Terminal Velocity "Anyone played this game? NOT the movie starring Charlie Sheen."
#391 Posted 01 May 2017 - 03:28 PM
Edit: should have mentioned that the HUD works just fine.
This post has been edited by Torturephile: 01 May 2017 - 03:31 PM
#392 Posted 02 May 2017 - 03:06 PM
Torturephile, on 01 May 2017 - 03:28 PM, said:
Edit: should have mentioned that the HUD works just fine.
Probably an AMD issue then, I run this on Windows 10 64-bit no problem.
#393 Posted 03 May 2017 - 12:49 AM
Juris3D, on 02 May 2017 - 11:45 PM, said:
Pictures (some are 1280x1024, but mostly 1920x1080):
http://bildites.lv/a/n38ehysd#7zkcg2ch
The game looks amazing in high-res. Very cool
#394 Posted 03 May 2017 - 06:02 AM
Juris3D, on 03 May 2017 - 01:25 AM, said:
I think what is displayed next to the posts is the user picture (avatar), not the profile pic.
#395 Posted 04 May 2017 - 05:26 PM
Edit: I agree they did an excellent job with the mobile Terminal Velocity. Now if Micro$oft allowed it, we'd get some mobile Fury³ and Hellbender as well.

This post has been edited by Torturephile: 04 May 2017 - 06:08 PM
#396 Posted 04 May 2017 - 06:25 PM
#397 Posted 12 May 2017 - 12:44 AM
Juris3D, on 11 May 2017 - 03:02 AM, said:
I will check every month to see if they updated the engine, and don't worry, I haven't uninstalled anything, so I will provide future versions of it. I will check tomorrow and I'll post the link if anything new comes up.
And here's a question for you: I see that you have the physical version of Terminal Velocity including its original box (lucky you), so I want to know, does the CD include high quality versions of the game's music like Fury? and Hellbender do?
#398 Posted 15 May 2017 - 02:09 AM
Now... to fix that wrapping problem I had.
This post has been edited by Striker: 15 May 2017 - 02:09 AM
#399 Posted 15 May 2017 - 10:47 AM
Also, managed to get INI files writing in a way that's cross-platform, which will come in handy down the road.
#400 Posted 15 May 2017 - 02:47 PM
This post has been edited by Striker: 15 May 2017 - 02:56 PM
#401 Posted 16 May 2017 - 03:09 PM
#402 Posted 16 May 2017 - 04:10 PM
So, I was on Hellbender and I was supposed to escort Rishi out of a cave in Iowah, and I saw an enemy that I needed to destroy. My Viper missile blew Rishi up instead. Got annoyed and nearly rage quit.
I've come to realize how easier Fury? is than Terminal Velocity.
#403 Posted 16 May 2017 - 04:31 PM
Torturephile, on 16 May 2017 - 04:10 PM, said:
So, I was on Hellbender and I was supposed to escort Rishi out of a cave in Iowah, and I saw an enemy that I needed to destroy. My Viper missile blew Rishi up instead. Got annoyed and nearly rage quit.
I've come to realize how easier Fury? is than Terminal Velocity.
That's why you need to clear the area first, then when you start his objective, stay in front of him, not behind. You don't need to guide him far. If people find that part too difficult, I can make it so the player cannot harm friendlies.
This post has been edited by Striker: 16 May 2017 - 04:32 PM
#404 Posted 16 May 2017 - 05:41 PM
Striker, on 16 May 2017 - 04:31 PM, said:
That's what I did afterwards. Just thought of sharing a funny.
#405 Posted 17 May 2017 - 02:06 PM
#406 Posted 17 May 2017 - 02:10 PM
Striker, on 17 May 2017 - 02:06 PM, said:
Check out sdlayer.cpp, where I wrote:
/*
Necessary for Duke 3D's method of entering cheats to work without showing IMEs.
SDL_TEXTINPUT is preferable overall, but with bitmap fonts it has no advantage.
*/
#407 Posted 17 May 2017 - 02:24 PM
Hendricks266, on 17 May 2017 - 02:10 PM, said:
/*
Necessary for Duke 3D's method of entering cheats to work without showing IMEs.
SDL_TEXTINPUT is preferable overall, but with bitmap fonts it has no advantage.
*/
Thanks a ton, I'll give that a look later tonight when I get home.
#408 Posted 21 May 2017 - 01:03 AM
This post has been edited by Striker: 21 May 2017 - 01:04 AM
#410 Posted 20 July 2017 - 12:57 AM
#411 Posted 26 August 2017 - 08:32 AM
MrFlibble, on 20 July 2017 - 12:57 AM, said:
No, it does not. However, you can play Fury3's levels in TV, either on PC or Android. If you'd like, I can zip up my POD.INI and MISSION.INI files which will allow you to do this.
#414 Posted 07 October 2020 - 11:13 AM
Juris3D, on 07 October 2020 - 03:50 AM, said:
He started another thread last year, but it has been inactive for a while:
https://forums.duke4...627#entry331627
#415 Posted 07 October 2020 - 01:57 PM
#416 Posted 13 October 2020 - 07:18 AM
https://youtu.be/BBSmo4JW4mk?t=10
#417 Posted 01 January 2021 - 10:07 AM
https://sourceforge....l-recall/files/
#418 Posted 05 November 2021 - 05:12 AM
#420 Posted 10 March 2023 - 07:20 AM
FEATURES:
-Greatly extended draw distance lets you target enemies from further away while enjoying the sprawling view of the game's landscape
-Improved sky rendering code reduces polygon jitter-Sound channels are now re-engineered to give you the full 360 effect intended by the original code with output on a modern audio system
-Achievements/Trophies are being implemented into the game for the first time! These challenges will truly test the mettle of all pilots
-Fast-paced flight simulator with combat and a straightforward control layout
-Nine (9) unique planets, with three (3) levels per planet, dozens of tunnels, and over 400,000 sq. miles of terrain
-Seven (7) destructive weapons, multiple power-ups, and spectacular air-to-air and air-to-ground combat
-Enemy ships cast translucent shadows
-Bank, roll, loop, and thrust bow-first into battles
Looking forward to this! How about you?

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