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Number of downloads: 2714
I've also included a ReadMe.txt:
** DUKE NUKEM TOTAL MELTDOWN **
** PSX SPRITES/TILES **
** BY DARKUS **
Update 3:
- Added Battlelord/BOSS1
- Fixed a little mistake with Overlord walking animation order
- Added missing frames for CyberKeef which is now complete
- Added a diving frame from back for Zombie Pig
- Added two shooting frames from back for Liztroop (1703, 1704)
Update 2:
- Added Overlord/BOSS3
- Added Fat Commander
- Added Drone
- Replaced Lizman_dead by a complete rip of the Lizman
- Replaced *_dead monsters files with new ones with more accurate colors
- Updated PigCop. He should be 100% complete now.
- Added lotsofglass (1031,1032,1033)
Update 1:
- Added missing tile (duplicated tile 21) for NIGHTMARE ZONE
- Added missing tile (rotated tile 1200) for GATES MOTEL
- Added dead pose for APlayer (randomly found in VRAM)
- Added Tripmine inventory icon
- Added several companies screens and half of loading screen
- Added gamepad layouts
- Swapped CyberKeef frames when shooting chaingun/mortar according to original tile order
I've finally managed to get almost of the new tiles used in the PSX version of DUKE NUKEM.
I used a program to directly get the tiles from the video memory of the PSX, so the graphics
and colors should be 100% exact from the original game, I only hope I have forgotten
nothing (apart from some frames of monsters that I can't get).
The maps tiles are in two formats:
- some are in 8bpp, using the same color palette than the original PC game.
- some are in 4bpp, using a different palette.
As for the monsters, they use each a custom 64 colors palette.
Unfortunately, I did not managed to get all frames for some monsters, because I can only get
the frame that are displaying on the screen; that mean I need to make the monster take all
poses in all directions to rip him.
LIZTROOP: Can't get frames while he's attacking while flying (1726, 1727)
because his behavior is not the same than the PC version. Instead of shooting,
he's resume walking animation, and directly landing (I've managed to get two
unused frames that have been randomly stored in the VRAM (1700 and 1725),
but it's not sufficient).
But the firing crouching animation is not missing (1749 to 1751), because he
use the same frames as normal crouching (1744, 1745), but
with diffenrent X/Y offsets.
ALL PIGS TYPES: Some are missing only diving frames from back (2044 and 2049) because they
turning towards you so fastly that I can't even get them displaying.
The Magnum Pig misses also the standing frame from back (2034), but
otherwise the sets are pretty complete.
LIZMAN: The LIZMANFEEDING animation is missing. Even if it's unused in game, i'm pretty
sure that they exists in the encrypted ART.
BOSS3/OVERLORD: Can't get the end of death animation sequence (2807,2808) because of
errors in CON code: it seem they have added two frames at start of
death sequence (including a all new frame), shifting others frames by 2,
but they forgot to update the CON code...
BOSS2/CYCLOID: He misses only three frames when he's shooting from side (2732, 2737, 2747),
same reason as above; he's turning towards you so quickly... Also one of the
most difficult to rip along with CyberKeef.
CYBERKEEF: One of the worst, because since his behavior is identical to the BattleLord,
That was very difficult to get walking animations (the layout is not the same
as the usual monsters), but I finally get it complete.
APLAYER: The most incomplete of all. I can't even get 50% of the frames. I tried to get
him using a mirror, but it work oddly (sometimes the sprite don't even appear
in the VRAM). I'm not even sure for the color of his pants...
I'm afraid that we must content ourselves with original PC sprites.
I've also found some "unused frames", like Liztroop shooting animation (1700) or
the Fat Commander unused animation (1935), but I found them randomly in the VRAM (there
always some random monsters frames loaded in VRAM, but there are very few and often from
face), so if someone manage to decrypt the ARTs, he could have access to these unused frames.
A last note: the Liztroop, Ocatbrain, Pig Cop and Fat Commander dead poses are in a
different file because they are in a different format (4bpp, along with some map tiles).
All sprites/tiles ripped by Darkus.
Duke Nukem Total Meltdown by 3D Realms, Aardvark Software and GT Interactive Software.