Yeah, even I know when I'm being baited, Fuger. Deviance saw the BORES US TO DEATH line and was like A-HA! GOT THAT SUCKA NOW. He's very good at this. He might be the very best. Like no one ever was.
MEANWHILE. I do hope the last few posts actually gave you some answers to your questions about our involvement with the original devs and the sort of fucks we give about it.
Yeah they did.
I am thrilled to give you my money asap.
DaveyDoomsday, on 22 July 2013 - 09:31 PM, said:
We might just call it a shotgun. Not sure it needs some fancy name next to things like MP40 and Heatseeker. I do actually kinda like ROTTgun however.
Maybe:
The Punctuator
The Perferator
Mr. Deviance
The Punisher
The BunkerBuster9000
I think you should call it Davy Jones to scare pirates away.
This post has been edited by Mr.Deviance: 22 July 2013 - 09:36 PM
In other news: I believe I just got Valve to agree to put the soundtrack on Steam. So that should be pretty cool. Wanted to do that since day one. Andrew deserves to make some $ off his hard work. The new OST is awesome.
Really? That's a bit of a surprising number. I thought all of ROTT's tracks would see a recreation, and the original ROTT has 34 tracks total. Even while accounting for the derivative tracks (MMMenu and How'd I Do? are based on CCCool, Boss Blow is based on Hellero) and the non-standard tracks (Fish Polka, Gazz!, Going Up!, Here Boy) that I assume wouldn't be recreated, it still sounds like several were excluded. What tracks didn't make the cut?
This post has been edited by RinyRed: 23 July 2013 - 01:59 AM
Really? That's a bit of a surprising number. I thought all of ROTT's tracks would see a recreation, and the original ROTT has 34 tracks total. Even while accounting for the derivative tracks (MMMenu and How'd I Do? are based on CCCool, Boss Blow is based on Hellero) and the non-standard tracks (Fish Polka, Gazz!, Going Up!, Here Boy) that I assume wouldn't be recreated, it still sounds like several were excluded. What tracks didn't make the cut?
Maybe the other tracks will be recreated for DLC, dunno.
Wait, so CCCool, How'd I Do?, and even MMMenu all made it in, but not Hellero? Even the elevator music made the cut over the boss music? What's going to play during boss fights, then?
And just for quick reference, these are all of the original tracks that were not recreated:
Where Iz It?
Hellero
Boss Blow
Evin Rude
Watz Next?
Victory!
You Suck
Fish Polka
Here Boy
Gazz!
Although that OST listing includes a non-specific "Loading" which could possibly be Evin Rude judging by the track length.
This post has been edited by RinyRed: 23 July 2013 - 02:25 AM
Just in case it isn't up here already (Haven't got time to sift through the pages right now), some footage of the 'test map' ad the weapons and powerups.
Dog mode is hilarious.
This post has been edited by Engel220: 23 July 2013 - 04:09 AM
Wait, so CCCool, How'd I Do?, and even MMMenu all made it in, but not Hellero? Even the elevator music made the cut over the boss music? What's going to play during boss fights, then?
And just for quick reference, these are all of the original tracks that were not recreated:
Where Iz It?
Hellero
Boss Blow
Evin Rude
Watz Next?
Victory!
You Suck
Fish Polka
Here Boy
Gazz!
Although that OST listing includes a non-specific "Loading" which could possibly be Evin Rude judging by the track length.
Fish Polka is in the game, but it's the original. We haven't changed it at all :-)
Just in case it isn't up here already (Haven't got time to sift through the pages right now), some footage of the 'test map' ad the weapons and powerups.
Dog mode is hilarious.
The dog mode looks like it could still be worked on a bit if you asked me.
At this point it looks like rapid running + crouch mode and a low poly dog mouth atatched to the middle of the screen.
However, I will not stop at that dog weapon too much but I do have some pointers that I think would improve the game a bit.
That nuke gun would be much more enjoyable if the explosions that it's projectiles make would actually be nuclear mushroom shaped.
If they are supposed to be mini nukes, at least make them look like nukes and not like chain explosions.
As for the way npc's die and turn to mush, I think they kind of lack weight and seem to be more like paper thin ragdolls.
If it's still possible at this stage of development, you should tweak the weight of the npcs or the push force of the weapon explosions because right now, the npc's seem to fly around like toy soldiers instead of real people.
They seem too weightless to me when they fly and I think it would make them more realistic if they fly through the air as if they actually have a weight in their bodies instead of just feeling like they are hollow on the inside..
It also seems to me that you overdid it with the blood stream particles that were coming out at full force out of both of the severed legs of a soldier.
The severed legs were gushing so much blood at once and with so much power through both of amputation areas that It seemed as if I was seeing a fighter jet waiting to take off with that consistent jet stream of blood.
Make the blood come out according to heart pulse and make the blood come more through one leg and less through the other and if you must have lots of blood gushing out of the npc's body like a fountain, it should not last for more than 2 seconds or else it makes it look very toysh.
This post has been edited by Mr.Deviance: 23 July 2013 - 06:30 PM
I don't think the blood was too gratuitous, but now that you mention it, the body parts are flying really fast and far and doesn't lend the feel that they have actual mass associated with them.
Setting the blood flow according to heart pulse? This is Rise of the Triad, not Battlefield 4. Blood and gibs are meant to pour out and fly in a ludicrous fashion because that's what a non-realistic FPS is about, everything goes up to and past 11. I conceed that the stream effect did appear to be a tad too quick, a slght reduction would be good enough, but everything surrounding the gore is fine.
If you bring too much realism to a game ike this you end up making another CoD clone, which, judging by the opinions of most forum members here, is the last thing we want. I'd say the game's going great, and I doubt that any other outsider company could do a better job.
(The footage I posted was from E3, and stated that the footage was from the beta stages of the game).
This post has been edited by Engel220: 24 July 2013 - 05:22 AM
It's not about being realistic, but about not being too much of a farce. I don't know if it's their direction, but making the game natural for Yakety Sax's background video is maybe taking it a bit far.
Setting the blood flow according to heart pulse? This is Rise of the Triad, not Battlefield 4. Blood and gibs are meant to pour out and fly in a ludicrous fashion because that's what a non-realistic FPS is about, everything goes up to and past 11. I conceed that the stream effect did appear to be a tad too quick, a slght reduction would be good enough, but everything surrounding the gore is fine.
If you bring too much realism to a game ike this you end up making another CoD clone.
No one is asking for uber realism. You can go over the top on the gore without it looking like a stupid joke. The weightless body parts spinning around and squirting tall, straight fountains of blood really quick are lazy.
I just bought the game - not because I think it will be any good, I have no expectations over it but because I've read Dave's blogpost. You represent some sort of idea that I like - crazy, mad and absurd that just takes big balls to do in the era of overbudgeted game schlocks. I this could be the way to purify the industry from what it become - fat and bloated with lowest common denominator as the new customer's standard. Self published projects via digital distribution with little to none financial backing and full creative independence, run efficently, cost-savy with reasonable goals without need to supply the hungry corporate hydra above them. Hope You will fill the financial goals and next time go with something own - or just buy a house whatever fits.
I just bought the game - not because I think it will be any good, I have no expectations over it but because I've read Dave's blogpost. You represent some sort of idea that I like - crazy, mad and absurd that just takes big balls to do in the era of overbudgeted game schlocks. I this could be the way to purify the industry from what it become - fat and bloated with lowest common denominator as the new customer's standard. Self published projects via digital distribution with little to none financial backing and full creative independence, run efficently, cost-savy with reasonable goals without need to supply the hungry corporate hydra above them. Hope You will fill the financial goals and next time go with something own - or just buy a house whatever fits.
I hope ROTT's been reasonably well optimised for ATI cards. I know Inteceptor's a small team, but it would suck if the game's unplayable on most folks setups because of the Nvidia enhancements.
This post has been edited by Mr. Tibbs: 26 July 2013 - 02:13 AM
I never played the original game but I like the spirit of the guys who made this and know it will be fun and weird. Fresch your next hair cut is on me.
This post has been edited by Ronan: 26 July 2013 - 09:55 AM