Terminal Velocity "Anyone played this game? NOT the movie starring Charlie Sheen."
#511 Posted 15 May 2017 - 02:47 PM
This post has been edited by Striker: 15 May 2017 - 02:56 PM
#512 Posted 15 May 2017 - 11:49 PM
Striker, on 15 May 2017 - 02:47 PM, said:
Flightstick control is essential for me, so, thanks for good news!
Btw, funny story about joysticks: I have Thrustmaster Top Gun Fox 2 Pro USB, and this one (as many others) is fooked up in simple-made Unity engine games. Because Unity engine takes raw readings, not Dinput (they say "for cross-platform bla bla"). I knew Logitech 3D Pro USB is somehow good with its output values, I was looking for one cheap, but ended up buying old but almost not used wireless Logitech Freedom 2.4. Also works good anywhere, where Thrustmaster does not. Now my desk looks like this:
Attached File(s)
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Casual_Gaming.jpg (221.22K)
Number of downloads: 37
#514 Posted 16 May 2017 - 03:09 PM
#515 Posted 16 May 2017 - 04:10 PM
So, I was on Hellbender and I was supposed to escort Rishi out of a cave in Iowah, and I saw an enemy that I needed to destroy. My Viper missile blew Rishi up instead. Got annoyed and nearly rage quit.
I've come to realize how easier Fury? is than Terminal Velocity.
#516 Posted 16 May 2017 - 04:31 PM
Torturephile, on 16 May 2017 - 04:10 PM, said:
So, I was on Hellbender and I was supposed to escort Rishi out of a cave in Iowah, and I saw an enemy that I needed to destroy. My Viper missile blew Rishi up instead. Got annoyed and nearly rage quit.
I've come to realize how easier Fury? is than Terminal Velocity.
That's why you need to clear the area first, then when you start his objective, stay in front of him, not behind. You don't need to guide him far. If people find that part too difficult, I can make it so the player cannot harm friendlies.
This post has been edited by Striker: 16 May 2017 - 04:32 PM
#517 Posted 16 May 2017 - 05:41 PM
Striker, on 16 May 2017 - 04:31 PM, said:
That's what I did afterwards. Just thought of sharing a funny.
#518 Posted 17 May 2017 - 02:06 PM
#519 Posted 17 May 2017 - 02:10 PM
Striker, on 17 May 2017 - 02:06 PM, said:
Check out sdlayer.cpp, where I wrote:
/*
Necessary for Duke 3D's method of entering cheats to work without showing IMEs.
SDL_TEXTINPUT is preferable overall, but with bitmap fonts it has no advantage.
*/
#520 Posted 17 May 2017 - 02:24 PM
Hendricks266, on 17 May 2017 - 02:10 PM, said:
/*
Necessary for Duke 3D's method of entering cheats to work without showing IMEs.
SDL_TEXTINPUT is preferable overall, but with bitmap fonts it has no advantage.
*/
Thanks a ton, I'll give that a look later tonight when I get home.
#521 Posted 21 May 2017 - 01:03 AM
This post has been edited by Striker: 21 May 2017 - 01:04 AM
#522 Posted 21 May 2017 - 02:05 AM
#523 Posted 28 May 2017 - 04:47 AM
http://bildites.lv/a/32q9zg3k#j4rmjwgg
All my galleries:
http://bildites.lv/u...derJuris/albums
Tellurian_dgVoodoo_HD_small.jpg (15.01K)
Number of downloads: 38
I added classic "Starlancer" too. Not an "aerial shooter", but lovely classics anyway
http://bildites.lv/a/ajs55sre#u3kh4jvh
Starlancer_dgVoodoo_HD_small.jpg (26.34K)
Number of downloads: 26
P.S.: couple things, warnings, about Starlancer:
1) if you have several control devices in system (listed in joy.cpl), you probably will need to disconect unneeded ones before configure Starlancer's controls and play.
2) i had intros and logos (.BIK movies) replaced with zero-lenght movies. It was okay in native rendering, but dgVoodoo did not like that. I put original .BIK files back for now.
This post has been edited by Juris3D: 28 May 2017 - 07:37 AM
#524 Posted 06 July 2017 - 03:57 AM
#526 Posted 17 July 2017 - 11:25 AM
Will post, when I have tried this new one.
#527 Posted 20 July 2017 - 12:57 AM
#528 Posted 26 August 2017 - 03:19 AM
Recently I started this place:
https://latvianthunderowl.tumblr.com/
As you can see there, main topic is aerial sci-fi games. And, related stuff. And, DIY electronics. And, probably sometimes something totally off-topic unrelated. But, anything i consider interesting about sci-fi aerial (and space) games will go there. Or, as I say in my Twitter - "Cockpit Games": aerial, space, hovercraft and mech first person games.
Welcome to point me to interesting content
#529 Posted 26 August 2017 - 08:32 AM
MrFlibble, on 20 July 2017 - 12:57 AM, said:
No, it does not. However, you can play Fury3's levels in TV, either on PC or Android. If you'd like, I can zip up my POD.INI and MISSION.INI files which will allow you to do this.
#533 Posted 07 October 2020 - 11:13 AM
Juris3D, on 07 October 2020 - 03:50 AM, said:
He started another thread last year, but it has been inactive for a while:
https://forums.duke4...627#entry331627
#535 Posted 07 October 2020 - 01:57 PM
#536 Posted 13 October 2020 - 07:18 AM
https://youtu.be/BBSmo4JW4mk?t=10
#538 Posted 01 January 2021 - 10:07 AM
https://sourceforge....l-recall/files/
#539 Posted 05 November 2021 - 05:12 AM
#540 Posted 05 November 2021 - 12:17 PM
MrFlibble, on 05 November 2021 - 05:12 AM, said:
Yes, many years ago, when I was searching a lot for "Terminal Velocity" possible remakes, clones, I also found this. Did not get my love, I think.
Speaking of years passinig, remakes, etc. Besides my (on hold) project Rogue Velocity 3D, I am also now providing Sci-Fi assets-templates for Unreal Engine, on Epic/Unreal Marketplace.
Here are demo levels videos of my two assets, released so far:
"Amazing Sci-Fi Vol.1"
"Amazing Sci-Fi Vol.2"