Wrack "A fps indie game"
#1 Posted 18 January 2012 - 01:32 AM
Wrack itself is made on a custom built engine and aims to bring back Classic FPS action with Arcade scores and awesme weapons using cellshaded animation techniques. The creator "Carnevil" also made Skulltag which is a port of Doom with tons of extra options for Multiplayer and Singleplayer.
Gameplay Video:
OST Crusher:
The Pre-Order is available for $9.95 and you basically get first access to the first episode (when it's done of course) and the current 4 levels which have been made for the first episode. Also get access to WrackEd which is the map editor for Wrack http://www.wrackgame.com/preorder/ You can also preorder from Desura.
He also hangs out on the network irc.quakenet.org in the channel #wrack
Please also vote for Wrack on Steam Greenlight here.
This post has been edited by Lunick: 11 September 2012 - 04:00 PM
#3 Posted 18 January 2012 - 02:05 PM
#5 Posted 03 February 2012 - 07:59 PM
#6 Posted 04 February 2012 - 04:54 AM
Martin, on 03 February 2012 - 06:30 PM, said:
I think it looks cool. Period.
#7 Posted 06 April 2012 - 02:16 AM
#10 Posted 06 April 2012 - 08:34 AM
#12 Posted 06 April 2012 - 05:01 PM
#14 Posted 06 April 2012 - 06:54 PM
#15 Posted 08 April 2012 - 02:22 AM
He hangs out in #Wrack on irc.skulltag.net if you guys want to talk to him or anything.
#16 Posted 09 April 2012 - 02:19 AM
#17 Posted 09 April 2012 - 04:02 AM
EDIT: Decided to clean the first post a little.
This post has been edited by Trooper Lun: 09 April 2012 - 04:05 AM
#18 Posted 09 April 2012 - 06:07 AM
Trooper Lun, on 18 January 2012 - 01:32 AM, said:
I totally missed that during the first read, this is actually awesome I think the fact that Bobby prince is on board should have been emntioned a bit more explicitly on the website too (like emphasizing his name in boldface or something).
#21 Posted 14 April 2012 - 09:56 AM
1: The animations could use some work. We all love a nicely executed shotgun in an oldschool FPS game, and the one in Wrack doesn't really have any 'oomph' to the way the next round is pumped into the chamber. It just looks a bit weak. The enemy animations don't look all that great to me, either.
2: I also think the sound needs to be oscillated slightly. Maybe it's my YouTube letting me down, but each shot sounds completely identical to the last. Just alter the pitch randomly between two acceptable variables, and perhaps have a few different sounds allocated to shotgun blasts, again triggered randomly. So you would never quite have the same sound. This would make it sound a thousand times better. I already do this in Unity, and I'm not even really a coder, I'm a musician. I guess this is where a musician's expertise would come in handy.
I understand this is mostly how it was in old games, but Wrack is seemingly an homage to oldschool FPS gaming, not a total ripoff. The graphics tell you that, and the audio should as well.
3: This is totally subjective, but I personally find the enemies very boring by design. I would much rather organic life forms which I can blow chunks out of and see pieces of meat sticking to the environment, and vital fluids spilling everywhere. Robots are just boring, to me. If your shots damaged the robots, exposing circuitry and maybe oil spillage, that'd be a good move in my opinion.
Obviously Wrack is extremely impressive for an indie game, I just wanted to air some gripes I have. I take it that it's not 'finished', either. I noticed the shotty being blue in one screencap, then red in another. Whoever made the game obviously has a lot of talent at coding. I think he could use some artists and musicians to help him complete the picture. The engine looks fantastic. The design not so much (to me).
#22 Posted 05 May 2012 - 02:37 AM
This post has been edited by Lunick: 11 May 2012 - 03:05 PM
#23 Posted 15 May 2012 - 07:57 AM
#24 Posted 25 May 2012 - 03:43 PM
This post has been edited by Lunick: 25 May 2012 - 04:15 PM
#25 Posted 25 May 2012 - 10:00 PM
#26 Posted 26 May 2012 - 07:38 AM
I'll repeat myself though and ask: will there be a public demo? And what are the system requirements?
This post has been edited by MrFlibble: 26 May 2012 - 07:38 AM
#27 Posted 26 May 2012 - 06:51 PM
Bruno Mattei, on 25 May 2012 - 10:00 PM, said:
Trust me, this version looks a lot better from the version he was going to release last year. he has spent a good tim polishing the levels and getting the music from Bobby.
MrFlibble, on 26 May 2012 - 07:38 AM, said:
I'll repeat myself though and ask: will there be a public demo? And what are the system requirements?
The game only has 3 levels in it at the moment so there won't be a demo yet because that would just be silly. Wrack has a fairly low system requirement, even some Intel graphics will run the game on low settings.
#28 Posted 27 May 2012 - 02:12 PM
It has style but now it needs depth. I'd love to see what the mod community could do with it and hope the guy behind Brutal Doom could get interested in it .
#29 Posted 27 May 2012 - 08:04 PM
Bruno Mattei, on 27 May 2012 - 02:12 PM, said:
It has style but now it needs depth. I'd love to see what the mod community could do with it and hope the guy behind Brutal Doom could get interested in it .
It's worth noting that alt-fire is actually in the game, it's just hat none of the weapons use it or have one yet and I think it's an idea on his list of to do's. I like the idea of the cheats and I think some are actually ingame at the moment, just not detailed. I agree with the gore being a little lackluster and Carnevil has said that himself that it's not finished at the moment.
At the moment there are a couple of joke maps finished and two serious maps in development, one is a remake of E1M1 from Doom. And speaking of Mods, a guy is already making a weapons mod