Interceptor Entertainment is doing a Rise Of The Triad remake.
#169 Posted 18 August 2012 - 09:37 PM
#170 Posted 18 August 2012 - 10:49 PM
- AI removed due to complaints about difficulty
- Traps removed due to complaints about difficulty
- Two weapon system introduced for the modern gamer
- Regenerating health introduced for the modern gamer
- Numerous bug fixes/weapon balancing (flamewall no longer kills people, just burns them)
- Gibs removed due to PMSing soccer moms in the USA
https://www.facebook...377102599028733
#171 Posted 18 August 2012 - 11:36 PM
Burnett, on 18 August 2012 - 09:37 PM, said:
How dare you even think about defending modern games!
Kidding aside, it almost seems like that modern vs classic level design meme has been accepted as literal truth and anyone saying otherwise is a CoD apologist. People want to tear me a new one for suggesting that it's an exaggeration (I even think it's at least a little misleading in a way). But I guess they are going more with how the gameplay feels rather than what the levels are actually designed. To them it FEELS like the map in the middle and that's all that counts. But then again there's still a variety of different types of FPS right now and they aren't all the same... even if they are modern.
Also apparently if you don't have the same exact opinion as others then it must mean you don't understand.
On the other hand, I know Interceptor probably posted that tongue in cheek to please the fans. But to be honest with you I have already been personally getting sick of seeing it... but I figured that was just me.
So here we go here are some modern maps just for fun:
Apollo Square.. Bioshock: http://images4.wikia...Map_Diffuse.png
(the overview maps don't do the levels justice in bioshock in my opinion)
Couldn't find a good Halo map overview but here's one from CoD Modern Warfare 3: http://d2zuh3f63figq...example_map.jpg
Another one: http://images1.wikia...iew_Bakaara.PNG
Here's one from Singularity from Raven Software: http://img.photobuck...singularity.jpg
(that one just seems to be a portion of a map)
They are probably lies.
For full disclosure though I'm more of a fan of the Bioshocks, FEARs, Wolfenstein, etc. myself than a CoD fan. I have never actually sat down and completed a CoD game... it's not my cup of tea.... and this ROTT remake if done well is more up my alley. I liked Singularity too although I thought Raven's work on Wolfenstein was stronger and more polished.
I suspect I'll get downvoted and possibly flamed for this post.
This post has been edited by Tetsuo: 19 August 2012 - 12:20 AM
#172 Posted 19 August 2012 - 01:41 AM
But yes, what you're saying is absolutely correct. The image is an exaggeration of modern level design and does not apply to all modern videogames but it is common in quite a few modern games, mainly the Call of Duty videogames, that you're constantly having your hand held and for the most part all you're doing is following a linear path that does not offer any sort of exploration or alternate routes to complete the level.
#173 Posted 19 August 2012 - 01:42 AM
Tetsuo, on 18 August 2012 - 11:36 PM, said:
Another one: http://images1.wikia...iew_Bakaara.PNG
Aren't these MP maps?
Green, on 19 August 2012 - 01:41 AM, said:
Well, of course we understand what this image means and it's funny, but having it as an argument almost every time there is a discussion about old vs new is akin to Godwin's law. It's just a stupid funny image, nothing else. But when you have two map designs from the editor being compared to an exaggerated joke about flow of gameplay it doesn't even look funny, just stupid.
This post has been edited by Burnett: 19 August 2012 - 01:51 AM
#174 Posted 19 August 2012 - 01:49 AM
Green, on 19 August 2012 - 01:41 AM, said:
The sad part is that it is not.
#175 Posted 19 August 2012 - 01:58 AM
Burnett, on 19 August 2012 - 01:42 AM, said:
They probably are but I was having a hard time finding any map overviews for the single player maps. Has anyone done any? I don't have any CoD games installed right now so I did a google search for a map overview for it (it being the series.. a good actual representative of typical level design in it).
Quote
I couldn't agree more and I couldn't have said it better. Also thanks Green, so there's a bit more rationality here than I was lead to believe.
Anyway I totally understand that there is some truth to the image I mean.. it can certainly feel that way when someone is playing a game... as I've said before.
BTW, Singularity was quite linear and not quite as open as Bioshock. It was more linear than Raven's Wolfenstein and had a lot more cut scenes and cinematic stuff... it even had parts where NPCs open doors for you. But I still quite enjoyed it I've actually completed it several times on a couple of computers. It also had a part where you had to get through it with a gas mask that so reminded me of ROTT.
This post has been edited by Tetsuo: 19 August 2012 - 02:10 AM
#176 Posted 19 August 2012 - 02:07 AM
#177 Posted 19 August 2012 - 02:09 AM
Tetsuo, on 19 August 2012 - 01:58 AM, said:
I stumbled on NeoGaf thread about the the same "issue" and haven't seen SP maps posted there either except Bioshock, which is an in-game map.
#178 Posted 19 August 2012 - 02:18 AM
Fox, on 19 August 2012 - 01:49 AM, said:
Then why did you upvote it?
#179 Posted 19 August 2012 - 02:29 AM
Coincidently.. Raven ended up working on CoD MW3.
This post has been edited by Tetsuo: 19 August 2012 - 02:30 AM
#180 Posted 19 August 2012 - 02:43 AM
Tetsuo, on 19 August 2012 - 02:29 AM, said:
The closest of being a literal representation is the first chapter of Final Fantasy XIII.
#181 Posted 19 August 2012 - 02:48 AM
#183 Posted 19 August 2012 - 03:08 AM
fuegerstef, on 18 August 2012 - 10:49 PM, said:
...- Two weapon system introduced for the modern gamer
Wasn't rott the first FPS with what could be considered a "two weapon limit" though? The pistols/machinegun was pretty much the same thing, and you could only carry one "special" weapon.
#184 Posted 19 August 2012 - 03:08 AM
fuegerstef, on 18 August 2012 - 10:49 PM, said:
- AI removed due to complaints about difficulty
- Traps removed due to complaints about difficulty
- Two weapon system introduced for the modern gamer
- Regenerating health introduced for the modern gamer
- Numerous bug fixes/weapon balancing (flamewall no longer kills people, just burns them)
- Gibs removed due to PMSing soccer moms in the USA
https://www.facebook...377102599028733
A patch? Was this game released without me knowing or something?
#185 Posted 19 August 2012 - 03:38 AM
Tetsuo, on 19 August 2012 - 01:58 AM, said:
It wouldn't matter what the map looked like in CoD, since if you even DARE to deviate from the straight line that they give you, you'll get blown up by super enemies with increased health that respawn, and your health won't regenerate
And the map design for MW3's multiplayer was the worst maps I've ever played in an FPS on Multiplayer, even the long-time fans of the game agree.
#186 Posted 19 August 2012 - 03:49 AM
rasmus thorup, on 19 August 2012 - 02:18 AM, said:
Because I liked what he wrote? But I guess I can vote up or down anything I want, and it's not relevant.
This post has been edited by Fox: 19 August 2012 - 03:50 AM
#188 Posted 19 August 2012 - 04:12 AM
#190 Posted 19 August 2012 - 05:04 AM
And it amuses me how it bothers some people, I always felt it was something trivial.
#191 Posted 19 August 2012 - 05:17 AM
#192 Posted 19 August 2012 - 05:39 AM
Sangman, on 19 August 2012 - 03:08 AM, said:
Can't tell if you are serious or not.
#193 Posted 19 August 2012 - 07:40 AM
fuegerstef, on 19 August 2012 - 05:39 AM, said:
I hope not, the last "change" gives it away if it wasn't obvious already.
#194 Posted 19 August 2012 - 07:54 AM
This post has been edited by Fox: 19 August 2012 - 07:55 AM
#195 Posted 19 August 2012 - 08:03 AM
fuegerstef, on 19 August 2012 - 05:39 AM, said:
Oh they're joking about something they might have to do in the future. Right. I thought they were incorrectly referring to actual changes made in the development of the game as "patches". Mea culpa.
#196 Posted 19 August 2012 - 12:16 PM
necroslut, on 19 August 2012 - 03:08 AM, said:
Yes it was, and in fact I have long since used the right mouse button as a toggle between the last equipped bullet weapon and currently equipped explosive weapon (rocket launcher).... and each bullet weapon was an upgrade from the last so once I got the dual pistols I never used the single any more and once I got the MP40 I never used the dual pistols. So most of the time I toggle between the explosive weapon and the MP40 or Dual Pistols if I haven't found an MP40 yet.
There are really three weapons to your arsenal when you think about it though. Pistols (1 or 2.. it could have been mapped to one key so you toggle between holding one or two) the MP40 and an explosive weapon.
#197 Posted 19 August 2012 - 01:00 PM
And anyone who's played through the entire game knows that some of the maps are absolutely GOLIATH in size.
This post has been edited by Achenar: 19 August 2012 - 01:01 PM
#198 Posted 22 August 2012 - 11:07 PM
Achenar, on 15 August 2012 - 03:41 PM, said:
I think the hair speaks for itself.
Literally.

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