Hello guys.
Infestation in time is one of my first big projects and since the time it was released I wasn't fully satisfied with it. When I was making this mod, I was obsessed with con coding, not mapping or plot developing. As the result, IIT was a real mixed bag with tons of bugs, cheap maps & weak storyline.
Which is the reason I decided to update the whole thing. This is how I think the project should of been like. Plus, since this mod was mostly ignored at release, I think more people will be more likely to try it out now.
The most important update is the plot - it became stronger, and the maps have more consistency now. The first episode has more Duke style maps, and in the second you have to enter different time periods to stop the alien invasion. Special thanks to James Stanfield for helping me write the plot!
The new version also has a lot of other updates:
1.New graphics and objects (Such as new sprite for civilians.)
2.Updated high resolution models & textures
3.A lot of bugs fixed
4.Updated maps
5.Updated sounds
6.Updated soundtrack
7.Fixed balance. Plus, now you'll probably want to buy something in the weapon shops
I also tried to make the levels work with polymer, but found out that polymer makes everything in this mod look much worse, so I don't recommend playing this with polymer.
This mod can be played with HRP, in polymost or even in 8 bit renderer
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Infestation in time Revisited
#1 Posted 29 April 2012 - 06:28 AM
This post has been edited by zykov eddy: 15 May 2012 - 06:05 AM
#2 Posted 29 April 2012 - 08:01 AM
Excellent. I will not be able to play this right now, but you also pave the way to upgrade and improve projects.
#3 Posted 01 May 2012 - 11:22 AM
I remember playing the original way back. I don't mind playing it again. Am checking this out right now.
#4 Posted 08 May 2012 - 04:52 AM
Nice shotz.
I like these guns, especially that red freezer-like gun.
Also the sonic the hedgehog one.
I like these guns, especially that red freezer-like gun.
Also the sonic the hedgehog one.
#5 Posted 13 May 2012 - 10:05 AM
I love how the setting is supposed to be in Manhattan (IIRC) but the place is littered with Russian gaming magazines, pictures of presidents and dirty words smeared on walls. Looks like you're bad neighborhood .
Hopefully I'll get to writing a more throrough opinion, but I already like the feel of the mod. However, this is wrong:
and r2651 will rightly reject it. Did you mean "10022"?
Hopefully I'll get to writing a more throrough opinion, but I already like the feel of the mod. However, this is wrong:
define WAITCARD 100022 (...) actor WAITCARD (...)
and r2651 will rightly reject it. Did you mean "10022"?
#6 Posted 13 May 2012 - 02:37 PM
Helixhorned, on 13 May 2012 - 10:05 AM, said:
I love how the setting is supposed to be in Manhattan (IIRC) but the place is littered with Russian gaming magazines, pictures of presidents and dirty words smeared on walls. Looks like you're bad neighborhood .
Hopefully I'll get to writing a more throrough opinion, but I already like the feel of the mod. However, this is wrong:
and r2651 will rightly reject it. Did you mean "10022"?
Hopefully I'll get to writing a more throrough opinion, but I already like the feel of the mod. However, this is wrong:
define WAITCARD 100022 (...) actor WAITCARD (...)
and r2651 will rightly reject it. Did you mean "10022"?
Yeah, I guess 10022 would be more logical. Some parts of the code is really dated and have silly mistakes.
So, do I have to fix it, or maybe it'll work in the future versions?
#7 Posted 14 May 2012 - 07:31 AM
You have to fix it because the maximum tile number is 30719 currently, and will likely never exceed 32767.
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