[RELEASE] MINI MAP PACK "A collection of ten maps made in 90 minutes each one."
#1 Posted 30 January 2012 - 10:11 AM
First Part:
Arwu
Loke
Michael Crisp (Micky C)
Mike Norvak
Mikko Sandt
Paul "High Treason" Monteray
SuperTanker
The Mighty Bison
Second Part:
6 Hours map by Gambini
Made in late january/early february according to the following rules:
>Use the lesser time as possible to make it. From 30 minutes to 1 hour and a half as max limit (including testing in-game).
>The map must be Single player (you can implement dm if you want) or even make a dm styled map and give it sp gameplay.
>The map must be fully playable (monsters, weapons, items, functional effects) with ending(s) (Nukebutton / Boss ending/ End of level sector)
>It could be a boss map
>You can use Classic/Polymost/Polymer/TROR/HRP there's no restriction on that. Just use the original atomic duke tileset.
>You must use Vanilla Duke without and any mod.
>There's no limit for maps by person
>Don't cheat! Use a timer if you want.
And that's basically how these maps came about. Enjoy!
SHOTS:
DOWNLOAD:
PACK 1: mini map pack.zip (3.16MB)
Number of downloads: 562
PACK 2:
GAMBINI'S: 2hoursmyballs.rar (20.8K)
Number of downloads: 308
This post has been edited by Norvak: 17 December 2013 - 08:38 AM
#2 Posted 30 January 2012 - 10:30 AM
#4 Posted 30 January 2012 - 10:38 AM
The Mighty Bison, on 30 January 2012 - 10:30 AM, said:
I think so. Since a dukematch map would be easy to finish on the time given, anyway you can make a DM styled map and give it SP gameplay I think.
Mia Max, on 30 January 2012 - 10:38 AM, said:
I've added some specs in the first post
This post has been edited by Norvak: 30 January 2012 - 10:57 AM
#5 Posted 30 January 2012 - 11:07 AM
I like the idea. Maybe a good way to learn more about mapping, looking for ideas and of course stealing some from this thread
#6 Posted 30 January 2012 - 01:43 PM
Supertanker, on 29 January 2012 - 11:06 PM, said:
Norvak, on 30 January 2012 - 10:11 AM, said:
So here's my shitty map:
Thank you, guys! Why not doing this on a weekly/monthly base?
As a player I don't ask for pushing the limits with each new release....
The Mighty Bison, on 30 January 2012 - 10:30 AM, said:
Yes!
Mia Max, on 30 January 2012 - 10:38 AM, said:
Yes!
#7 Posted 30 January 2012 - 01:59 PM
#8 Posted 30 January 2012 - 02:09 PM
Micky C, on 30 January 2012 - 01:59 PM, said:
Then don't make a room but an outside area.
What about a waste dump? Good place for not so good ideas, too.
#9 Posted 30 January 2012 - 02:11 PM
#10 Posted 30 January 2012 - 02:13 PM
Quote
What about a waste dump? Good place for not so good ideas, too.
Then I'll be thinking "now what can I put in this dump?" I'm truly horrible with inspiration. I'm still amazed I managed to pull off as much as I did in the TROR CBP. I'll have to spend a while thinking about the theme, then maybe sketch a layout before actually starting it (I hope that time doesn't count as the 1 & 1/2 hours )
Edit: @ High Treason: I'm sure you don't need to record your progress to prove anything. This is a very trust based exercise, so unless you make something that matches It Lives in detail I don't think you're going to raise any eyebrows.
This post has been edited by Micky C: 30 January 2012 - 02:15 PM
#11 Posted 30 January 2012 - 02:32 PM
Ya, check out this vid by Davox.
#12 Posted 30 January 2012 - 04:13 PM
On the plus side, it's 3 times bigger than norvak's map, but given its roundness and amount of gameplay to add respectively, I'm not sure that's such a good thing. I'll take a break and think about how I'm going to stretch out the length of gameplay.
#13 Posted 30 January 2012 - 04:23 PM
#16 Posted 30 January 2012 - 04:56 PM
LeoD, on 30 January 2012 - 04:36 PM, said:
FUCK!!! I had forgotten about that map, it is supposed I was going to add some stuff to finish it, since nobody show interest (except Micky C ) There aren't many things left to do but some of they are a bit complicated. It needs to setting up a coherent gameplay also and some screens telling the story about the runes as well as some advices about how to continue. It worths to finish it (obviously it can't be finished in one hour )
This post has been edited by Norvak: 30 January 2012 - 05:09 PM
#17 Posted 30 January 2012 - 05:56 PM
Also, in all the projects of my own and other ones I have helped with I have never placed enemies or ammo so this was a first. Believe me, it shows. Time constraints didn't help the cause either. I had about 5 minutes to place them in right at the very end of the time limit. I spent too much time in the area with the tower and a lot of trees and ran short to finish the rest. And I should not have wasted precious time putting in the Polymer lights. Doors are just sprites to walk through.
Gameplay enjoyment and challenge is probably close to zero. Many unaligned or mis-shaded sectors and walls. A couple of areas I didn't have time to finish. And a Nuke Button that doesn't work to end the game because I never used one before and didn't have time to look up how to make it work. A real classic for the ages.
It has very little and unimportant Polymer lighting so it can be played with or without.
So there. I have lowered the bar for quality. Now the rest of you don't have to worry about the results of your map. I dare anyone to do worse.
ADDED: The only reason I even able to do this much was because I had the idea for this map in my head as a small DM map some day. This contest forced me to try it out early.
Attached File(s)
-
marked1hourmap.zip (12.54K)
Number of downloads: 354
This post has been edited by Marked: 30 January 2012 - 06:22 PM
#18 Posted 30 January 2012 - 06:43 PM
umm.. And this "20 sector challenge" is still in progress ? if yes where I found it ?
This post has been edited by Arwu: 30 January 2012 - 06:46 PM
#19 Posted 30 January 2012 - 06:50 PM
http://supertanker.duke4.net/L1_hi.map
http://img443.images...05/capt0000.jpg
Took me a little less than 30 minutes. (Started at 10:34PM, ended at 11:00PM on the dot.)
#20 Posted 30 January 2012 - 06:54 PM
EDIT: Supertanker map added to first post
This post has been edited by Norvak: 30 January 2012 - 07:00 PM
#21 Posted 30 January 2012 - 07:05 PM
#22 Posted 30 January 2012 - 07:05 PM
Edit: oh and I forgot to mention, there's a story! Duke crash lands his helicopter in a large open area in the mountains, and to add to his misfortune, an alien reactor in the same area is about to explode! So it's up to Duke to kill all the aliens and get out of there before that happens.
Attached File(s)
-
Micky's Quickie.zip (11.45K)
Number of downloads: 390
This post has been edited by Micky C: 30 January 2012 - 07:10 PM
#23 Posted 30 January 2012 - 07:29 PM
I had to cheat to shrink.
#24 Posted 30 January 2012 - 09:05 PM
#25 Posted 30 January 2012 - 09:12 PM
Also I've added a new map I made Is a puzzle oriented map, I wonder how many time is necesary to finish it.
#26 Posted 30 January 2012 - 09:26 PM
#27 Posted 30 January 2012 - 09:28 PM
Ooh, ooh! Space station or city! OR BOTH. A SPACE CITY!
#28 Posted 30 January 2012 - 09:39 PM
EDIT: And what will be the limits / rules? the 2 hour formula worked very well in the previous CBP as Forge pointed out.
This post has been edited by Norvak: 30 January 2012 - 09:43 PM
#29 Posted 30 January 2012 - 09:45 PM
This post has been edited by Micky C: 30 January 2012 - 09:45 PM
#30 Posted 30 January 2012 - 09:47 PM
Micky C, on 30 January 2012 - 09:45 PM, said:
I was going to say that...
rasmus thorup, on 30 January 2012 - 04:23 PM, said:
Thanks, Was it any hard?
Marked, on 30 January 2012 - 07:05 PM, said:
I don't see any reason for not fix it and adding that Nukebutton.
This post has been edited by Norvak: 30 January 2012 - 09:54 PM