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Blender 2.7 MD3 Export Script
#61 Posted 07 December 2014 - 07:27 PM
Did you try the other script a few posts up? The one I worked on already had that stuff coded in, I just added the comment "I think this is all wrong (matrix location)" guess I was right...
#62 Posted 08 December 2014 - 01:21 PM
Drek, on 07 December 2014 - 07:27 PM, said:
the other scripts on your first post sir have all the same codes for tags(EMPTY)..
but in your post Sir, on August 2014 - 10:16 AM, the importer md3(also a exporter) that you gave us sir, it works on tags really fine but it doesn't export animations and mesh well.. just tried on Blender 2.72
and by the way sir, your scripts have error.. i found in elif obj.type == Empty........... "set_frame" it should be "frame_set".
if "set_frame", the tags doesn't export sir
This post has been edited by KrisFhugz: 08 December 2014 - 02:24 PM
#63 Posted 08 December 2014 - 03:34 PM
Feel free to fix any errors, and make improvements, run with it, the
I'll probably care about it again sometime, but not today.
#64 Posted 08 December 2014 - 07:28 PM
Drek, on 08 December 2014 - 03:34 PM, said:
Lol, now u noticed that.. don't worry, i will wait you. it's all in you.. all the hopes is in you, because we are making a mod called Zeq2-lite World War Z
and this is my work :
all thanks to u bro that you gave that script, our work is way better than before, but we need tags. aaand, that's the problem.
btw, i'm not saying that "hey there is an error in you script, u suck" .. i just wanted u to know that there is an error, sorry bro
This post has been edited by KrisFhugz: 08 December 2014 - 08:11 PM
#65 Posted 28 March 2017 - 03:45 PM
#68 Posted 04 December 2019 - 06:25 AM
I couldn't find the link on Duke4 but the thread is here somewhere. I attached the script here in zip format.
Attached File(s)
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io_export_md3.zip (6.02K)
Number of downloads: 3744
This post has been edited by Mark: 04 December 2019 - 06:34 AM
#69 Posted 04 December 2019 - 11:48 PM
#70 Posted 05 December 2019 - 07:04 PM
The automated triangulate is out because Blender scrapped some key features in 2.8
#72 Posted 12 April 2020 - 09:17 AM
Mark, on 04 December 2019 - 06:25 AM, said:
I couldn't find the link on Duke4 but the thread is here somewhere. I attached the script here in zip format.
FYI: if you are using python 3.8, this script will fail since there is no time.clock() function (it was deprecated earlier and completely removed now).
Before to install the script in Blender, please change any reference of time.clock() to time.process_time()
Bye and thanks for the script.
#73 Posted 12 April 2020 - 10:06 AM
![;)](https://forums.duke4.net/public/style_emoticons/default/dry.gif)
It sure would be great to get md3 import again. Its a pain having to resave a static model to OBJ just to be able to import it to Blender. Then have to save it out as md3 again.
This post has been edited by Mark: 12 April 2020 - 10:09 AM
#74 Posted 25 November 2022 - 01:07 AM
Python: Traceback (most recent call last):
File "C:\Program Files (x86)\Blender 3.3\3.3\scripts\addons\io_export_md3.py", line 697, in execute
settings = md3Settings(savepath = self.properties.filepath,
AttributeError: 'EXPORT_OT_md3' object has no attribute 'filepath'
Havent found any new plugin that works
![:(](https://forums.duke4.net/public/style_emoticons/default/sad.gif)
anybody know how to export animated stuff into MD3? I have seen it in Duke3D HighResolutionPack and dont know how those guys achieved it
This post has been edited by MexMeRcUrY: 25 November 2022 - 01:53 AM
#75 Posted 25 November 2022 - 05:28 AM
Every time the version of the scripting language gets upgraded, it can break old scripts written in that language.
1. Use a portable version of Blender 2.83 that is self-contained and runs from it's own folder and thus isn't installed and won't bugger up your current Blender install. Dump the plugin into that and run that version of Blender whenever you want to export an MD3.
Download the '.zip' version from here: https://download.ble...se/Blender2.83/ and unzip the folder to a location on your hard drive.
2. Use Noesis or Misfit/Maverick 3D to convert the file.
3. Speak very nicely to someone who can upgrade the plugin for the latest version of Blender. Bear in mind that you will be contacting this person regularly as every few years they upgrade the version of Python used in Blender and the script will have to be recompiled regularly.
4. Speak very nicely to one of the coders here to use the assimp plugin to import a modern file format such as FBX, or even the open source glTF file format.
https://assimp-docs....troduction.html
This post has been edited by Tea Monster: 25 November 2022 - 05:34 AM
#76 Posted 25 November 2022 - 05:34 AM
If it works and you built your model in Blender's default scale be sure to set the scale size during export to about 5. Also Blender exports at 90 degrees off. I forget at the moment if you should rotate your model CW or CCW before exporting so it faces forward in eduke.
Attached File(s)
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io_export_md3.7z (5.75K)
Number of downloads: 255
This post has been edited by Mark: 25 November 2022 - 05:40 AM
#77 Posted 25 November 2022 - 05:46 AM
https://github.com/n...ort_gzdoom_md3/
#78 Posted 25 November 2022 - 05:48 AM
#79 Posted 18 December 2022 - 01:13 PM
I will try to update it over the holidays.
Please post any info that may help as I haven't been using this lately.
#80 Posted 23 December 2022 - 08:13 AM
Take a look at it if you have the time. If you can't figure it out, no big deal. Its a quick step to load textures manually if I have to. BTW, some of the script is devoted to specifically mdx format for Kingpin models. So don't worry about that portion.
Attached File(s)
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blender_md3_hypo_0441.zip (12.69K)
Number of downloads: 253