Already in 2010 i thought about to make my first own indie fps game after 10 years of SP fpsmodding.
But it took more time then i thought to complete my latest (HL2 ep2) sp-mod, so i haven't been around
here anymore as much as i would have liked. But now that the mod is almost finished i finally can start
looking in to the indie development.
It will still take me 2 months or so to release my latest sp-mod, but i have quit a few questions that i really
would like to have answer to.
My biggest question for now is; what does come with the engine?
i know that with a lot of other engine you have to make for instance all the coding and scripting for the
animations (ai and weapons for instance), is this also the case with Eduke32.
or, simply said, do i just have to put in my drawings from all different parts of a animations?
i mean, take for instance a weapon, do i just need to make the different images of a weapon shooting,
or do i need to make the code also to get this to work.
and, are there good tutorials around about the coding anc scripting with Eduke32.
(know that i am a mapper and a noob qua cooing etc).
this is serious, i really will start as i am done with the last mod and i want to collect as much info now
so i can start as soon as i am ready for it.
(should you be interested in my latest sp-mod then please check this link;)
http://www.moddb.com...e-3-the-closure
leon

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