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Interceptor Entertainment is doing a Rise Of The Triad remake.
#801 Posted 24 June 2013 - 03:01 PM
#802 Posted 24 June 2013 - 03:03 PM
Kristian Joensen, on 24 June 2013 - 03:01 PM, said:
SOON.
This post has been edited by DaveyDoomsday: 24 June 2013 - 03:03 PM
#804 Posted 25 June 2013 - 08:09 AM
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Check it out!
We also have a brand new 57 minute Podcast Ready for you guys to enjoy, featuring no other than Lee Jackson!
Enjoy!
New Production Diary, Podcast & Brand New Gameplay!
#805 Posted 25 June 2013 - 03:17 PM
This post has been edited by MusicallyInspired: 25 June 2013 - 03:17 PM
#806 Posted 25 June 2013 - 04:54 PM
#807 Posted 25 June 2013 - 07:01 PM
This post has been edited by ReaperMan: 25 June 2013 - 07:46 PM
#810 Posted 29 June 2013 - 06:09 AM
Lunick, on 29 June 2013 - 06:07 AM, said:
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From Dave's Twitter. No I'm not stalking
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LITERALLY TWEETED LIKE 5 SECONDS AGO - JESUS, SAM.
I CAME HERE KNOWING YOU'D POST THAT. STOP STALKING MEEEEEEEEEEEE
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Also, I love our menu backgrounds - they look amazing in 3D.
This post has been edited by DaveyDoomsday: 29 June 2013 - 06:10 AM
#811 Posted 29 June 2013 - 06:09 AM
Lunick, on 29 June 2013 - 06:07 AM, said:
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That is what a stalker would say.
#812 Posted 29 June 2013 - 06:12 AM
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The menu scenes are not final yet though.
I still have to polish a few things here and there before they are completely done.
But I hope you guys will like it!
It's basically a weapon showcase in one of our environments, showing the weapons and their details upclose.
#813 Posted 29 June 2013 - 06:13 AM
DaveyDoomsday, on 29 June 2013 - 06:09 AM, said:
I CAME HERE KNOWING YOU'D POST THAT. STOP STALKING MEEEEEEEEEEEE
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Also, I love our menu backgrounds - they look amazing in 3D.
Pfft, do you have this thread on email alert or something
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Is that a change music button in the bottom right?
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ReaperMan, on 29 June 2013 - 06:09 AM, said:
No it's not
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This post has been edited by Lunick: 29 June 2013 - 06:13 AM
#814 Posted 29 June 2013 - 06:14 AM
Lunick, on 29 June 2013 - 06:13 AM, said:
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Is that a change music button in the bottom right?
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Yeah
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#815 Posted 29 June 2013 - 06:14 AM
Frederik Schreiber, on 29 June 2013 - 06:14 AM, said:
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That's actually pretty sweet, there is a dedicated menu tune though right?
#816 Posted 29 June 2013 - 06:17 AM
Lunick, on 29 June 2013 - 06:14 AM, said:
Yup
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The Menu tune is "Rise", just like in the old days.
When you progress in the Menu to the Overworld, the tune changes to "Mmm-menu"
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#817 Posted 29 June 2013 - 06:18 AM
Frederik Schreiber, on 29 June 2013 - 06:17 AM, said:
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The Menu tune is "Rise", just like in the old days.
When you progress in the Menu to the Overworld, the tune changes to "Mmm-menu"
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FRED WE HAVEN'T SHOWN THE OVERWORLD YET, DAFUQ
#818 Posted 29 June 2013 - 06:20 AM
DaveyDoomsday, on 29 June 2013 - 06:18 AM, said:
Show it on Twitter so I can steal it and post it here
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Also, Release Candidate 8.2? Awfully high number
This post has been edited by Lunick: 29 June 2013 - 06:21 AM
#819 Posted 29 June 2013 - 06:25 AM
Lunick, on 29 June 2013 - 06:20 AM, said:
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Also, Release Candidate 8.2? Awfully high number
We have a new RC like every other day, it's the beauty of virtual teams and digital distribution.
#820 Posted 29 June 2013 - 06:26 AM
DaveyDoomsday, on 29 June 2013 - 06:25 AM, said:
Something like that would kill my Australia net
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#822 Posted 29 June 2013 - 08:14 AM
Cathy, on 29 June 2013 - 07:39 AM, said:
Yup - We have an Online Mode (completely optional, and not required), where you can share your Level Scores with others, watch level leaderboards, chat with other players about levels, tactics, secrets etc.
Our own little "Battle.net"
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#823 Posted 29 June 2013 - 10:48 AM
This post has been edited by Cathy: 29 June 2013 - 10:52 AM
#824 Posted 29 June 2013 - 10:56 AM
And thats not fair to people who want to get the game on GOG, and other Digital Stores.
So we decided to make our own backend built into ROTT, so all gamers get the same experience.
This means that Steam players, will be able to play multiplayer against Non-Steam players, you will all be able to see the same leaderboards, chat with each other, set up games, compare scores etc. no matter where you bought the game from.
#825 Posted 29 June 2013 - 12:36 PM
#826 Posted 29 June 2013 - 12:56 PM
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#827 Posted 29 June 2013 - 01:05 PM
Frederik Schreiber, on 29 June 2013 - 10:56 AM, said:
And thats not fair to people who want to get the game on GOG, and other Digital Stores.
Fair enough, but Steam having its own in-game community features is certainly an advantage over those services/shops that don't, which is why it is easy to just use them. But if you can handle these features adequately then that's not an issue.
#828 Posted 30 June 2013 - 12:15 AM
Cathy, on 29 June 2013 - 01:05 PM, said:
FRED SPEAKETH THE TRUTH.
With a game like ours you want as big of a community playing the same game on day one as possible. By opening our multiplayer up to ANYONE who buys the game ANYWHERE we're giving ourselves the best chance to do that. I was skeptical at first, but I think in the end it makes the most sense given our DRM free, consumer focused approach to developing games.
Also, if you play on Steam you still get the Steam overlay and Steam achievements and Steam Community Hub and STEAM TRADING CARDS!!!!1
#829 Posted 30 June 2013 - 12:36 AM
#830 Posted 01 July 2013 - 03:18 AM
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I just love how specific they are.
If the actual release date or indeed the game itself isn't released tomorrow then soon officially loses all meaning with these guys.