Terminal Velocity "Anyone played this game? NOT the movie starring Charlie Sheen."
#181 Posted 31 July 2015 - 08:07 PM
#182 Posted 31 July 2015 - 09:10 PM
#183 Posted 01 August 2015 - 04:41 AM
Juris3D, on 01 August 2015 - 04:01 AM, said:
Meanwhile, maybe SmokeFumus will "fill the gap", share eventually some good news from "TVHD" development
I am working on it.
Speaking of which, I wonder - should I put my adamant AI (one which can trace player and return back to patrol route) into terminal velocity hd, or should i just throw in old dumb ai?
Problem is that - one the one hand sure i can just put in more sophisticated ai which will no doubt present a higher caliber challenge. But on the other hand - i have my doubts, as it might break old gameplay flow rendering remake a bit more different than it should've been.
#184 Posted 01 August 2015 - 07:35 AM
#185 Posted 03 August 2015 - 12:44 AM
Juris3D, on 02 August 2015 - 11:53 PM, said:
"Administrative" question - i can not give "pluses" to posts. Does that come automatically with time I spent on board, or amount of posts I made?
Yes, but you're only a couple of posts away from being "upgraded" as of this writing.
#186 Posted 03 August 2015 - 02:45 PM
#187 Posted 03 August 2015 - 03:03 PM

Those lasers are using color shades not available in the original.
#188 Posted 04 August 2015 - 08:10 AM
#189 Posted 04 August 2015 - 11:14 AM
Got something gorgeous to show everyone.

Snow city, after the palette color limit was lifted. BTW, objects are unaffected by fog currently due to a broken depth buffer for models. I'll be fixing it.
This post has been edited by StrikerMan780: 04 August 2015 - 11:16 AM
#191 Posted 04 August 2015 - 02:33 PM

And here it is finished
This post has been edited by Smoke Fumus: 04 August 2015 - 03:28 PM
#192 Posted 04 August 2015 - 04:25 PM
Unfortunately, I can't really take a screenshot to show it.
#193 Posted 05 August 2015 - 08:37 AM

Here they are.
- PAC - Plasma Accelerator Cannon - same
- ION - ION Cannon - same
- HVP - High Velocity Plasma (ex RTL) - lasers are beams, not pockets of energy. Hence why it is plasma now.
- LAM - Lance Missiles(ex MAM) - Mam sounds dumb.
- SDM - Seek and Destroy Missiles (ex SAD) - Sad sounds dumb as well.
- DSM - Directional Saturation Missiles (ex SWT) - we already have A2E missle, instead of duping it, DSM is essentially legion missile from hellbender.
This post has been edited by Smoke Fumus: 05 August 2015 - 08:44 AM
#194 Posted 05 August 2015 - 11:27 AM
Juris3D, on 05 August 2015 - 10:09 AM, said:
I'll apply same methods i used to modernize tv-202
#195 Posted 05 August 2015 - 05:00 PM
#196 Posted 05 August 2015 - 05:35 PM
Smoke Fumus, on 05 August 2015 - 05:00 PM, said:
It's already supported, has been for a long time. (Insert media button)
This post has been edited by StrikerMan780: 05 August 2015 - 05:52 PM
#197 Posted 05 August 2015 - 05:47 PM
#198 Posted 06 August 2015 - 01:01 AM
StrikerMan780, on 05 August 2015 - 05:35 PM, said:
Perhaps he means support for the HTML5 player, so people who have Flash disabled in their browsers can see what's going on.
It's currently not on the cards, unfortunately.
#199 Posted 07 August 2015 - 07:14 AM
#200 Posted 07 August 2015 - 07:56 PM
I'm having major issues when it comes to developing this port, and I'd like to get some insight from people more experienced in programming video games. However, I can't. Also, I'm having difficulties explaining an issue to Mark because I'm too fucking stupid and mush-mouthed to explain things in a manner that makes any sense. So thus, I'm being misunderstood.
Development is getting nowhere, and hasn't been for about a week now.
This post has been edited by StrikerMan780: 07 August 2015 - 08:01 PM
#201 Posted 08 August 2015 - 01:47 PM
StrikerMan780, on 07 August 2015 - 07:56 PM, said:
Sometimes you need to put a project on pause and maybe switch attention to something else. It is very helpful to get rest from time to time and then review your work with a fresh glance. Breaks from work will allow to restructure and organize what you already know in a more useful way, and help come up with new solutions to the issues that you have.
#202 Posted 08 August 2015 - 08:01 PM
#203 Posted 09 August 2015 - 09:16 AM
This post has been edited by StrikerMan780: 09 August 2015 - 09:16 AM
#204 Posted 09 August 2015 - 10:37 AM
#205 Posted 09 August 2015 - 01:21 PM
In other words, you always had to be top-notch, and mistakes of any kind were a sacrilege and worthy of having the shit beat out of you physically and emotionally. It started the habit of punishing myself at every slight fuck-up. It also forged a paranoia about what others think about me. I was taught that outward appearances and what others think of you are the most important things above all else, which obviously isn't true, but that subconscious impulse is still there.
Constantly living under performance pressure really fucked me up in the head. Nowadays, if I screw up socially, in a project, or in college academically... I shut down and go into pure fear and self-loathing mode. Really feels like someone has had a shock collar at maximum voltage on me my whole life, and every time I got slightly out of line, someone hammered the button. Eventually I just started pressing the button myself whenever I fucked up. Abuse tends to do that to a person.
Anyhow... sorry for rambling.
The biggest thing holding development back is the really hacky way the game handles model scaling. In fact, models aren't scaled at all in the game... they're just rendered at the same tiny-as-fuck size, and then drawn closer to your face to give the illusion that the model is bigger. This has some major consequences when it comes to fogging and depth sorting. I want the models to be scaled to the correct size before renderer, so no more view-vector hackery is required, and models will be at the in-game real world size. However, I have no idea where to begin. I've searched thousands of lines of code, done many experiments only to break the game further...
This post has been edited by StrikerMan780: 09 August 2015 - 04:37 PM
#206 Posted 09 August 2015 - 03:08 PM
Nut-up Jr.
#207 Posted 09 August 2015 - 04:08 PM
Just "Nut-up?" It doesn't work that way. If everything was that fucking simple, I wouldn't be like this and I'd be fine and fucking dandy.
Fuck you and that shitty, useless "man up/just snap out of it/nut up/it's all in your head" rhetoric. I'm sorry, but pieces of shit like you are part of the problem. That kind of shitty attitude is why so many people out there dealing with depression aren't getting the help they need. No wonder suicide is at such an all-time high.
You wouldn't tell someone who just had their leg blown off to just walk it off, now would you? The brain is an organ just like anything else, and can suffer injury and trauma just like anything else, both by physical force, and mental shock. All are events that fuck with it's functionality.
This post has been edited by StrikerMan780: 09 August 2015 - 04:20 PM
#208 Posted 09 August 2015 - 04:17 PM
If nutting-up doesn't work for you, you could always try nutting-down of course.
https://en.wikipedia...lse%27s_problem
You're turning out to be almost as big of a prize individual as Comrade.. And that takes effort.
Here's a tip: Perpetual self pity and loathing coupled with constant whining is going to get you nowhere but a psych ward.
You had my pity for a few minutes, but your nitpicky downvoting and passive-aggressive swear-filled comments quickly shot that down and put a target on your back. Quit whining on the internet because nobody cares, they really don't.
I'm going to leave now before this goes back and forth for 30 pages, which I am oh-so capable of doing.
This post has been edited by Robman: 10 August 2015 - 01:34 PM
#209 Posted 09 August 2015 - 04:22 PM
And since when did I say it was everyone else's fault? Oh, that's right, I didn't... I only said that people with that shitty "Nut the fuck up" attitude are a huge contributing factor as to why to people with mental health issues such as depression are not getting the kind of help they need.
This post has been edited by StrikerMan780: 09 August 2015 - 04:29 PM

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