Interceptor Entertainment is doing a Rise Of The Triad remake.
#1097 Posted 29 July 2013 - 04:58 AM
#1099 Posted 29 July 2013 - 05:53 AM
Skulldog, on 29 July 2013 - 05:17 AM, said:
Yeah, Because it looks like take long time to download the whole game... if we can pre-load the game it would be awesome(at least on Steam...)!
#1100 Posted 29 July 2013 - 06:06 AM
#1101 Posted 29 July 2013 - 10:40 AM
Lunick, on 29 July 2013 - 06:06 AM, said:
Asked Valve about it. Waiting to hear back. My guess is probably not. Apparently it's a bigger pain in the ass than you'd think. WHAT ELSE IS NEW?!
#1102 Posted 29 July 2013 - 11:01 AM
#1103 Posted 29 July 2013 - 09:16 PM
This post has been edited by Mr. Tibbs: 29 July 2013 - 09:22 PM
#1106 Posted 30 July 2013 - 12:56 AM
Mr. Tibbs, on 30 July 2013 - 12:32 AM, said:
[Video link]
Just in case some of you wondered: The guys had gore effects disabled for that video session to make it available for a younger (German) audience. It's normally a lot more brutal, of course.
In general, they say something about the game speed, which is quite high, more like Serious Sam, with rocket jumps and fast kills. Referring to the story of the game, they say it's intentionally ridiculous (they compare it to Far Cry 3: Blood Dragon). Weapon design is similar to the original title, WW2 style, and the levels feature some small puzzles sometimes. Also worth noticing are the secret areas, a detail which many shooters sadly ignore these days.
They have fun with the God mode at 2:30 which is rather unusual in modern games, as it is a cheat available as a regular ingame powerup.
At the end of the video, they summarize that with ROTT HD, you get a full game for the price of a Call of Duty map pack, featuring full-on MP. "If you are looking for anything which is getting close to Quake in any way - it's probably not going to get any better than this." They are also showing respect for the dev team which consists of just 30 people who had worked on the title for about one year at their homes.
This post has been edited by NightFright: 30 July 2013 - 01:09 AM
#1107 Posted 30 July 2013 - 01:07 AM
NightFright, on 30 July 2013 - 12:56 AM, said:
You have a specific preference for ignorance?
#1109 Posted 30 July 2013 - 01:28 AM
I'm still pretty anxious about the checkpoint system. Just because the developers think it's a good idea to have checkpoints at certain points doesn't mean it won't be more fun/practical to have them more often or at other positions. Manual saving is still 10x better. And if they mess up something relatively straightforward like saving, then there might have been other areas where they compromise towards modern gameplay as well.
So the game might be cool, but let's not forget that Interceptor has never made a game before and are basically a glorified mod team at this point. Let's hope they patch in manual saves post-release.
#1110 Posted 30 July 2013 - 01:35 AM
#1111 Posted 30 July 2013 - 01:51 AM
This post has been edited by fgsfds: 30 July 2013 - 01:51 AM
#1112 Posted 30 July 2013 - 02:15 AM
#1113 Posted 30 July 2013 - 03:41 AM
Mr. Tibbs, on 30 July 2013 - 01:35 AM, said:
You arent't that good in reading, are you? They explained why there is no quicksave or manual save in this very thread. Technical reasons ...
#1114 Posted 30 July 2013 - 03:46 AM
#1115 Posted 30 July 2013 - 04:22 AM
fuegerstef, on 30 July 2013 - 03:41 AM, said:
They tended to lean towards lack of time (and to a lesser extent lack of money).
Well time will no longer be an issue after the release and money probably won't be either. There's a good chance that lack of manual saves could be the single biggest problem with this game, so if they want it to last the distance and have a strong modding community, I don't see any reason why they shouldn't put in the extra effort and support proper saves.
#1116 Posted 30 July 2013 - 05:03 AM
About the missing quicksave feature: Let's first wait if we will really miss it. Gotta admit that the concept doesn't fit the retro idea, but maybe the guys found it makes the game too easy after all. Even though it seems to be challenging enough.
And regarding the DNF comment: I hope no one blames me for wishing ROTT HD to be better than DNF. I still like it as a title you just play for fun, completing it maybe once or twice, but I really expected it to be more "old-school". While it's not yet the time to praise the new ROTT game already, we can still be grateful for people at least trying to get back to the roots somehow.
#1117 Posted 30 July 2013 - 05:10 AM
NightFright, on 30 July 2013 - 05:03 AM, said:
ROTT could be ways better, but in no way it is comparable to what DNF was supposed to be or Duke3d was. I wish people would stop comparing any "old school" and/or not serious shooter to Duke Nukem.
#1118 Posted 30 July 2013 - 07:45 AM
#1121 Posted 30 July 2013 - 09:21 AM
fgsfds, on 30 July 2013 - 07:57 AM, said:
Would you lend me some of your MB's? I download at 50k per second....
#1122 Posted 30 July 2013 - 10:12 AM
Yaay. I just came here to announce it and somebody's already beat me to it.
Can't wait! Totally in the mood for gibbing.
#1124 Posted 30 July 2013 - 11:16 AM
StrikerMan780, on 30 July 2013 - 10:34 AM, said:
You only bought the paid DLC, not the main game. It is a texture pack for $13.95 that replaces the normal bricks with blueish ones.
TBH:
I would "delete the local content" and also go into your Steam folder and remove the remaining ROTT folder and try again to preload.
This post has been edited by fuegerstef: 30 July 2013 - 11:17 AM
#1125 Posted 30 July 2013 - 11:23 AM
Edit: Finally, there it goes.
Also, out of curiosity, is this going to be a midnight release?
This post has been edited by StrikerMan780: 30 July 2013 - 11:40 AM

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