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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   Mr. Tibbs 

#471

View PostFrederik Schreiber, on 08 February 2013 - 06:05 PM, said:

Thank you very much for the comments Guys :P

No problem, sir.

I saw a post over on one of your Youtube videos that some levels will have multiple exits. That's so damn cool! It provides such a great incentive to replay a level and see what secrets and items you missed. Takes me back to the glory days of Blood and Duke.

This post has been edited by Mr. Tibbs: 08 February 2013 - 06:20 PM

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User is offline   Saiyuki234 

#472

View PostFrederik Schreiber, on 08 February 2013 - 06:05 PM, said:

Thank you very much for the comments Guys :P


your welcome Frederik. (: after you finish developing and releasing ROTT 2013 on PC, will you be releasing Console ports as well? if you do make console ports please for the love of Duke, dont Console ize it!
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User is offline   Frederik Schreiber 

  • Slipgate Studios

#473

Hi Saiyuki - The console market is very interesting. We have played the game a lot with the Xbox360 Gamepad, and it plays remarkable well.
If the game does well, it's definitely possible :P
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#474

I hope you get to nail the 2 concept art pics and get the actual maps to look as close to them as possible, because those 2 areas look like they've got lots of potential to resemble remade wolf3d maps.
As for that shiny floor, while I do like that level design and contrasting of the white walls and black shiny floor, I think its really silly to claim that the floor is actually well polished.
That floor looks extremely wet, even covered in motor oil based on that shader.
There is no way in hell that a stone like texture could ever look so damn reflective without being wet.
If you want to present the scene as having a shiny floor, you should replace the texture with something that resembles some marble or metal or glass or what ever but not that rock texture.
If you want to keep that texture and have that shiny reflective map on it, put some sprinklers on the ceiling or something and have them all spray water like mad because right now the floor looks wet even though there's no apparent reason for it to be wet.
And don't tell me it's well waxed because that type of chipped and scratched stone floor does not receive waxing.

This post has been edited by Mr.Deviance: 11 March 2013 - 08:59 PM

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User is offline   Micky C 

  • Honored Donor

#475

Are you talking about the labs? Since that area is entirely man made I'd be willing to give it the benefit of the doubt.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#476

Sure, but not that particular texture. Tiles, maybe. But not that rock texture.
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User is offline   Mark 

#477

Its obvious to me. The facility recently had budget cuts and could not afford new floor tiles. So to keep things from deteriorating further they spread on a shiny sealer coating. :P
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#478

It just....looks wrong.
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User is offline   Spirrwell 

  • tile 1018

#479

View PostDaveyDoomsday, on 08 February 2013 - 02:30 PM, said:

That shot from Episode 3 is what I was talking about when I said we have levels that give off a real Wolf 3D Ep. 2 vibe. As you can see, the Ballistikraft clean the floors hourly.

Hourly? On Facebook it says every two hours... :P I'm just being a jerk, but anyway I'm going to say what I said before on Facebook, "I had no idea the people making these levels were Gods... :D"
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User is offline   Green 

  #480

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User is offline   Lunick 

#481

The more interesting thing about that screenshot is the 106 Achievements.
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User is offline   thatguy 

#482

View PostLunick, on 11 March 2013 - 07:04 PM, said:

The more interesting thing about that screenshot is the 106 Achievements.


Well i'll be honest, when working with Steam tools you can make as many as you want, but most of them don't make the cut. Then again, steam games have the most achievements ever out of any console games. lol
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User is offline   Lunick 

#483

I just hope they didn't go overboard with some of the achievements...
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User is offline   thatguy 

#484

But, I want that 'move 2 feet' achievement!
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User is offline   Person of Color 

  • Senior Unpaid Intern at Viceland

#485

Achievements should be a great thing, but they are easier to snag than a hooker in Bangkok. Likewise, it ain't the kind of thing you wanna brag about.

This post has been edited by 486DX2: 12 March 2013 - 11:56 AM

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User is offline   thatguy 

#486

View Post486DX2, on 12 March 2013 - 11:54 AM, said:

Achievements should be a great thing, but they are easier to snag than a hooker in Bangkok. Likewise, it ain't the kind of thing you wanna brag about.


Furthermore, achievements shouldn't be visible either. Achievements are something that you have done that no one could/have/or should do. It should be a mystery no matter what. I understand why they are visible as its no different than an objective list, else people would put any hard work into keeping the game alive.
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User is offline   K100 

#487

Posted Image
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User is offline   Micky C 

  • Honored Donor

#488

Several of those objects such as the soliders and the barrels look like they have a black line drawn around their edges, especially the barrels. It's not a good look. Otherwise it seems nice.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#489

Maybe they used added contrast effect to the picture.
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User is offline   DaveyDoomsday 

  • Interceptor PR

#490

View PostFox, on 15 March 2013 - 08:35 PM, said:

Maybe they used added contrast effect to the picture.


That shot was done for a two page spread that ran in the front of Custom PC Magazine back in November. We haven't released it to the public yet, did you steal that from my Twitter profile?! SNEAKY BASTARDS! :angry:

If you look closely you can see that the scene actually takes place in Darian's Lair. That part of the level is usually pretty empty but Fred threw a bunch of assets in there and a ton of Triads to kill. I kept telling him I wanted it "Bloodier! More gibs! More stuff on the left! More stuff on the right!" I think I made him go back and take 6-7 shots in all before we finally agreed on this one. He HATED me that week. We almost missed the deadline and the magazine would have gone with a different game for the inside fold. Also, the shot originally had a Firebomb but we changed it to the Excalibat at the last second.

Video game marketing is fun :D

We'll probably release this shot along with a bunch of others to the press in an upcoming blast. It's definitely one of our favorites so far. :woot:

This post has been edited by DaveyDoomsday: 16 March 2013 - 01:06 AM

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User is offline   Micky C 

  • Honored Donor

#491

And still no word on an even approximate release date? For something that was supposed to come out "by the first half of 2013" you've already burnt off quite a lot of time.
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User is offline   DaveyDoomsday 

  • Interceptor PR

#492

View PostTrooper Mick, on 16 March 2013 - 02:08 AM, said:

And still no word on an even approximate release date? For something that was supposed to come out "by the first half of 2013" you've already burnt off quite a lot of time.


It's very likely we'll announce the release date at PAX where we'll have the game playable on the floor at the EVGA booth. And yes, it's still the first half of 2013 and thankfully not, "when it's done." As I said earlier in the thread we've mainly been moving the date around due to the game and team growing, as well as trying to stay out of the way of competitive PC releases from big publishers.

We've got more screens, dev diaries, podcasts and trailers coming up in the meantime. So stay tuned :angry:
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User is offline   Steveeeie 

#493

It is a pretty poor screenshot tbf, the art work is pretty sub par.

The weapons in most of the screen shots have looked quality, but the characters and environment look dreadful.
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User is offline   Gambini 

#494

Awful

sorry
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User is offline   Steveeeie 

#495

What is with the green eye of Sauron inside of the excalibat ?
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User is offline   Steveeeie 

#496

LIGHTMASS

Thats whats bothering me, none of the assets seem to be effected by lightmass ?

has this been turned off ?
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User is offline   Gambini 

#497

Considering it is an amateur project. I don´t think the artwork is awful, it´s more like the way it´s put togheter that is of terrible taste. Everything is thrown there together, like in Mr X´s web page. Maybe that short spot of map would look good if it didn´t have all that stuff crowding it.

Apart from that the assets aren´t bad, I see lot of small issues, but let´s understand it´s WIP.
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User is offline   Steveeeie 

#498

View PostGambini, on 16 March 2013 - 04:38 PM, said:

Considering it is an amateur project. I don´t think the artwork is awful, it´s more like the way it´s put togheter that is of terrible taste. Everything is thrown there together, like in Mr X´s web page. Maybe that short spot of map would look good if it didn´t have all that stuff crowding it.

Apart from that the assets aren´t bad, I see lot of small issues, but let´s understand it´s WIP.


I know what you mean, I also think its lacking detail, theres a tone of stuff in the scene, but its just filler, there for the sake of being there, there is no detail.

This post has been edited by Steveeeie: 16 March 2013 - 04:44 PM

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User is offline   Micky C 

  • Honored Donor

#499

If you read what Davey said you'd understand that it literally was just thrown in there.
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User is offline   Steveeeie 

#500

... with and without the bits they've thrown in, this is the most boring excuse for level design I have ever seen,
there is no color variation, no set dressing, and the lighting is beyond atrocious.

There is nothing about this room a junior artist or level designer couldn't knock out in under a week.

If this is what they are using as their showcase room for promotion I would hate to see what the rest of it looks like.
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