Hendricks266, on 11 January 2012 - 09:16 PM, said:
We will need some way to attempt to reproduce the crashes you are getting, so please post your eduke32.log file as well as any ogg/con/def/map files etc which make the crash happen.
I didn't find an "eduke32.log" file, but I did find an eduke32.txt file.
EDuke32 2.0.0devel r1850
Compiled Mar 19 2011 11:00:03
Using D:/EDuke32/DN3D Part 2/ for game data
Windows 7 (build 6.1.7600)
Initializing DirectDraw...
Searching for game data...
Using D:/EDuke32/DN3D Part 2/BLOWN/ for game data
Using 'duke3d.grp' as main game data file.
Compiling: GAME.CON (151133 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45449 bytes)
GAME.CON: In state `blimphitstate':
GAME.CON:476: warning: expected action, found define.
GAME.CON: In actor `ORGANTIC':
GAME.CON:3969: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5892: warning: found `else' with no `if'.
Found 3 warning(s), 0 error(s).
Resizing code buffer to 16189*4 bytes
Script compiled in 68ms, 16181*4b, version 1.4+
1917/11264 labels, 321/2048 variables
125 quotes, 207 actors
Initialized 24.0M cache
Using .RTS file 'DUKE.RTS'
Initializing OSD...
Initializing DirectInput...
- Enumerating attached game controllers
- No game controllers found
Uninitializing DirectInput...
Executing "settings.cfg"
Enabling desktop composition...
Setting video mode 1366x768 (8-bit fullscreen)
Initializing music...
Initializing sound...
Cache time: 263ms
E1L1: HOLLYWOOD HOLOCAUST
GOD MODE: ON
AMMO FOR PISTOL!
Fatal Signal caught: SIGSEGV. Bailing out.
5 0 0 0
1976: 1068 state 190516532
1978: 1068 enda 20 0 0 0
1983: 1070 state 190516532
1985: 1070 enda 5 0 0 0
1990: 1072 state 190516532
1992: 1072 enda 5 0 0 0
1997: 1074 state 190516532
1999: 1074 enda 5 0 0 0
2004: 1076 state 190516532
2006: 1076 enda 5 0 0 0
2011: 1078 state
current actor: 181 (1060)
g_errorLineNum: 1072, g_tw: 4
Talking about the OGG files, ALL of them caused the crash if played simultaneously.