Doom 3: BFG Edition "PC, 360, and PS3."
#241 Posted 07 November 2012 - 12:34 PM
#242 Posted 07 November 2012 - 12:35 PM
This post has been edited by Tea Monster: 07 November 2012 - 12:36 PM
#244 Posted 07 November 2012 - 05:26 PM
Burnett, on 07 November 2012 - 12:42 PM, said:
Indeed. I thought it was quite obvious to anyone actually reading the thread.
#245 Posted 26 November 2012 - 02:52 PM
Good news for our DOOM modding community. Beginning today on GitHub, the GPL source code for DOOM 3 BFG Edition is available on the site’s id Software page.
Additionally, the next time you boot up the game on Steam, you’ll receive the new PC title update for the game. For more, read the release notes below.
NEW FEATURES
All projectiles cast shadows
Texture LOD bias added to menu options
Added option to force v-sync (instead of “smart v-sync”)
Adjusted default brightness value
Shadow casting projectiles added to menu options
Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
Added option to disable checkpoints
Allow left/right to enter resolution menu
Variable FOV settings options were added into the main menu
Added controller bind options
Added additional anti-cheat measures
BUG FIXES
Fixed blood splatter effects break after reloading save game
Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
Fixed weapon impact effects break after using the artifact (heart)
Fixed leaderboards to work across languages
#246 Posted 26 November 2012 - 04:09 PM
#249 Posted 27 November 2012 - 06:03 AM
Despite the sales discounts on both Doom 3 and BFG edition, I still haven't bought or played the games. I want a fairly pure shooter, and Doom 3 doesn't sound like that. I was considering buying it for any good mods but I figured mod authors can now make them stand alone now anyway so that lessens the need.
Btw what is it with companies selling games from 5+ years ago as if they're still fairly new games? Age of Empires 3, Command and Conquer 3, Doom 3 BFG to name a few, and even the original Doom 1 and 2 are still going for $10! Do they actually want us to pirate the original Dooms? Because at that price and at the ease of pirating it, it's pretty tempting if you don't already own it.
Of course it's ironic that the fact that Id are still selling them for $10 that they know people still wan to play them, but I bet Doom 4 is still going to be completely different...
#250 Posted 27 November 2012 - 12:25 PM
Micky C, on 27 November 2012 - 06:03 AM, said:
Despite the sales discounts on both Doom 3 and BFG edition, I still haven't bought or played the games. I want a fairly pure shooter, and Doom 3 doesn't sound like that. I was considering buying it for any good mods but I figured mod authors can now make them stand alone now anyway so that lessens the need.
The source code has been available for over a year. I haven't been seeing any standalone projects like you said. :/
Also
Quote
This post has been edited by s.b.Newsom: 27 November 2012 - 12:26 PM
#251 Posted 27 November 2012 - 02:15 PM
s.b.Newsom, on 27 November 2012 - 12:25 PM, said:
I can think of three total conversions that are underway. Hexen: Edge of Chaos, Arx Fatalis: End of Sun, and The Dark Mod which has made huge progress towards being a fully standalone project. It's a massive undertaking so it will take some doing before all the Doom 3 assets are replaced and it can be downloaded for free, although next year is looking likely.
#252 Posted 27 November 2012 - 02:30 PM
He's currently developing a 'stand-alone' version of the game that could be used as a basis for game authors.
2. http://blackenmace.com/
They are working towards a complete game production studio, including built-in megatexture creation.
#253 Posted 27 November 2012 - 06:06 PM
#254 Posted 27 November 2012 - 06:15 PM
EDIT: I take it back. The price WAS 5 bucks but they made it go back to the original price they were offering it at. Wtf?
This post has been edited by Lunick: 27 November 2012 - 06:24 PM
#258 Posted 28 November 2012 - 06:10 AM
#259 Posted 28 November 2012 - 06:35 AM
Micky C, on 28 November 2012 - 02:18 AM, said:
No. They were that price when they came back. Look at my post here http://forums.duke4....post__p__140639
And I know why now: http://www.steampric...pp/2300/doom-ii
The game is cheaper in the US. 50%
This post has been edited by Lunick: 28 November 2012 - 06:36 AM
#260 Posted 28 November 2012 - 07:57 AM
#261 Posted 28 November 2012 - 12:47 PM
#262 Posted 04 January 2013 - 01:04 PM
Anyways, just finished Ultimate Doom on ultraviolence (you get an achievement for that; I'm glad they decided to include quite a bit of achievements for this package). Apart from the fourth episode (my favorite), it was pretty easy. But that's a given, considering I've played quite a bit of usermaps over the years. At the same time, it was quite dull. I have always disliked the Chaingun; it looks ugly, sounds weak and is weak. So you're basically left with nothing but the shotgun to shoot tons of enemies, many of them pinkies that take three shots to die. There are also many spots in the second episode (the weakest episode) where you're completely out of bullets, which I don't think is a good way to increase difficulty. Btw, the whole thing took me just 3.6 hours, which is quite ironic considering how oldskool gamers never stop whining about how short some modern games are.
Moving on to Doom 2 next, then its official console expansion episode, No Rest for the Living, which I can't wait to play (haven't had a chance to play it before).
#264 Posted 04 January 2013 - 03:15 PM
Bloodshot, on 04 January 2013 - 02:49 PM, said:
The Chaingun in that is fucking brutal.
[quote name='Mikko_Sandt]Moving on to Doom 2 next' date=' then its official console expansion episode, No Rest for the Living, which I can't wait to play (haven't had a chance to play it before).[/quote']
It's hard, not Plutonia hard, but will definitely give you a nice challenge. Be sure to conserve your ammo.
#265 Posted 04 January 2013 - 03:27 PM
To be fair though Doom before more modern control methods was tougher to play.
#266 Posted 04 January 2013 - 05:09 PM
#267 Posted 04 January 2013 - 05:41 PM
#268 Posted 04 January 2013 - 06:26 PM
BTW, back to Doom: I meant relative difficulty to playing the game with a keyboard and mouse. Does anyone really dispute Doom being easier with a keyboard and mouse or hell.. even a modern gamepad? Yes, I was pretty good with just keyboard back in the day I even started doing a form of circle strafing with it. People make do with what they have. But it wasn't until keyboard and mouse look took off that I really started viewing it as "I can't believe this was considered very difficult... it's fairly easy now on everything but nightmare".
BTW, at one time id software recommended the mouse for doom for circle strafing. The first time I had heard of that technique was from someone visiting their offices and seeing them perform it.
I have to admit the mouse wasn't as popular back then for the Y axis being bound to moving forward and backward which was cumbersome for many people.
This post has been edited by Tetsuo: 04 January 2013 - 06:38 PM
#269 Posted 06 January 2013 - 09:29 AM
Then I played No Rest for the Living, but unfortunately I realized I had played it before. Anyways, it's still good (and much harder on ultraviolence than Doom/Doom 2 are) but it's the kind of stuff the internet is filled with. Doom usermaps suffer from repetitive environments and rather dull combat, especially when mappers overdo it. There's no question Duke3D is the superior game.