[RESOURCES] Community Stockpile "Free to use resources for mappers and modders."
#121 Posted 15 October 2012 - 01:03 PM
ZDoom forums also talked about the perspective of the first pistol the most. It would probably need the most work, but the other 2 look fine to me.
This post has been edited by gerolf: 15 October 2012 - 01:04 PM
#122 Posted 15 October 2012 - 01:36 PM
Mblackwell, on 15 October 2012 - 10:30 AM, said:
And the silencer is misaligned, I don't think the gun would work.
But the forever gun is reeeeeeally cool.
#123 Posted 15 October 2012 - 02:32 PM
#124 Posted 16 October 2012 - 04:55 AM
This post has been edited by Jinroh: 06 February 2013 - 08:50 AM
#125 Posted 18 October 2012 - 04:17 PM
#126 Posted 20 October 2012 - 11:12 AM
The flag is copypasted from this shot:
#127 Posted 20 October 2012 - 06:26 PM
#128 Posted 22 October 2012 - 05:59 AM
#129 Posted 08 November 2012 - 01:13 PM
Marked, on 13 July 2012 - 06:47 AM, said:
I noticed 32 downloads of my textures. I was wondering if anyone actually put them in a map and what kind of results did you have? I suppose I should just shut up and put them in and take a look myself.
This post has been edited by Marked: 08 November 2012 - 01:14 PM
#130 Posted 08 November 2012 - 02:28 PM
After posting I noticed I didn't stretch the tile enough vertically. Oops.
This post has been edited by Marked: 08 November 2012 - 02:31 PM
#135 Posted 09 November 2012 - 04:16 AM
#136 Posted 09 November 2012 - 04:56 AM
#138 Posted 09 November 2012 - 10:59 PM
#139 Posted 10 November 2012 - 04:12 AM
gerolf, on 09 November 2012 - 06:59 PM, said:
The Rocketator.
Move over Devastator, there's a new sheriff in town.
Dayum, that looks godlike.
#140 Posted 10 November 2012 - 05:55 AM
#141 Posted 10 November 2012 - 08:56 AM
gerolf, on 09 November 2012 - 06:59 PM, said:
I wonder how Duke holding this weapon(s)...
(I accidentally clicked the minus icon when I want +1 rep. on your post... )
This post has been edited by Player Lin: 10 November 2012 - 08:56 AM
#142 Posted 10 November 2012 - 09:39 AM
#143 Posted 10 November 2012 - 09:41 AM
Player Lin, on 10 November 2012 - 08:56 AM, said:
(I accidentally clicked the minus icon when I want +1 rep. on your post... />/>/>)
Hmm, Well I was going to have it where one hand was holding that handle in the center, but if he held it that way then the CON script MUST have it where Duke is pushed around at random, because holding a giant gun with one hand it crazy. So I guess he's holding them at an unseen trigger at the bottom.
And it's alright about that, no problem.
@Fox, yeah like I said, the CON would have to make him jump/fly around into various directions to show how unbalanced this weapon is. Imagine holding 2 M-60s, you'd never actually hit anything that was straight in front of you, but instead you'd hit EVERYTHING but your target. I'd imagine that would be what would happen if he held it that way. Even if he holds it the way pictured, this gun would be far less accurate than the Devastator, but way deadlier.
Anyways, I may make a CON file along with the fire frame soon.
This post has been edited by gerolf: 10 November 2012 - 09:45 AM
#144 Posted 10 November 2012 - 09:19 PM
Fox, on 10 November 2012 - 09:39 AM, said:
This comment made my day haha
#145 Posted 11 November 2012 - 04:54 AM
The Kickstator ™
This post has been edited by zykov eddy: 11 November 2012 - 04:55 AM
#146 Posted 11 November 2012 - 09:47 AM
#147 Posted 11 November 2012 - 11:11 AM
#148 Posted 11 November 2012 - 01:02 PM
#149 Posted 12 November 2012 - 06:20 AM
zykov eddy, on 11 November 2012 - 04:54 AM, said:
The Kickstator ™
.......
Holy f$%@ing shit...what the hell is that...it's the best Duke weapon I ever see.
*ROFL*
PLEASE MAKE IT HAPPENS!
(Hmm, if it shoots rockets, that would be awesome. xD)
This post has been edited by Player Lin: 12 November 2012 - 06:23 AM