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[RELEASE] MINI MAP PACK  "A collection of ten maps made in 90 minutes each one."

User is offline   LeoD 

  • Duke4.net topic/3513

#61

View PostMicky C, on 06 February 2012 - 01:52 AM, said:

I've finished my next map; Micky's Mini Mine.

Nice one. This is the future of Duking! The file date is still ahead for me. :D

View PostArwu, on 06 February 2012 - 02:47 AM, said:

Polymer lights ? Tror ? Eh, my pc can't run polymer so maybe leave this map outta my pc . :-/

Save it and play once having updated your PC. Or try Polymost or Classic. A few HOM effects might be acceptable when shooting your way through such a short map. The (small) room behind the blue lock is then plain black though.

This post has been edited by LeoD: 06 February 2012 - 10:48 AM

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User is offline   Arwu 

#62

Hmmm good point, Im give it a try, maybe it is not looking too bad without polymer :D and saving it might be a good idea :D
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#63

I can't fucking believe I'm releasing this piece of shit. I literally worked right up until the last minute. Still, it's definitely a learning experience for me. I have a long way to go before I can comfortably do speedmapping.

Tried to go for the old-school 3D Realms feel. Tested under 8-bit. Haven't tried the Hi-Res pack on it.

The story? You're trying to escape from the world's smallest military base. Good luck!

Attached thumbnail(s)

  • Attached Image: duke0025.jpg

Attached File(s)


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User is offline   Micky C 

  • Honored Donor

#64

I think it was pretty good for a 1.5 hour map, a bit hard though. And the water has no lotag! Off with his head! Posted Image Edit: it took me two minutes the second time, I died the first time since I didn't have the chaingun.

Unless anyone's going to announce another mini map, I might collect them all and put them into one zip. For the sake of future players there is now a grace period where you have 5 additional minutes of mapping to fix any bugs or add some gameplay such as extra ammo/health. Don't add any detail though as we at least want the maps to be somewhat authentic to the 1.5 hour mapping period. And you can add some txt files if you want. Just let me know if you've made any changes.

@LeoD did you play my mine map with the HRP? I found when I tried it with the HRP the brightness was way off, for example all the underwater surfaces should be pitch black, is that what you found?

Edit: For those maps which don't have a txt file, I'm making a simple one. Mappers can still make their own if they want. For example this is what I did for SuperTankers:


Quote

Author: SuperTanker
Theme: Hi tech base
Mapping time: 26 minutes
Estimated playing time: 1 minute
Date completed: 1/30/2012
Recommended settings: classic textures


Another edit: I could be wrong about the date completed, I'm going on when the file was last modified, but all that really matters is in a few years time if someone plays them then they'll know it created around this period.

This post has been edited by Micky C: 06 February 2012 - 04:00 PM

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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#65

Yeah, that map will kick your ass if you don't find the chaingun. And I noticed the water wasn't lotagged when I was playtesting it after the time limit was up, too. Since time was up I didn't go back to change it.
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User is offline   LeoD 

  • Duke4.net topic/3513

#66

View PostMicky C, on 06 February 2012 - 03:37 PM, said:

@LeoD did you play my mine map with the HRP? I found when I tried it with the HRP the brightness was way off, for example all the underwater surfaces should be pitch black, is that what you found?

It isn't pitch black both ways. Might have something to do with r_shadescale "1.050000" in my cfg?

SPEEDMAP.zip : 19KiB map / 2MiB ogg is kinda funny. Due to the upper/lower case difference the Linux guys might not hear the music.

Attached thumbnail(s)

  • Attached Image: MM-Polymer.jpg
  • Attached Image: MM-Polymer-HRP.jpg


This post has been edited by LeoD: 06 February 2012 - 07:14 PM

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User is offline   Micky C 

  • Honored Donor

#67

Damn, this is what I was going for:

Posted Image

Seeing the outline of the rocks against the blue is a rather cool effect IMO. And it also makes it harder to find the pipe bomb, the intention was people would find it by seeing the blue light.
Can anyone else comment on the darkness in the pool?

Edit: Btw the pack is ready to go, there have been a few updates to various maps. I've done some bug fixes and added dukematch support to my own maps, but I'll wait 24 hours before uploading it in case anyone else wants to do the same.

This post has been edited by Micky C: 06 February 2012 - 07:48 PM

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User is offline   Arwu 

#68

It is Ok for me to add txt file Micky.
And that ogg it is not good idea for such small map I think.
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User is offline   Micky C 

  • Honored Donor

#69

Yeah go ahead.

This is what I currently have for you:


Quote

Author: Arwu
Theme: Fighting on rooftops!
Mapping time: >1 hour 30 minutes
Estimated playing time: 3 minutes
Date completed: 2/7/2012
Recommended settings: classic textures, openGL (for correct perspective)



And I was thinking the same thing about the ogg. It easily makes up 2/3rds of the file size, and that includes an image for each map. It might be worth removing it considering no other map has an ogg and the map itself only goes for two minutes.
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User is offline   Arwu 

#70

It is ok Micky with this txt, But I must point that I use in mapster only HRP textures so my map is looking good with HRP too :D (and ever better because there nicest backgrounds)
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User is offline   Mikko 

  • Honored Donor

#71

View PostMicky C, on 07 February 2012 - 02:59 AM, said:

And I was thinking the same thing about the ogg. It easily makes up 2/3rds of the file size, and that includes an image for each map. It might be worth removing it considering no other map has an ogg and the map itself only goes for two minutes.


Yeah, but it's not like 2MBs add anything more than two seconds to the download. If this were ten years ago, I'd agree about leaving it out, but it's not.
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User is offline   Helixhorned 

  • EDuke32 Developer

#72

Seeing as people even would download obviously unfinished/unpolished maps, I got the idea of having an unfinished content CBP. That is, people post their stuff that was never finished for whatever reason, and at the end it's somehow thrown together to make it more or less coherent. Totally coincidentally, I have a lot of these lying around. Is this a genius or a Schnaps idea?
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User is offline   Gambini 

#73

That´s an excelent idea but it was brought before already quite a few times and people made use more or less of what could´ve been used. I´m not sure in this forum though. But considering the diversity (read three renderers, dukeplus, hrp, etc) that´s usually posted here I have my doubts things would match.

Still I´d like to see what you have in your closet :D
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User is offline   Hank 

#74

moved to another topic Posted Image

This post has been edited by Hank: 11 February 2012 - 12:55 PM

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#75

Rightey-dokey-skip, this is my crappy entry, Space Station 12939... It took 1 Hour, 29 Minutes and 39 Seconds to make and test, there are still a few minor issues, I'm sure, for example, that I forgot to orient a texture on one of the windows and I know I didn't even manage to add windows to one corridor because I was panicking (I could probably have added them in the time limit, but I thought it was better to leave them than invalidate my attempt.) - Still, I'm quite pleased with this, but I haven't gotten around to playing anybody elses maps yet, so it'll probaby get shown up for what it is, garbage. Nontheless, by all means try it out.

Download: http://www.mediafire...kk18afij9t7ins2

Posted Image

This post has been edited by High Treason: 08 February 2012 - 06:50 AM

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User is offline   Mark 

#76

View PostHelixhorned, on 07 February 2012 - 12:14 PM, said:

Seeing as people even would download obviously unfinished/unpolished maps, I got the idea of having an unfinished content CBP. That is, people post their stuff that was never finished for whatever reason, and at the end it's somehow thrown together to make it more or less coherent. Totally coincidentally, I have a lot of these lying around. Is this a genius or a Schnaps idea?


Great idea. I would love to contribute my Ancient Rome map to finally see it get some use, but because it used so much custom art and models it wouldn't fit in. Like most other mappers, I probably still have some old test maps laying around that could be spruced up and thrown in.
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User is offline   Micky C 

  • Honored Donor

#77

That's a neat little map High Treason. The change in colours really helps to negate the use of copy-paste.

I love the diversity this pack has going for it; from cities to high tech military bases to open fields to underground mines to rooftops to space stations to random rooms/corridors with red fog.
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User is online   Mike Norvak 

  • Music Producer

#78

Updated first post with the new maps, haven't played them yet!

I think we can wait another more days Micky, maybe someone else wants to send another map.

This post has been edited by Norvak: 08 February 2012 - 06:17 PM

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User is offline   Micky C 

  • Honored Donor

#79

I'll be waiting a few days anyway since apparently my mine map is causing freezing for some people Posted Image
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User is online   Mike Norvak 

  • Music Producer

#80

View PostMicky C, on 08 February 2012 - 08:10 PM, said:

I'll be waiting a few days anyway since apparently my mine map is causing freezing for some people Posted Image


Gonna play it right now, I'll check if is causing any probs for me.
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User is offline   Micky C 

  • Honored Donor

#81

Ok the map thing's sorted.

Is anyone else going to make a (2nd/3rd) mini map for the pack? It doesn't have to take the full 1.5 hours.
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User is offline   Mikko 

  • Honored Donor

#82

So howabout we zip this shit up?
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User is offline   Micky C 

  • Honored Donor

#83

I sent the zip to Norvak so he can check everything's in order, since he's kind of in charge of this project. But chances are it's all ok so I'll send you an early copy to review and host.
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User is online   Mike Norvak 

  • Music Producer

#84

View PostMicky C, on 11 February 2012 - 05:15 PM, said:

I sent the zip to Norvak so he can check everything's in order, since he's kind of in charge of this project. But chances are it's all ok so I'll send you an early copy to review and host.


Okay, I think everything it's fine. Maybe you want to make a new thread to releasing officially the pack.
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User is offline   LeoD 

  • Duke4.net topic/3513

#85

View PostNorvak, on 12 February 2012 - 03:50 PM, said:

Okay, I think everything it's fine. Maybe you want to make a new thread to releasing officially the pack.

Not necessary if you edit the first post. Anyone can find it here. A new thread would only push other stuff down the list without adding anything new.
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User is offline   Arwu 

#86

Yes, since this thread is about it from beginning why not put results here :D
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User is online   Mike Norvak 

  • Music Producer

#87

Done!
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User is offline   Mikko 

  • Honored Donor

#88

Here's the review: http://msdn.duke4.ne...halfhourcbp.php
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#89

Thanks for the review, Mikko_Sandt. You're right, I bit off a lot more than I could chew and I definitely realized that when I got to the 75-minute mark, when I really started rushing. Shading also takes me a really long time, and thus it's not my strong suit. I fully admit that this is a below-average map, so I appreciate any praise, especially since this is frankly the first map I have dared publish on the Internet.

Closet and corner ambushes are a favorite mapping technique of mine that I use even in older FPS'es such as Rise Of The Triad, or even Wolfenstein 3D. From my experience, I find that the player is at their weakest where and when they are least expecting an assault, such as from behind or from an unexpected angle. :D Of course, that flashing glowing security checkpoint setpiece that I added would probably tip off some of the more veteran gamers (flashbacks to the jail levels in Quake 2).
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User is online   zykov eddy 

#90

Played the maps. My favorite is Hi tech base because of the little blue duck in the weapon room.
Once I had the similar idea with my friend. We made some maps for a short periods of time. It's sad that I've missed this CBP. Hope there will be another one
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