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Terminal Velocity  "Anyone played this game? NOT the movie starring Charlie Sheen."

User is offline   Striker 

  • Auramancer

#181

I'm taking a small break. When I return, I shall have some nice stuff to show everyone.
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#182

Just wanted to say that your work is incredible, and you're the true carrier of TV's legacy.
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#183

View PostJuris3D, on 01 August 2015 - 04:01 AM, said:

Good luck with everything, StrikerMan!
Meanwhile, maybe SmokeFumus will "fill the gap", share eventually some good news from "TVHD" development :)

I am working on it.

Speaking of which, I wonder - should I put my adamant AI (one which can trace player and return back to patrol route) into terminal velocity hd, or should i just throw in old dumb ai?
Problem is that - one the one hand sure i can just put in more sophisticated ai which will no doubt present a higher caliber challenge. But on the other hand - i have my doubts, as it might break old gameplay flow rendering remake a bit more different than it should've been.
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User is offline   Striker 

  • Auramancer

#184

Before I go, I want to let everyone know that I finally implemented fog.

Posted Image
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User is offline   TerminX 

  • el fundador

  #185

View PostJuris3D, on 02 August 2015 - 11:53 PM, said:

I am sure excited about latest screenshot with fog implemented. All new here in this thread gets me excited, as everybody already noticed by now about me :)
"Administrative" question - i can not give "pluses" to posts. Does that come automatically with time I spent on board, or amount of posts I made?

Yes, but you're only a couple of posts away from being "upgraded" as of this writing.
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#186

Right now i am working on weapon models. Here's a temp version of PAC charge. (still hole lines i need to fix)
Posted Image
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User is offline   Striker 

  • Auramancer

#187

Sprites and Textures are no longer restricted to a limited palette. Every texture can have it's own separate palette file, and PNG support is on it's way.

Posted Image

Those lasers are using color shades not available in the original.
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#188

SrikerMan780. How are you? Are you still healing from all the drama you're going through? Please don't delete the codes and can the TV source port. I really want the project to see the light of day. Don't let the Max Payne drama get to you. Keep your head up high and push forward bud! :)
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User is offline   Striker 

  • Auramancer

#189

I'm pushing through it. I've been known to be pretty resilient despite the BS.

Got something gorgeous to show everyone.

Posted Image

Snow city, after the palette color limit was lifted. BTW, objects are unaffected by fog currently due to a broken depth buffer for models. I'll be fixing it.

This post has been edited by StrikerMan780: 04 August 2015 - 11:16 AM

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User is offline   MrFlibble 

#190

Absolutely amazing.
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#191

Here's Ion cannon shot (wip)


Posted Image

And here it is finished
Posted Image

This post has been edited by Smoke Fumus: 04 August 2015 - 03:28 PM

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User is offline   Striker 

  • Auramancer

#192

Scrolling skies are working. Something that worked in the software renderer originally but not the hardware renderer. That changes now.

Unfortunately, I can't really take a screenshot to show it.
3

#193

Posted Image

Here they are.
  • PAC - Plasma Accelerator Cannon - same
  • ION - ION Cannon - same
  • HVP - High Velocity Plasma (ex RTL) - lasers are beams, not pockets of energy. Hence why it is plasma now.
  • LAM - Lance Missiles(ex MAM) - Mam sounds dumb.
  • SDM - Seek and Destroy Missiles (ex SAD) - Sad sounds dumb as well.
  • DSM - Directional Saturation Missiles (ex SWT) - we already have A2E missle, instead of duping it, DSM is essentially legion missile from hellbender.


This post has been edited by Smoke Fumus: 05 August 2015 - 08:44 AM

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#194

View PostJuris3D, on 05 August 2015 - 10:09 AM, said:

Nice weapons, no doubt. I wonder, will enemies resemble "old bad guys"? Or some free design fantasies? I think I would take both :)


I'll apply same methods i used to modernize tv-202
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#195

A question to administration. Would you mind adding embeddable youtube player support? Would make things a whole lot easier. :)
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User is offline   Striker 

  • Auramancer

#196

View PostSmoke Fumus, on 05 August 2015 - 05:00 PM, said:

A question to administration. Would you mind adding embeddable youtube player support? Would make things a whole lot easier. :)


It's already supported, has been for a long time. (Insert media button)

This post has been edited by StrikerMan780: 05 August 2015 - 05:52 PM

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User is offline   Striker 

  • Auramancer

#197

I'll occasionally end up streaming some Hellbender development on my hitbox.tv account. http://hitbox.tv/StrikerTheHedgefox
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User is offline   X-Vector 

#198

View PostStrikerMan780, on 05 August 2015 - 05:35 PM, said:

It's already supported, has been for a long time. (Insert media button)


Perhaps he means support for the HTML5 player, so people who have Flash disabled in their browsers can see what's going on.
It's currently not on the cards, unfortunately.
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User is offline   Striker 

  • Auramancer

#199

Mark Randel now has access to my source repository, so that may help speed development a little bit.
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User is offline   Striker 

  • Auramancer

#200

*sigh* I'm really pissed that I can't open this source. Fucking lawyers, scum of the Earth.

I'm having major issues when it comes to developing this port, and I'd like to get some insight from people more experienced in programming video games. However, I can't. Also, I'm having difficulties explaining an issue to Mark because I'm too fucking stupid and mush-mouthed to explain things in a manner that makes any sense. So thus, I'm being misunderstood.

Development is getting nowhere, and hasn't been for about a week now.

This post has been edited by StrikerMan780: 07 August 2015 - 08:01 PM

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User is offline   MrFlibble 

#201

View PostStrikerMan780, on 07 August 2015 - 07:56 PM, said:

Development is getting nowhere, and hasn't been for about a week now.

Sometimes you need to put a project on pause and maybe switch attention to something else. It is very helpful to get rest from time to time and then review your work with a fresh glance. Breaks from work will allow to restructure and organize what you already know in a more useful way, and help come up with new solutions to the issues that you have.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#202

Yeah, it all doesn't need to happen right now, no matter how awesome that would be. Take your time with it or you'll burn out.
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User is offline   Striker 

  • Auramancer

#203

I've already reached that point. I'm more than burned out. I feel like I've hit an impenetrable dead-end. I want to impress people and get something awesome out to people, but when the reality sinks in that I can't deliver, period... I begin feeling like shit. Combine that with chronic depression and all I want to do is crawl into some hole and fade away.

This post has been edited by StrikerMan780: 09 August 2015 - 09:16 AM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#204

You don't need to impress us (though, you have) and you shouldn't feel like you have to. Do it because you like doing it. Then you'll find joy in learning what you don't know how to do, instead of pressure.
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User is offline   Striker 

  • Auramancer

#205

Thanks for the kind words and support, it's just... it's hard to break from that line of thinking. This stems from frantically trying to please my father and teachers as a kid... I was constantly forced to be near perfect at what I do or risk getting in major shit. At school, it was "be perfect, or have the teacher humiliate and berate you in front of the class/have the teacher drag you to the office by the ankle/be bullied by the other students". At home it was, "be perfect, or get yelled at/berated/grounded/whipped with a belt/etc".

In other words, you always had to be top-notch, and mistakes of any kind were a sacrilege and worthy of having the shit beat out of you physically and emotionally. It started the habit of punishing myself at every slight fuck-up. It also forged a paranoia about what others think about me. I was taught that outward appearances and what others think of you are the most important things above all else, which obviously isn't true, but that subconscious impulse is still there.

Constantly living under performance pressure really fucked me up in the head. Nowadays, if I screw up socially, in a project, or in college academically... I shut down and go into pure fear and self-loathing mode. Really feels like someone has had a shock collar at maximum voltage on me my whole life, and every time I got slightly out of line, someone hammered the button. Eventually I just started pressing the button myself whenever I fucked up. Abuse tends to do that to a person.

Anyhow... sorry for rambling.

The biggest thing holding development back is the really hacky way the game handles model scaling. In fact, models aren't scaled at all in the game... they're just rendered at the same tiny-as-fuck size, and then drawn closer to your face to give the illusion that the model is bigger. This has some major consequences when it comes to fogging and depth sorting. I want the models to be scaled to the correct size before renderer, so no more view-vector hackery is required, and models will be at the in-game real world size. However, I have no idea where to begin. I've searched thousands of lines of code, done many experiments only to break the game further...

This post has been edited by StrikerMan780: 09 August 2015 - 04:37 PM

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User is offline   Robman 

  • Asswhipe [sic]

#206

You've downvoted me enough unprovoked times to warrant me saying that you should stop being such a goddamn whiner :)

Nut-up Jr.
-4

User is offline   Striker 

  • Auramancer

#207

Fuck off.

Just "Nut-up?" It doesn't work that way. If everything was that fucking simple, I wouldn't be like this and I'd be fine and fucking dandy.

Fuck you and that shitty, useless "man up/just snap out of it/nut up/it's all in your head" rhetoric. I'm sorry, but pieces of shit like you are part of the problem. That kind of shitty attitude is why so many people out there dealing with depression aren't getting the help they need. No wonder suicide is at such an all-time high.

You wouldn't tell someone who just had their leg blown off to just walk it off, now would you? The brain is an organ just like anything else, and can suffer injury and trauma just like anything else, both by physical force, and mental shock. All are events that fuck with it's functionality.

This post has been edited by StrikerMan780: 09 August 2015 - 04:20 PM

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User is offline   Robman 

  • Asswhipe [sic]

#208

Yes, that's right... it's everyone else's fault, that's the spirit.

If nutting-up doesn't work for you, you could always try nutting-down of course.

https://en.wikipedia...lse%27s_problem

You're turning out to be almost as big of a prize individual as Comrade.. And that takes effort.

Here's a tip: Perpetual self pity and loathing coupled with constant whining is going to get you nowhere but a psych ward.

You had my pity for a few minutes, but your nitpicky downvoting and passive-aggressive swear-filled comments quickly shot that down and put a target on your back. Quit whining on the internet because nobody cares, they really don't.

I'm going to leave now before this goes back and forth for 30 pages, which I am oh-so capable of doing.

This post has been edited by Robman: 10 August 2015 - 01:34 PM

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User is offline   Striker 

  • Auramancer

#209

Talk about the pot and the fucking kettle. In that other thread you were blaming other people for your own idiocy.

And since when did I say it was everyone else's fault? Oh, that's right, I didn't... I only said that people with that shitty "Nut the fuck up" attitude are a huge contributing factor as to why to people with mental health issues such as depression are not getting the kind of help they need.

This post has been edited by StrikerMan780: 09 August 2015 - 04:29 PM

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User is offline   Striker 

  • Auramancer

#210

You know what, fuck it. I said to myself I'd kill myself by my 25th birthday if things didn't improve to save myself yet another year of misery. What's a few months sooner?
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