AMC TC ideas and suggestions "the thread to put all your ideas and suggestions for the AMC TC in"
#1 Posted 06 January 2012 - 03:47 AM
Well here are some my ideas. First off, weapons:
While I enjoyed the weapons selection of the game, I think some more futuristic Temporary Weapons of some sort. I thought about something like this:
Militech Ronin Light Assault
Type : Assault rifle
Accuracy : +1
Availability : Common
Concealability : Non concealable
Magazine : 35
Rate of fire : 2/3/30
Cartridge : 5.56C (5D6)
Reliability : very reliable
Range : 400 meters
Cost : 450 eb
Reference : Blackhammer Cyberpunk Project
Length : 89 cm
Country : USA
The Militech Ronin standard edition is the classic light assault rifle of the modern battlefield. Measuring in at 35 inches in length, it only weighs 3 kilograms loaded.
I think that would fit right into the game and could be a nice addition to the existing arsenal.
Colt/Arasaka M102 AGL
Type : Assault rifle
Accuracy : 0
Availability : common
Concealability : Non concealable
Magazine : 30
Rate of fire : 2/3/30
Cartridge : 6,8mm SPC (5D6+2)
Reliability : standard
Range : 400 meters
Cost : 1790 eb
Reference : Cyberpunk 2021
Length : 96 cm
Country : Japan/USA
Made for the battlefield this assault rifle grenade launcher combo is has become a staple in many militaries around the world.Grenade launcher (+2 25 mm 8 2 ST 200m).
For those who are more into Russian guns, why not take this:
AK127
Type : Assault rifle
Accuracy : +1
Availability : Common
Concealability : Non concealable
Magazine : 30
Rate of fire : 2/3/30
Cartridge : 7.62S (5D6)
Reliability : very reliable
Range : 400 meters
Cost : 680 eb
Reference : Cyberpunk 2021
Length : 55 cm, crosse repliée
Country : Russia
Most modern and updated version of the legendary AK series of assault rifles.
In the megabase map you find the Barrett sniper rifle, but I thought the design and look are a bit overuse, why not replace it with something more futuristic looking? Like this for example:
Armalite-Barrett CSR-50
Type : Heavy sniper rifle
Accuracy : +4
Availability : Rare
Concealability : Non concealable
Magazine : 10
Rate of fire : 1
Cartridge : .50 (6D10)
Reliability : very reliable
Range : 1800 meters
Cost : 3925 eb
Reference : Cyberpunk 2021
Length : 161 cm
Country : USA
CSR-50 is the bullpup version of the M90, more precise, more advanced but also more expensive.
Or at least have the option to buy the gun. Interesting would also be the option to get AP or explosive ammo for that gun as well. Also of course, this gun should either be able to be bought or found in levels where sniping makes sense (wide open areas and such).
Also, since you are able to research the Battlelord minigun, why not add a weapons project that leads to a man portable minigun of some sort? Would be a interesting thing if you ask me. The idea would be that you have to research some sort of hydraulic recoil reduction system first, then caseless ammo (that you can get by finding a project for it or acquire a weapon that fires caseless ammo) before you finally get a man portable minigun.
Anyway, at the end of the game, James says that AMC needs to grow, which brings me to the idea that you should be able to buy and research stuff like power Armor and so on for both you and your troops to use. I mean it would make a sense after all.
As I mentioned in the other thread, story wise the future episodes could deal with HP Lovecraft horrors from beyond the stars. My idea would be to start slow: somewhere at a remote (coastal or maybe a town that has both coast and mountains) town, reports of strange sightings gather the attention of the EDF/EAF and they ask the AMC to look into this. So you go to the town, talk to the people there and what they saw and so on and so forth. You collect evidence that leads you to belive that some cult may be responsible for this and Rusty and Sang are the ones that are send to look further into it.
What they discover is more then concerning: they actually ran into the Cult of the Yellow Sign, worshippers of Hastur. It is soon clear why they are here: they are hunting the aliens known as the Mi-Go, strange creatures from beyond the stars that worship Nyarlathotep and are searching for a rear metal that only exist on earth (at least rare for those aliens and no so much for us), at least thats what the Mi-Go say.
Soon, things heat up and its clear that both of these factions are looking for someone........or something of great value to them......and a danger to all of humanity. Now its up to the AMC to stop whatever these 2 factions have uncovered.
I think this would make a good story for an EP for the TC. Optional ep idea: "Move your Ass to Mars!" The AMC has to deal with a supposed spy/agent that is trying to get to Mars and is hunted by a unknown party, that cumulates in them going to Mars to stop a oppressive Corporate Enterprise to blow up the Mars colony and blame it on a group of insurgents, so they can then proceed with building a colony solely dedicated to super rich people.
Well, I think thats all I can think of right now. Hope others have some more ideas and suggestions tho. As I said, feel free to post em here.
This post has been edited by Lt.Havoc: 06 January 2012 - 04:27 AM
#2 Posted 06 January 2012 - 08:46 AM
Lt.Havoc, on 06 January 2012 - 03:47 AM, said:
I don't think individual mappers want to commit themselves to a single centrally-planned idea. The great thing about working for this TC has been the freedom to do pretty much whatever you want with the tools and assets James has provided.
#3 Posted 06 January 2012 - 09:03 AM
#4 Posted 06 January 2012 - 09:27 AM
Lt.Havoc, on 06 January 2012 - 09:03 AM, said:
But the first episode is essentially a collection of usermaps: no one was told what to build. The whole thing was very spontaneous.
And no, it has not worked "for almost every mod/TC"; precisely the opposite! Sticking to a centralized plan may be the biggest reason why so many (the vast majority in fact) TCs never see the light of day. It's no coincidence that TCs that have recently been released have had only one mapper (Oblivion, IW2, WGR2) or have been decentralized (AMCTC).
#5 Posted 06 January 2012 - 09:58 AM
#6 Posted 06 January 2012 - 10:09 AM
But if you have an idea for a map (I liked the Mars plot), why don't you make such a map yourself? You wouldn't have to bother with assets as they're there already. No need to extend a single idea like to over several maps when all of it can be done within the confines of a single map.
#7 Posted 06 January 2012 - 10:20 AM
#8 Posted 06 January 2012 - 03:03 PM
#9 Posted 06 January 2012 - 05:26 PM
darkcaleb, on 06 January 2012 - 03:03 PM, said:
Mars city ftw!
#10 Posted 06 January 2012 - 05:37 PM
Another idea could be to spoof maybe LA Noire?
This post has been edited by s.b.Newsom: 06 January 2012 - 05:38 PM
#11 Posted 07 January 2012 - 03:13 AM
I'm liking the suggestions - unfortunately I'm not a modeller but my mind is already working away at how I'd recreate those guns from various other ones and stuff. I'm a bit ill today but either tonight or tommorow I'll have a go at adding one or two in for the first patch.
#12 Posted 07 January 2012 - 03:17 AM
#13 Posted 07 January 2012 - 03:47 AM
Lt.Havoc, on 07 January 2012 - 03:17 AM, said:
I do need 3D models for the sprites for the first person view yeah
Also there is a portable minigun in the game already! If you find the Riotgun and research the battlelord's chaingun it'll make a new research topic called 'Riotgin-minigun'
EDIT: Feeling a bit better now so I'll clarify on Mikko's points;
there is an over-arching plot I have cooked up, but other than that it's as he said - most of development was spontanious and spur of the moment. I added in an MS-Corp mech suit simply to suprise the guys during our frequent co-op matches, and it ended up becoming part of Mikko's map. Researching was added in to add some depth, and the loadout system was added in afterwards to let players properly use what they've aquired.
All of the maps, apart from the first 3, were pretty much made up on the fly. Rusty explained what he wanted, and he started building a desert town. Mikko started his own map with his own ideas, and Highwire wanted to recreate the revolution described in his backstory. Geoffrey originally had a map for him as well, but that turned into Megabase. I wanted to make a blood-style map, so Snow was born. This approach worked MUCH better than me dishing out map plans to authors like in the Survival TC, since what they wanted to build was more personal and genuine. You can tell that each author put alot into the maps, not just time and effort.
This post has been edited by James: 07 January 2012 - 03:53 AM
#14 Posted 07 January 2012 - 03:59 AM
Quote
Yeah and there is the problem, I did research the battlelord chaingun BEFORE finding the riotgun and now I cant research the riot minigun. I think I already stated that in the other thread. At least the project does not show up in the weapons screen, so I guess I blew it.
#15 Posted 07 January 2012 - 04:43 AM
Lt.Havoc, on 07 January 2012 - 03:59 AM, said:
Damn, can't believe I didn't think it through properly! I'll have to find a way to make it work for people who already researched it.
EDIT: think I've got it covered now!
This post has been edited by James: 07 January 2012 - 04:47 AM
#16 Posted 07 January 2012 - 10:31 AM
Anyway, more suggestions: add 9mm AP ammo, maybe have it as a research topic or something. The pigcops can be really annoying if you dont have anything to kill them with (in the classic collection and usermaps, you do not have Flechet or explosive ammo for the shotgun).
I like that you can headshot the enemies, but it seems to be rather random. Would love to have the ability to shoot enemies heads off like in WGREalms II (I am always in favor of dismemberment).
Some addtional ideas regarding the HP Lovecraft inspired Ep I posted above:
That would make an interesting enemy that once shot, would transform into this:
I mean that would freak me out you know.
This post has been edited by Lt.Havoc: 07 January 2012 - 01:58 PM
#17 Posted 07 January 2012 - 10:57 AM
#18 Posted 07 January 2012 - 11:15 AM
Edit: okay, wanted to comment on this since awhile now. While I dont mind that you use a XM-8 for James "Laser Rifle" I think that it could look even better/diffrent/more fitting.
Here, let me show you:
The above laser rifle even has a grenade launcher like the FN2000 one. I could ask someone to make a 3D model of this gun if you want.
This post has been edited by Lt.Havoc: 07 January 2012 - 11:55 AM
#19 Posted 07 January 2012 - 12:12 PM
#20 Posted 07 January 2012 - 12:46 PM
#21 Posted 07 January 2012 - 01:18 PM
Lt.Havoc, on 07 January 2012 - 12:46 PM, said:
Hmm...on second thought it might not be worth it. Pretty much every model I used for guns in AMC TC were Half-life custom models that already had animations and everything I needed to put them ingame. For someone to make those models they'd have to pretty much do all of that which is too much to ask for simply a 3D model that'll be turned into a 2D one anyways.
I'll figure a way out of creating some of these guns up myself, don't worry
#22 Posted 07 January 2012 - 01:30 PM
Say what do you think about the whole Mi-Go as an enemy idea and the lovecraftian story for one of the episodes James?
#23 Posted 07 January 2012 - 01:50 PM
#24 Posted 07 January 2012 - 02:05 PM
Now imaging that they could do this to you as well. Would make a interesting plot point where you have to get back the body and brain of some guy that got it removed like that.
Anyway, I hope other people would post some ideas/suggestions as well, seems like I am almost the only doing this. Guys, this is thread is for everyone that played the TC that has some ideas or suggestions for how to evolve this TC. So dont be shy and post it in here.
#25 Posted 07 January 2012 - 02:14 PM
Lt.Havoc, on 07 January 2012 - 02:05 PM, said:
...it would make an awesome level to have 2 AMC agents have their brains swapped and have their one liners voiced by each other for a time period Maybe not the mi-go specifically but I will have to have something like that in the TC!
Also as Lt.Havoc said, anymore ideas for anything is welcome! enemies, levels, guns, .etc .etc all ideas help in some way
This post has been edited by James: 07 January 2012 - 02:14 PM
#27 Posted 07 January 2012 - 03:27 PM
The blender model above is just one of many various depictions of these creatures. The most used drawing that fits them bets is this one here:
So yeah they are totally strange looking beings They are also downright terrifying.
#28 Posted 08 January 2012 - 05:09 PM
Some 'prequel' levels would also be interesting.