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EDuke32 OGG sound crash

#1

NOTE: This is my first post; I'm a new guy here. And ignore any grammar mistakes/errors.
Okay, so I converted some MP3 files to OGG for both music and sounds. EDuke doesn't crash if an OGG music plays but if more than 3 OGG sounds were played it crashes. Then I tried to convert the sound files to WAV but now, they didn't play. What am I doing wrong, or does EDuke still has some limitations?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #2

We will need some way to attempt to reproduce the crashes you are getting, so please post your eduke32.log file as well as any ogg/con/def/map files etc which make the crash happen.
0

#3

 Hendricks266, on 11 January 2012 - 09:16 PM, said:

We will need some way to attempt to reproduce the crashes you are getting, so please post your eduke32.log file as well as any ogg/con/def/map files etc which make the crash happen.

I didn't find an "eduke32.log" file, but I did find an eduke32.txt file.

EDuke32 2.0.0devel r1850
Compiled Mar 19 2011 11:00:03
Using D:/EDuke32/DN3D Part 2/ for game data
Windows 7 (build 6.1.7600) 
Initializing DirectDraw...
Searching for game data...
Using D:/EDuke32/DN3D Part 2/BLOWN/ for game data
Using 'duke3d.grp' as main game data file.
Compiling: GAME.CON (151133 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45449 bytes)
GAME.CON: In state `blimphitstate':
GAME.CON:476: warning: expected action, found define.
GAME.CON: In actor `ORGANTIC':
GAME.CON:3969: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5892: warning: found `else' with no `if'.
Found 3 warning(s), 0 error(s).
Resizing code buffer to 16189*4 bytes
Script compiled in 68ms, 16181*4b, version 1.4+
1917/11264 labels, 321/2048 variables
125 quotes, 207 actors
Initialized 24.0M cache
Using .RTS file 'DUKE.RTS'
Initializing OSD...
Initializing DirectInput...
  - Enumerating attached game controllers
  - No game controllers found
Uninitializing DirectInput...
Executing "settings.cfg"
Enabling desktop composition...
Setting video mode 1366x768 (8-bit fullscreen)
Initializing music...
Initializing sound...
Cache time: 263ms
E1L1: HOLLYWOOD HOLOCAUST
GOD MODE: ON
AMMO FOR PISTOL!
Fatal Signal caught: SIGSEGV. Bailing out.
 5 0 0 0
 1976:  1068 state  190516532
 1978:  1068 enda  20 0 0 0
 1983:  1070 state  190516532
 1985:  1070 enda  5 0 0 0
 1990:  1072 state  190516532
 1992:  1072 enda  5 0 0 0
 1997:  1074 state  190516532
 1999:  1074 enda  5 0 0 0
 2004:  1076 state  190516532
 2006:  1076 enda  5 0 0 0
 2011:  1078 state 
current actor: 181 (1060)
g_errorLineNum: 1072, g_tw: 4


Talking about the OGG files, ALL of them caused the crash if played simultaneously.

This post has been edited by Parody Cineplex: 12 January 2012 - 02:05 AM

0

User is offline   Helixhorned 

  • EDuke32 Developer

#4

Newer versions are here, you should try these since it might be a totally unrelated bug that was fixed since r1850.
http://dukeworld.duk...ke32/synthesis/
0

User is offline   Hendricks266 

  • Weaponized Autism

  #5

http://dukeworld.duk...ke32_latest.zip
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