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Interceptor Entertainment is doing a Rise Of The Triad remake.
#1071 Posted 25 July 2013 - 01:34 AM
#1073 Posted 25 July 2013 - 04:53 AM
#1074 Posted 25 July 2013 - 05:08 AM
Malgon, on 25 July 2013 - 12:22 AM, said:
Heretic/Hexen has had first-person polymorphism for years. In ROTT's case, Dog mode is just Tom Hall being Tom Hall.
However the two don't work the same way. Heretic/Hexen has it as a punishment with weak attacks and low HP. ROTT just makes you overly powerful
This post has been edited by leilei: 25 July 2013 - 05:10 AM
#1075 Posted 25 July 2013 - 07:01 AM
Lunick, on 25 July 2013 - 04:53 AM, said:
Welp, that settles it. I'm playing as Doug.
#1076 Posted 25 July 2013 - 04:02 PM
pjVgt, on 25 July 2013 - 01:34 AM, said:
Thanks man, I appreciate that.
#1078 Posted 25 July 2013 - 10:52 PM
I hope ROTT's been reasonably well optimised for ATI cards. I know Inteceptor's a small team, but it would suck if the game's unplayable on most folks setups because of the Nvidia enhancements.
This post has been edited by Mr. Tibbs: 26 July 2013 - 02:13 AM
#1079 Posted 25 July 2013 - 11:56 PM
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Just got a ticket for an open air festival that goes from wednesday til Saturday.
#1080 Posted 26 July 2013 - 09:50 AM
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I never played the original game but I like the spirit of the guys who made this and know it will be fun and weird. Fresch your next hair cut is on me.
This post has been edited by Ronan: 26 July 2013 - 09:55 AM
#1081 Posted 26 July 2013 - 10:07 AM
#1083 Posted 26 July 2013 - 12:30 PM
fgsfds, on 26 July 2013 - 10:38 AM, said:
That might be because Dave has been giving out review codes to various key people over the last few days/week.
#1084 Posted 26 July 2013 - 01:32 PM
Jimmy, on 26 July 2013 - 10:07 AM, said:
Oh I know, I was just kind of hoping he'd get one.
Just been reading the first few pages of this thread, it's golden. We gave these guys such a hard time, the award goes to Deviance though.
This post has been edited by Ronan: 26 July 2013 - 04:31 PM
#1086 Posted 26 July 2013 - 08:03 PM
Mr. Tibbs, on 26 July 2013 - 07:44 PM, said:
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That option clearly deals with the sound that the shadows make in the game when they rub against the environment.
Actually that option might have something to do with how sounds might be cached or compressed in the game I think.
I like the advanced options menu, I think it has quite a few selectable features there that should be present in all pc games.
Update:
It's bounds not sounds, I'm blind apparently but at least Mikko C also saw it like that...
Now that it's been determined that it's bounds instead of sounds, I can no longer understand why DaveyDoomsday wrote "dafuq" next to that option?
It's pretty easy to realize that option deals with the enabling or disabling of a shadow drawing optimization...
This post has been edited by Mr.Deviance: 27 July 2013 - 01:14 AM
#1088 Posted 26 July 2013 - 10:53 PM
#1089 Posted 26 July 2013 - 10:54 PM
#1090 Posted 27 July 2013 - 12:26 AM
#1091 Posted 27 July 2013 - 12:54 AM
#1092 Posted 27 July 2013 - 01:05 AM
Ms. Radar, on 26 July 2013 - 10:53 PM, said:
I wasn't complaining, I just made a stupid joke because I was as fucking puzzled as everybody that read sounds instead of bounds because such an option obviously doesn't exist..
Mikko C also saw it sounds instead of bounds...
That font is all caps and shows all the letter curves as sharp edges... Not the most readable of fonts out there when you don't even zoom the pic and you are reading technical options.
Either way, I was blind so it's my bad.
This post has been edited by Mr.Deviance: 27 July 2013 - 01:28 AM
#1093 Posted 27 July 2013 - 08:19 AM
Mikko C, on 26 July 2013 - 10:54 PM, said:
Does it?
Everything on lights with Unreal.
http://udn.epicgames...gReference.html
I still have no idea what the setting is supposed to do.
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#1094 Posted 27 July 2013 - 08:29 AM
"This entry illustrates one way compute conservative shadow bounds for improved stenciled shadow volume performance. It computes a 3D screen space rectangle that can be used to scissor and depth_bounds_test away updates to pixels that the light will not affect."
http://developer.dow...olume_intersect
In the end a descriptive text field that explains what this does would have helped. You hover the mouse over the setting in the launcher and it explains what the heck this setting means. Like in the nVidia control panel for example.
This post has been edited by fuegerstef: 27 July 2013 - 08:32 AM
#1095 Posted 27 July 2013 - 12:42 PM
fuegerstef, on 27 July 2013 - 08:29 AM, said:
So I am not the only one at sea here.
Well, we'll find out soon enough
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#1097 Posted 29 July 2013 - 04:58 AM
#1099 Posted 29 July 2013 - 05:53 AM
Skulldog, on 29 July 2013 - 05:17 AM, said:
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Yeah, Because it looks like take long time to download the whole game... if we can pre-load the game it would be awesome(at least on Steam...)!