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Blender 2.7 MD3 Export Script

User is offline   Kyanos 

#61

I'll look into it, but I'm off to bed now, and have a busy few weeks ahead, don't expect to hear back from me on this before new years.

Did you try the other script a few posts up? The one I worked on already had that stuff coded in, I just added the comment "I think this is all wrong (matrix location)" guess I was right...
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User is offline   KrisFhugz 

#62

View PostDrek, on 07 December 2014 - 07:27 PM, said:




the other scripts on your first post sir have all the same codes for tags(EMPTY)..

but in your post Sir, on August 2014 - 10:16 AM, the importer md3(also a exporter) that you gave us sir, it works on tags really fine but it doesn't export animations and mesh well.. just tried on Blender 2.72

and by the way sir, your scripts have error.. i found in elif obj.type == Empty........... "set_frame" it should be "frame_set".
if "set_frame", the tags doesn't export sir

This post has been edited by KrisFhugz: 08 December 2014 - 02:24 PM

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User is offline   Kyanos 

#63

All this sir'ing is making me laugh... /salute/

Feel free to fix any errors, and make improvements, run with it, the world script is yours sir!

I'll probably care about it again sometime, but not today.
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User is offline   KrisFhugz 

#64

View PostDrek, on 08 December 2014 - 03:34 PM, said:

All this sir'ing is making me laugh... /salute/



Lol, now u noticed that.. don't worry, i will wait you. it's all in you.. all the hopes is in you, because we are making a mod called Zeq2-lite World War Z

and this is my work :

all thanks to u bro that you gave that script, our work is way better than before, but we need tags. aaand, that's the problem.

btw, i'm not saying that "hey there is an error in you script, u suck" .. i just wanted u to know that there is an error, sorry bro

This post has been edited by KrisFhugz: 08 December 2014 - 08:11 PM

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User is offline   Kyanos 

#65

Fixed an issue with normals, updated script is in the first post.
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User is online   Tea Monster 

  • Polymancer

#66

Thanks for the update.
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#67

Hello! Is there a plan to update the plugin for blender 2.8?
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User is offline   Mark 

#68

Hold on, I'll find the link.

I couldn't find the link on Duke4 but the thread is here somewhere. I attached the script here in zip format.

Attached File(s)



This post has been edited by Mark: 04 December 2019 - 06:34 AM

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#69

Working! But need to add the triangulate modifier manually. Tnx dude!

Spoiler

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User is offline   Kyanos 

#70

Glad it's working well, thanks Mark for putting it here, I meant to but...

The automated triangulate is out because Blender scrapped some key features in 2.8
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User is online   Tea Monster 

  • Polymancer

#71


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User is offline   Luca91 

#72

View PostMark, on 04 December 2019 - 06:25 AM, said:

Hold on, I'll find the link.

I couldn't find the link on Duke4 but the thread is here somewhere. I attached the script here in zip format.


FYI: if you are using python 3.8, this script will fail since there is no time.clock() function (it was deprecated earlier and completely removed now).
Before to install the script in Blender, please change any reference of time.clock() to time.process_time()

Bye and thanks for the script.
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User is offline   Mark 

#73

I just checked and my Blender 2.83 is using python 3.7.4 and md3 export seems to be ok. Unfortunately, the exporter seems to become useless with almost every Blender update. ;)

It sure would be great to get md3 import again. Its a pain having to resave a static model to OBJ just to be able to import it to Blender. Then have to save it out as md3 again.

This post has been edited by Mark: 12 April 2020 - 10:09 AM

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