RetroBlazer "Beautiful retro FPS built on Quake"
#1 Posted 16 January 2012 - 02:48 AM
It is a really cool FPS with the level design similiar to Wolf3d (flat one level map design) with the gorgeous visuals of Contra/Metal Slug and HD painted textures. I thought the game was designed for low resolutions but when I bumped it up to 1440x900, the texture for the gun was in beautiful HD with gorgeous painted textures. Despite using Quake (darkplaces version), it uses 2d monsters and sprites. Check it out, i know you'll love it. It is great to see that you can capture the beauty of 2.5d on more advanced engines.
You can download the alpha at http://www.retroblazer.com/
http://www.youtube.c...d&v=rqOKRLeKDts
This post has been edited by s.b.Newsom: 16 January 2012 - 02:49 AM
#2 Posted 16 January 2012 - 05:17 AM
#4 Posted 16 January 2012 - 10:31 AM
#6 Posted 16 January 2012 - 12:12 PM
#7 Posted 16 January 2012 - 03:02 PM
s.b.Newsom, on 16 January 2012 - 02:48 AM, said:
Me too. Still, I've got to give this a go!
It reminds me on Wolfenstein, with better graphics ... back to work for me, but thanks for the find dude.
This post has been edited by Hank: 16 January 2012 - 03:16 PM
#8 Posted 16 January 2012 - 03:44 PM
DeeperThought, on 16 January 2012 - 10:31 AM, said:
Like many sidescrolling shooters?
This is an 'alpha' game. Not the full/final product.
Hank, on 16 January 2012 - 03:02 PM, said:
It reminds me on Wolfenstein, with better graphics ... back to work for me, but thanks for the find dude.
Idea, make an HD port of Wolf3D with updated sprites,textures, sounds and levels in this same engine. It would be just like any worthwhile HD remake of a game. BRB going to hit up Carmack.
This post has been edited by s.b.Newsom: 16 January 2012 - 03:50 PM
#10 Posted 17 January 2012 - 07:39 AM
#11 Posted 17 January 2012 - 09:39 AM
#12 Posted 17 January 2012 - 04:41 PM
Descent, on 17 January 2012 - 07:39 AM, said:
I read from some of their videos that those were just place holders, as well as some of the sounds.
#13 Posted 17 January 2012 - 05:29 PM
#14 Posted 17 January 2012 - 09:45 PM
#15 Posted 17 January 2012 - 09:47 PM
Mikko_Sandt, on 17 January 2012 - 05:29 PM, said:
You hate raping the mouse button? Get a new weapon. There are reasons why games do certain things. Most of the time, its not to piss you off, but to balance the game. Getting the assault rifle allows you to hold down the trigger but you have limited ammo.
This post has been edited by s.b.Newsom: 17 January 2012 - 09:48 PM
#17 Posted 18 January 2012 - 04:40 AM
s.b.Newsom, on 17 January 2012 - 09:47 PM, said:
In most oldskool shooters you hardly ever have to go back to the first weapon after two or three levels. Here you run out of rifle & shotgun ammo very rapidly.
#18 Posted 18 January 2012 - 10:50 AM
Mikko_Sandt, on 18 January 2012 - 04:40 AM, said:
Thats good game design. You'll find that using your pistol to find secrets and destroy non-enemy objects, you'll have more than enough ammo when you need it. Game tactics.
#19 Posted 18 January 2012 - 02:16 PM
#20 Posted 18 January 2012 - 02:36 PM
#21 Posted 18 January 2012 - 02:48 PM
s.b.Newsom, on 18 January 2012 - 02:36 PM, said:
I haven't played it yet but...rare ammo is good game design for an arcade style fast paced shooter? That doesn't sound right. Then again, Mikko is the sort of player who tends to rush through levels.
If James and Mikko both say it gets boring fast --something I already suspected from watching the videos-- then I'm betting it gets boring fast.
#22 Posted 18 January 2012 - 06:11 PM
Btw, I do take my time to look around when there's a reason to, like cool aesthetics or for the sake of mood. But looking for closets that store a few bonus items isn't my idea of "time well spent". I do investigate if I see something that could be a secret but I don't backtrack for the sake of secrets.
s.b.Newsom, on 18 January 2012 - 02:36 PM, said:
Abuse how? You think I miss? Hah, you're speaking to the wrong dude.
I played this game all the way to the fifth level or so (where I died for the first time, then called it quits) and I still found myself using the pistol more often than any other weapon. Can't remember many times in, say, Quake 2 that I had to resort to the Blaster after the first map.
#23 Posted 18 January 2012 - 06:36 PM
Mikko_Sandt, on 18 January 2012 - 06:11 PM, said:
Btw, I do take my time to look around when there's a reason to, like cool aesthetics or for the sake of mood. But looking for closets that store a few bonus items isn't my idea of "time well spent". I do investigate if I see something that could be a secret but I don't backtrack for the sake of secrets.
Abuse how? You think I miss? Hah, you're speaking to the wrong dude.
I played this game all the way to the fifth level or so (where I died for the first time, then called it quits) and I still found myself using the pistol more often than any other weapon. Can't remember many times in, say, Quake 2 that I had to resort to the Blaster after the first map.
I think what they wanted to do is create the emphasis on the main weapon and the other weapons are seen as 'temporary powerups'. Sort of like a lot of retro shooters.
#24 Posted 18 January 2012 - 09:01 PM
#25 Posted 16 January 2015 - 05:33 AM
The game has reached the stage of Steam Greenlight http://steamcommunit...s/?id=375199095 but the release date is apparently 2016.
Also some new videos:
#26 Posted 16 January 2015 - 08:17 AM
And maybe I'm just a bad person, but I'm terribly bemused by the fact that the art style apparently transformed from anime to furry.
#27 Posted 16 January 2015 - 01:24 PM
Also, there's a secret keybind in the game to make it where you can charge the guns like in megaman. I can't remember what it was, seeing as it's been 3 years now since I tried this.
#28 Posted 16 January 2015 - 04:21 PM
But man, it looks more like a Wolfenstein engine game than a Quake one as far as level design goes; everything seems to take place on a 64x64 grid and barely any multi-level rooms. What gives?
This post has been edited by HulkNukem: 16 January 2015 - 04:21 PM
#30 Posted 16 January 2015 - 08:53 PM
This post has been edited by BREAKINGTHELAYOUT ISACRIME: 16 January 2015 - 08:53 PM