#21
Posted 14 April 2012 - 09:56 AM
Having watched more of it, I have some critiques:
1: The animations could use some work. We all love a nicely executed shotgun in an oldschool FPS game, and the one in Wrack doesn't really have any 'oomph' to the way the next round is pumped into the chamber. It just looks a bit weak. The enemy animations don't look all that great to me, either.
2: I also think the sound needs to be oscillated slightly. Maybe it's my YouTube letting me down, but each shot sounds completely identical to the last. Just alter the pitch randomly between two acceptable variables, and perhaps have a few different sounds allocated to shotgun blasts, again triggered randomly. So you would never quite have the same sound. This would make it sound a thousand times better. I already do this in Unity, and I'm not even really a coder, I'm a musician. I guess this is where a musician's expertise would come in handy.
I understand this is mostly how it was in old games, but Wrack is seemingly an homage to oldschool FPS gaming, not a total ripoff. The graphics tell you that, and the audio should as well.
3: This is totally subjective, but I personally find the enemies very boring by design. I would much rather organic life forms which I can blow chunks out of and see pieces of meat sticking to the environment, and vital fluids spilling everywhere. Robots are just boring, to me. If your shots damaged the robots, exposing circuitry and maybe oil spillage, that'd be a good move in my opinion.
Obviously Wrack is extremely impressive for an indie game, I just wanted to air some gripes I have. I take it that it's not 'finished', either. I noticed the shotty being blue in one screencap, then red in another. Whoever made the game obviously has a lot of talent at coding. I think he could use some artists and musicians to help him complete the picture. The engine looks fantastic. The design not so much (to me).
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