MetHy, on 29 February 2012 - 03:59 AM, said:
I played this for about half an hour and gave up without completing the map.
I did not like it at all. The map is a confusing mess. Everything is connected to each other with no real sense or thought put into it. I found myself wandering around wondering where to go next all the time, sometimes reaching areas I had already visited thinking I was making some progress, other times reaching areas I felt I wasn't supposed to go yet.
Design is very uneven with some interesting places but also a lot of places had texturing and architecture which were too simple. Most of the times it felt like some city map from 1997 with an added TROR "bonus".
Speaking of which, it was buggy (giving weird visual glitches, and I'm using eduke32 latest snapshot; although I was playing in 8-bit maybe those glitches don't appear in other modes) and even though sometimes it looked good, especially outdoor when being able to see several building floors at once, I felt that there was just way too much of it. Why using TROR for things such as beds, lights hanging from the ceiling, etc, when those would look just as good, without being buggy, made out of sprites? It felt like when making this map you were just playing with your new toy for the sake of it. (Not to mention that saving yourself the trouble to make small things out of TROR and making them out of sprites might have helped for performance)
Gameplay didn't help either, especially at the start of the map where you can go everywhere yet there is only enough ammo&health in one place. The rest of the time enemies felt like they were randomly put there for the sake of being there. To me they were more of an annoyance in my desperate search for the next place to go rather than being fun.
I also had to turn off the song after listening to it once.
Thanks for your comments. I don't feel insulted that you decided to quit, this is definitely near the top of the very open maps list and I can see why people might find it frustrating. You're also kind of right about the playing around with TROR. A lot of it was vital to the map and couldn't really work the same without it, but there was also a fair amount of it resulting from 'hmm what if I tried building this with TROR'. In hindsight a lot of that could have and should have been made from sprites, it certainly would have freed up more walls for use in other areas. My only defence is that I found making some things with TROR easier than making with sprites (that's probably just me), and that they're easier to edit after they've been made.
If nothing else, all the use of TROR can be used as an example to other mappers who wish to build similar effects, or perhaps expand upon them, which coincidentally was one of the primary goals of the TROR CBP (which this sort of is.) My previous maps are no where near this open, and any future maps I do will be less open as well (and the TROR will be toned down to only where it is needed) so I hope you and others will enjoy them.
ninja edit: It could be author's advantage but I don't think the map is unfairly difficult on piece of cake, although it was the original one-size-fits-all difficulty and meant to be challenging. However the higher up difficulties are certainly meant to be damn hard and are more catered towards the super expert players.