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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

#271

great

This post has been edited by raptor_warrior: 14 July 2013 - 11:04 AM

0

User is offline   jet_nick 

#272

my version of bomb shell Posted Image
4

User is offline   Gambini 

#273

Those boobs seem to wobble way too much!
0

User is offline   Jimmy 

  • Let's go Brandon!

#274

Posted Image
1

User is offline   OpenMaw 

  • Judge Mental

#275

View Postjet_nick, on 14 July 2013 - 11:05 AM, said:

my version of bomb shell Posted Image


What is that based on?
0

User is offline   LkMax 

#276

Dead Or Alive Bombshell: Extreme Gelatin Edition?
0

User is offline   jet_nick 

#277

Posted Image
bomb shell version 2
1

#278

View PostJimmy, on 22 June 2013 - 01:44 PM, said:

Some minor stuff nicked from beta screenshots.


Skull icon used in the health box and kills box on various versions of the HUD.
Posted Image

Infinity symbol used in early versions of the HUD. And a smaller version made by me.
Posted Image - Posted Image

Alternate HUD numbers font from early versions of the game, and I made a blue version.
Posted Image - Posted Image

Blue dot used to indicate multiplayer colour in the HUD.
Posted Image


Great ones!

Where and how did you get them? Those would be very cool to use. How about any other beta stuff from Duke 3D like these did you find or something? Any beta skybox?
0

User is offline   Jimmy 

  • Let's go Brandon!

#279

I ripped them out of screenshots. As I stated in that post.
1

User is offline   jet_nick 

#280

skybox inspired from duke 3d beta

Posted Image
12

User is offline   MusicallyInspired 

  • The Sarien Encounter

#281

Nice!
0

User is offline   DavoX 

  • Honored Donor

#282

Freakin awesome!
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#283

The same real-life buildings from the final version LA night sky can be seen there, if anyone is wondering.
0

User is offline   Radar 

  • King of SOVL

#284

I'd love to play the original game with that. Someone better use that in a mod.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#285

It's not easy, since Duke 3D / Eduke32 stretches all paralaxed skies as if they are 128 px wide textures.

This post has been edited by Fox: 19 July 2013 - 08:42 PM

0

User is offline   Gambini 

#286

You need to use "pieces" of 128x400 to build a set (you can use five at least) and then make them replace moonsky or bigorbit. In the past it was possible to build your own set, by using a trick I canĀ“t remember (of which Mikko told me) but it got "fixed" at some point. Maybe it is possible to re-enable it via con code?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#287

I remember seeing that trick with a LR&WB level.
0

User is offline   Jimmy 

  • Let's go Brandon!

#288

Basically, you would create a set that has the same amount of tiles and dimensions, and then in the map you would have a parallaxed sky that was bigorbit somewhere, and then put the new sky everywhere else. I'm not sure if this trick got fixed.

This post has been edited by Jimmy: 19 July 2013 - 11:18 PM

1

User is offline   Cage 

#289

Beta font. This is the one seen in few of the early Dukematch shots and in the beta video too, I think. "Killed Death2all" is the only message seen on the screenshots, so I've made all the missing characters myself.

Attached thumbnail(s)

  • Attached Image: betafont.gif

3

User is offline   jet_nick 

#290

try it in game :) http://www.mediafire...v9jnz1ttq7wlmra
0

#291

View Postjet_nick, on 19 July 2013 - 12:18 PM, said:

skybox inspired from duke 3d beta

Posted Image


Did you do that one yourself? that one's pretty cool

How about you would make one of those buildings in the background
being heavily damaged? (building as it appears in the shot with flamethrower and
the shot was seen in one of the scans)
3

#292

Where's that mountain from?
0

User is offline   Gambini 

#293

View PostJimmy, on 19 July 2013 - 11:18 PM, said:

Basically, you would create a set that has the same amount of tiles and dimensions, and then in the map you would have a parallaxed sky that was bigorbit somewhere, and then put the new sky everywhere else. I'm not sure if this trick got fixed.


Yes that is it. And it was "fixed" at least when we tried it for our mod. Should be enabled again.
1

#294

At least i could try and create my own set of that skybox inspired from duke 3d beta
and replace it to the retail version of the L.A skybox which is used in "L.A Meltdown" and "Shrapnel City"
and also used in some levels of "The Birth" in Duke 3D Atomic
0

User is offline   OpenMaw 

  • Judge Mental

#295

View PostGambini, on 20 July 2013 - 06:26 AM, said:

Yes that is it. And it was "fixed" at least when we tried it for our mod. Should be enabled again.


Why would someone fix that? Unfix it, damnit! That's such a cool feature! Posted Image
0

#296

View Postjet_nick, on 20 July 2013 - 12:07 AM, said:



What's this containing?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#297

View PostCommando Nukem, on 20 July 2013 - 08:28 AM, said:

Why would someone fix that? Unfix it, damnit! That's such a cool feature! Posted Image

I think it was not a very solid "feature". There is a bigorbit texture in Area 51, yet the red sky still works. If I had to guess it probably relies on the ID order of the sectors, which is something you must get rid of.
0

User is offline   Helixhorned 

  • EDuke32 Developer

#298

View PostGambini, on 20 July 2013 - 06:26 AM, said:

Yes that is it. And it was "fixed" at least when we tried it for our mod. Should be enabled again.

Well, the age-old programming wisdom holds that what's written down is all you get. Negotiate an officially supported feature instead of relying on bugs :). (But not here.)
1

User is offline   Jimmy 

  • Let's go Brandon!

#299

Yeah, it's a hack. It'd be much better if there was a way to code in new ones. Is that possible? I haven't a clue.
0

User is offline   Gambini 

#300

True but there are a couple of broken mods now, mods that relied on that bug.

The age old mapping wisdom holds that a bug that has been exploited for something cool has won a place on the supported features lounge.
3

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