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Terminal Velocity  "Anyone played this game? NOT the movie starring Charlie Sheen."

User is offline   Striker 

  • Auramancer
  • 1,006

#511

Took some time to make sure the joystick rudder can be used in-game, for either turning or rolling the ship, depending on what you've chosen. This is done in preparation for moving the joystick code to SDL2.


This post has been edited by Striker: 15 May 2017 - 02:56 PM

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User is offline   Juris3D 

  • 25

#512

View PostStriker, on 15 May 2017 - 02:47 PM, said:

Took some time to make sure the joystick rudder can be used in-game, for either turning or rolling the ship, depending on what you've chosen.

Flightstick control is essential for me, so, thanks for good news!
Btw, funny story about joysticks: I have Thrustmaster Top Gun Fox 2 Pro USB, and this one (as many others) is fooked up in simple-made Unity engine games. Because Unity engine takes raw readings, not Dinput (they say "for cross-platform bla bla"). I knew Logitech 3D Pro USB is somehow good with its output values, I was looking for one cheap, but ended up buying old but almost not used wireless Logitech Freedom 2.4. Also works good anywhere, where Thrustmaster does not. Now my desk looks like this:

Attached File(s)


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User is offline   Juris3D 

  • 25

#513

Okay, okay, it was setup for photo shoot :)
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User is offline   Striker 

  • Auramancer
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#514

TerminalFury should support all of those when I'm done. The plan is to support up to 32 buttons, any number of axes, throttle, and force feedback.
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User is offline   Torturephile 

  • 12

#515

Been playing these games a lot recently.

So, I was on Hellbender and I was supposed to escort Rishi out of a cave in Iowah, and I saw an enemy that I needed to destroy. My Viper missile blew Rishi up instead. Got annoyed and nearly rage quit.

I've come to realize how easier Fury? is than Terminal Velocity.
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User is offline   Striker 

  • Auramancer
  • 1,006

#516

View PostTorturephile, on 16 May 2017 - 04:10 PM, said:

Been playing these games a lot recently.

So, I was on Hellbender and I was supposed to escort Rishi out of a cave in Iowah, and I saw an enemy that I needed to destroy. My Viper missile blew Rishi up instead. Got annoyed and nearly rage quit.

I've come to realize how easier Fury? is than Terminal Velocity.

That's why you need to clear the area first, then when you start his objective, stay in front of him, not behind. You don't need to guide him far. If people find that part too difficult, I can make it so the player cannot harm friendlies.


This post has been edited by Striker: 16 May 2017 - 04:32 PM

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User is offline   Torturephile 

  • 12

#517

View PostStriker, on 16 May 2017 - 04:31 PM, said:

That's why you need to clear the area first, then when you start his objective, stay in front of him, not behind. You don't need to guide him far. If people find that part too difficult, I can make it so the player cannot harm friendlies.

That's what I did afterwards. Just thought of sharing a funny.
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User is offline   Striker 

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#518

Most of the keyboard input has been moved over to SDL2, but it's proving to be challenging in some areas... lot of stuff to rewrite, and SDL's scancodes are totally different than what the engine expects, and cheat codes are now broken. I need to go through and write a new key->character handler of some kind.
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User is offline   Hendricks266 

  • Sperge Overlord
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  #519

View PostStriker, on 17 May 2017 - 02:06 PM, said:

I need to go through and write a new key->character handler of some kind.

Check out sdlayer.cpp, where I wrote:

/*
Necessary for Duke 3D's method of entering cheats to work without showing IMEs.
SDL_TEXTINPUT is preferable overall, but with bitmap fonts it has no advantage.
*/
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User is offline   Striker 

  • Auramancer
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#520

View PostHendricks266, on 17 May 2017 - 02:10 PM, said:

Check out sdlayer.cpp, where I wrote:

/*
Necessary for Duke 3D's method of entering cheats to work without showing IMEs.
SDL_TEXTINPUT is preferable overall, but with bitmap fonts it has no advantage.
*/


Thanks a ton, I'll give that a look later tonight when I get home.
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User is offline   Striker 

  • Auramancer
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#521

Thanks to Hendricks266's help, I have finally got the entirety of the keyboard code in Hellbender migrated to SDL, with working cheats and all. Now, I'm in the process of fixing the scancodes for the various controls. (SDL's scancodes are totally different than what was being reported by Windows' native keyboard handling, and a lot of controls are hardcoded to specific scancodes, especially for the level/model editor, and things like briefing screens/menus.)


This post has been edited by Striker: 21 May 2017 - 01:04 AM

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User is offline   Juris3D 

  • 25

#522

Again, awesome to hear a new progress from you, Striker! And big thanks to anyone who is helping in that.
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User is offline   Juris3D 

  • 25

#523

I added dgVoodoo - enhanced screenshots of another aerial combat game from the past - "Tellurian Defence":
http://bildites.lv/a/32q9zg3k#j4rmjwgg
All my galleries:
http://bildites.lv/u...derJuris/albums

Attached File  Tellurian_dgVoodoo_HD_small.jpg (15.01K)
Number of downloads: 25

I added classic "Starlancer" too. Not an "aerial shooter", but lovely classics anyway :)
http://bildites.lv/a/ajs55sre#u3kh4jvh

Attached File  Starlancer_dgVoodoo_HD_small.jpg (26.34K)
Number of downloads: 18

P.S.: couple things, warnings, about Starlancer:
1) if you have several control devices in system (listed in joy.cpl), you probably will need to disconect unneeded ones before configure Starlancer's controls and play.
2) i had intros and logos (.BIK movies) replaced with zero-lenght movies. It was okay in native rendering, but dgVoodoo did not like that. I put original .BIK files back for now.

This post has been edited by Juris3D: 28 May 2017 - 07:37 AM

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User is offline   Juris3D 

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#524

Hello all! What's new in remakes and re-imagines? :) Also, I would like to politely ask Torturephile, maybe any new "Terminal-Recall" compiled binaries recently? Thanks!
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User is offline   Torturephile 

  • 12

#525

Here.
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User is offline   Juris3D 

  • 25

#526

Woo-hoo! Thanks a lot, Torturephile! ;-)
Will post, when I have tried this new one.
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User is offline   MrFlibble 

  • 642

#527

Does Fury3 have a hi-res mode akin to TV? I remember playing the trial version but IIRC there was no way to switch to hi-res, only stretch the 320x200 screen over the entire desktop.
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User is offline   Juris3D 

  • 25

#528

Hello all!
Recently I started this place:
https://latvianthunderowl.tumblr.com/
As you can see there, main topic is aerial sci-fi games. And, related stuff. And, DIY electronics. And, probably sometimes something totally off-topic unrelated. But, anything i consider interesting about sci-fi aerial (and space) games will go there. Or, as I say in my Twitter - "Cockpit Games"™: aerial, space, hovercraft and mech first person games.
Welcome to point me to interesting content :)
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User is offline   Striker 

  • Auramancer
  • 1,006

#529

View PostMrFlibble, on 20 July 2017 - 12:57 AM, said:

Does Fury3 have a hi-res mode akin to TV? I remember playing the trial version but IIRC there was no way to switch to hi-res, only stretch the 320x200 screen over the entire desktop.


No, it does not. However, you can play Fury3's levels in TV, either on PC or Android. If you'd like, I can zip up my POD.INI and MISSION.INI files which will allow you to do this.
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