trackit, on Mar 26 2009, 11:08 AM, said:
So Charlie, was there restart or something along those lines in 2005?

I can't really summarize something like that, but I'll try my best in a way that hopefully doesn't get me into NDA trouble.
In terms of what I think you guys mean by restart? No... but I personally would argue there hasn't been a restart on DNF since the Quake -> Unreal transition and the development should merely be referred to as gradual evolution. Only when you look back on it can you recognize branches... but while it's happening and you're in the middle of it it's just day to day decisions and changes.
There have been a few big ones, but none of those were restarts either... just decisions that had reasonably large impacts over the course of development. But even the biggest ones we were able to keep working pretty much as we had before and simply weed out over time stuff that was no longer relevant due to the changes while creating and updating stuff to match the new stuff.