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Interceptor Entertainment is doing a Rise Of The Triad remake.
#711 Posted 30 May 2013 - 02:10 PM
#712 Posted 30 May 2013 - 03:56 PM
#713 Posted 30 May 2013 - 04:05 PM
This post has been edited by Jimmy: 30 May 2013 - 04:05 PM
#714 Posted 30 May 2013 - 04:06 PM
#715 Posted 30 May 2013 - 04:28 PM
RSAC was just descriptors with levels, and was even more accurate than ESRB with them (Quake had an RSAC for Profanity just for "get to the asshole personally" in the manual), whereas ESRB just mentions "animated blood and gore animated violence" just for every violent thing regardless of anything else, even if it's boobs (*cough*SiN*cough*Sacrifice*cough*Wizardry 8*cough*RTCW*cough*) though the Hot Coffee fiasco made the ESRB think twice for having accurate descriptors and proceeded for RSAC-level accuracy (finally, though since the T-rated gorefest that is Warframe I think they're slipping again.)
RSAC tried to take this idea on the internet with RSACi, though only Internet Explorer 3+ and a few websites supported it.
This post has been edited by leilei: 30 May 2013 - 04:32 PM
#716 Posted 30 May 2013 - 09:20 PM
PORN AND VIOLENCE FOR ALL!
Ask your parents for permission before playing ROTT 2013.
#717 Posted 30 May 2013 - 11:56 PM
DaveyDoomsday, on 30 May 2013 - 09:20 PM, said:
PORN AND VIOLENCE FOR ALL!
Ask your parents for permission before playing ROTT 2013.
We're all pretty much as old or older than you are on this forum. Yo do know that right?
All the little kids that are giving thumbs down for this post are just making me more happy to realize how many frustrated little kids are around here
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This post has been edited by Mr.Deviance: 06 June 2013 - 02:20 AM
#718 Posted 31 May 2013 - 12:02 AM
Mr.Deviance, on 30 May 2013 - 11:56 PM, said:
Dave said something on Twitter that he was drunk.
#719 Posted 31 May 2013 - 05:12 AM
#721 Posted 31 May 2013 - 06:54 AM
Kristian Joensen, on 31 May 2013 - 06:49 AM, said:
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Forgot to ask more questions a/b the control support. 1: Rumble Feature? 2: Applies to all versions Steam, GOG.com and forgot the other one? Planning to get the GOG.com version.
#722 Posted 31 May 2013 - 04:42 PM
Mr.Deviance, on 30 May 2013 - 11:56 PM, said:
I didn't mean to actually ask YOUR parents. I was mimicking the ever popular tagline from TV commercials for children's products.
I mean, you could still ask your parents if you wanted to. Nothing against your parents. I'm sure they are lovely people.
Also, yes - controller support. UE3 works natively with XB360 controllers and all that fun stuff.
This post has been edited by DaveyDoomsday: 31 May 2013 - 04:45 PM
#723 Posted 02 June 2013 - 01:29 PM
#724 Posted 02 June 2013 - 04:04 PM
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#726 Posted 02 June 2013 - 07:06 PM
Saiyuki234, on 02 June 2013 - 04:04 PM, said:
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I'd rather they first get PC version out then deal with consoles' porting, certification and other crap.
#727 Posted 03 June 2013 - 01:22 PM
Saiyuki234, on 02 June 2013 - 04:04 PM, said:
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They would need to playtest it a lot with the speed slowed down for consoles. Look even UT3, which is much slower than this, had to slowed down for consoles by 20%, so that people can enjoy it. Then it needed further adjustment because the advanced movement didn't work with controllers (so they had auto-dodging instead of the player deciding when to dodge).
I'd rather have a proper game for a proper platform first and then have it ported to a secondary platform which isn't suited as well for this type of game anyways.
This post has been edited by fuegerstef: 03 June 2013 - 01:24 PM
#728 Posted 03 June 2013 - 02:48 PM
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This post has been edited by ReaperMan: 03 June 2013 - 04:15 PM
#729 Posted 03 June 2013 - 04:29 PM
ReaperMan, on 03 June 2013 - 02:48 PM, said:
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If we make any money from ROTT we're likely gonna do a Mac port first. You know how Fred loves his Macs. Maybe linux. Maybe iOS, Maybe Tegra (dat Nvidia money) consoles would be great. But it's expensive, and ain't nobody got time or money fo dat. We're focused on one version right now. DO NOT DISTURB THE FREDERIK.
#730 Posted 03 June 2013 - 06:53 PM
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Speaking of "if we make any money from ROTT" had you guys ever considered a kickstarter?
This post has been edited by Tetsuo: 03 June 2013 - 06:54 PM
#731 Posted 03 June 2013 - 07:19 PM
Tetsuo, on 03 June 2013 - 06:53 PM, said:
Oh no...
#732 Posted 03 June 2013 - 07:20 PM
Tetsuo, on 03 June 2013 - 06:53 PM, said:
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Speaking of "if we make any money from ROTT" had you guys ever considered a kickstarter?
Stop.
#733 Posted 03 June 2013 - 08:41 PM
uh . . . ., on 03 June 2013 - 07:20 PM, said:
Just try stopping me. I'm going to do the damn hell as I please including purchasing the PC version so they have enough to do further ports like to Mac and Linux.
This post has been edited by Tetsuo: 03 June 2013 - 08:46 PM
#734 Posted 04 June 2013 - 10:23 PM
Tetsuo, on 03 June 2013 - 08:41 PM, said:
We talked about Kickstarter a million times. Apogee and the guys almost had me convinced at one point - but we decided to do this the old fashioned way by pulling up our bootstraps and emptying our bank accounts.
First of all, on top of everything else we're doing - trying to run a successful Kickstarter campaign sounded like an enormous pain in the ass. Something we simply didn't have the time or resources for - especially with me being tasked with all of the marketing by myself.
Secondly, I personally don't think we've earned the right to ask for hand outs from the gaming community. I think that if we prove ourselves with ROTT, the sky's the limit! Veteran devs like InXile and Double Fine have every right to do these big budget Kickstarters. They have long time fans and back catalogs of quality games as proof that they will deliver. I don't think we've earned the right to fund raise next to guys like that and quite frankly I'm a little put off by other indie developers who do. Even more so by certain "veteran" developers who think they can raise millions of dollars based on fans who liked games they made decades ago. Sure, anyone can donate to anything - it's a free country. But I've never been in the business of asking for handouts and certainly wasn't going to take that route with ROTT. I'd rather sell my house than ask for a hand out. In fact, I AM SELLING MY HOUSE.
Plus, when it comes to Kickstarter - unless you're Tim Schafer or Brian Fargo - you really only get ONE shot and ONE Kickstarter. So why waste our opportunity with our first game? If ROTT does well, we can take a step back, pay our guys what they deserve to be paid, and then perhaps re-assess our situation and potentially do a Kickstarter for our next project or even a ROTT expansion pack.
I obviously can't speak for everyone, but I want more than anything for Interceptor to prove that we can do this on our own. Because if we do that and we succeed, it will be all the more worthwhile.
So yeah. No Kickstarter. At least not yet
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#735 Posted 04 June 2013 - 10:35 PM
DaveyDoomsday, on 04 June 2013 - 10:23 PM, said:
Your project for a Worldwide Known and Established IP coming to current and Next Gen consoles only?
#736 Posted 05 June 2013 - 05:52 AM
#737 Posted 05 June 2013 - 10:09 AM
DaveyDoomsday, on 04 June 2013 - 10:23 PM, said:
So yeah. No Kickstarter. At least not yet
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Well, either way I want the Mac version to happen (and I don't begrudge linux having it either). So I'm going to buy it so you guys get "enough" money to make that happen.
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This post has been edited by Tetsuo: 05 June 2013 - 10:10 AM
#738 Posted 05 June 2013 - 03:01 PM
MusicallyInspired, on 05 June 2013 - 05:52 AM, said:
I agree.
Also, Dave, any news on those pics of the the high resolution models?
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#739 Posted 05 June 2013 - 07:01 PM
ReaperMan, on 05 June 2013 - 03:01 PM, said:
Also, Dave, any news on those pics of the the high resolution models?
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Lemme follow up with the artists again