Irány: a Gettó (Destination: Ghetto) "A Total Conversion with love"
#1 Posted 07 December 2011 - 05:04 AM
After long years of work we are done with our Duke Nukem 3d total conversion.
We have been ever changing this stuff since 1999 and later we were working on porting this stuff to EDUKE32 with High Res textures and models.
www.myspace.com/iggame
It's still buggy and a crap resource resource hog, (you need 3d models to be enabled) but if you feel like trying out a total conversion, give it a go.
The language is mostly Hungarian but don't worry about that, there is not much story going on anyways.
And as it uses the original EXE file, every menu is English except the episode and skill selection.
Have fun!
Videos:
http://www.myspace.c...nemies/63381813
The new release trailer:
This post has been edited by Fer: 08 December 2011 - 01:02 PM
#2 Posted 07 December 2011 - 05:07 AM
#3 Posted 07 December 2011 - 05:40 AM
Micky C, on 07 December 2011 - 05:07 AM, said:
Yes, I'll post some screenshots later today, but everything is on the myspace link really. Meanwhile I linked a video.
This post has been edited by Fer: 07 December 2011 - 05:41 AM
#4 Posted 07 December 2011 - 04:50 PM
#5 Posted 07 December 2011 - 06:15 PM
Fer, on 07 December 2011 - 05:04 AM, said:
I think it is!
Can't play it right now, but boy this was a lot of work put in. Many thanks.
#6 Posted 07 December 2011 - 06:25 PM
Also, I think you could reach a larger demographic if you have a version in English (if you don't already.)
#7 Posted 07 December 2011 - 06:27 PM
Might want to look at ways to decrease the file size as this may also turn people away.
This post has been edited by The Commander: 07 December 2011 - 06:27 PM
#8 Posted 07 December 2011 - 06:56 PM
This post has been edited by Marked: 07 December 2011 - 06:57 PM
#9 Posted 07 December 2011 - 06:59 PM
Like what it's about and what you are meant to do etc.
#10 Posted 07 December 2011 - 07:24 PM
This post has been edited by EmericaSkater: 07 December 2011 - 07:25 PM
#11 Posted 07 December 2011 - 07:30 PM
This post has been edited by Marked: 07 December 2011 - 07:32 PM
#13 Posted 07 December 2011 - 07:55 PM
Actually it does make use of Polymer. I noticed normal and spec maps on some textures.
This post has been edited by Marked: 07 December 2011 - 08:16 PM
#14 Posted 08 December 2011 - 07:05 AM
1 Language. yes I was thinking of rewriting some title screens and text to English. I'll write the short story of the game in English as well to the Myspace site.
Basically Csótány (means Cockroach) is a kind of average thug who tries to go to the local disco but he gets lost and goes trough the whole country to get back to have a party.
2 It can be considered a standalone game, but technically it's a total conversion.
3 Sorry for the size but lots of custom things in And we didn't want to create Low res skins and textures. Transparent PNG-s are very big.
4. This was not designed to be played in POLYMER because of the slowness and other lights emitting from different sprites. (For example the rain sprites emit yellow light)
Some of the textures you see with Normal maps are simply there for testing reasons.
This post has been edited by Fer: 08 December 2011 - 07:06 AM
#15 Posted 08 December 2011 - 07:08 AM
Marked, on 07 December 2011 - 07:55 PM, said:
Actually it does make use of Polymer. I noticed normal and spec maps on some textures.
No it does not need your GRP as everything is cramped into the duke3d.grp file that you download. The only reason we had to name the grp to duke3d.grp because EDUKE automatically recognizes it.
This post has been edited by Fer: 08 December 2011 - 07:08 AM
#17 Posted 08 December 2011 - 01:01 PM
Captain Awesome, on 08 December 2011 - 11:47 AM, said:
No I've only saved them in the highest compression. I'll try PNGout, thanks for the tip but I hope it doesn't ruin the transparency.
By the way here is the new release trailer.
This post has been edited by Fer: 08 December 2011 - 01:05 PM
#18 Posted 08 December 2011 - 05:17 PM
If you're going to re-release it with more compressed PNGs, might I also suggest looking into disabling light emitted from the raindrops and other sprites? I'm fairly sure it's possible using con code.
And can you please write and submit a news article for the Duke4.net homepage? Just something like a short description of your mod, who worked on it, where to download it, and that trailer would go in it too. You have to make a separate account there if you haven't already. Or you can write something up, and I'll copy and paste and submit the article for you.
http://www.duke4.net/submitnews.php
#19 Posted 08 December 2011 - 08:52 PM
#20 Posted 09 December 2011 - 12:46 AM
Micky C, on 08 December 2011 - 05:17 PM, said:
If you're going to re-release it with more compressed PNGs, might I also suggest looking into disabling light emitted from the raindrops and other sprites? I'm fairly sure it's possible using con code.
And can you please write and submit a news article for the Duke4.net homepage? Just something like a short description of your mod, who worked on it, where to download it, and that trailer would go in it too. You have to make a separate account there if you haven't already. Or you can write something up, and I'll copy and paste and submit the article for you.
http://www.duke4.net/submitnews.php
Hi,
The bloom is rendered by an opengl bloom plugin called CGSHADER. I'm not sure who did this but it was made for Half-Life if i'm correct.
Unfortunately if you change resolution or texture size, the bloom disappears, so you have to restart the game again to let bloom work.
You can press F1 to cycle trough Bloom quality. (10 levels, default is 3, so if you press F1 7 times, you'll have max quality bloom. This is important to know because F1 pulls up the help in Duke3d. :@ ) If you want to turn off bloom or you have issues with it, just remove the opengl32.dll from the game folder. Also please note that if you shrink screen or enlarge it to the maximum, bloom won't work for some reason. so you have to have HUD on. (I posted this also to the troubleshooting section of the myspace page)
I'll try to compress those pngs but I cannot believe that it's so hard to pull 600 mbytes of data this day and age. Gamefront servers are quite fast anyway.
Con coding, noooooo. I'm really bad at it, and I don't want to dig into it deeper. The guy I was working with done the con coding but I don't think I can convince him to work on it again. I don't even know where to put the con codes to disable lights. duke3d.def?
It would be nice to add some lights to the levels but the 2 main reasons I don't want to make the game to polymer:
1. even though I have a good PC, still polymer mode kicks the hell out of it and I get constant crashes.
2. This would be a shitload of work and I don't plan to work on it much more.
So please don't use Polymer with IG.
I'm planning to add a patch that will change all the ingame text to english. (Although it still might be fun for you guys as well)
About the eduke news. Ok I1ll get to it if I have time.
This post has been edited by Fer: 09 December 2011 - 03:58 AM
#21 Posted 09 December 2011 - 02:10 AM
#22 Posted 09 December 2011 - 06:12 AM
DanM, on 09 December 2011 - 02:10 AM, said:
What do you mean?
I checked your eternity mod. Fuck, that looks good...
This post has been edited by Fer: 09 December 2011 - 06:13 AM
#23 Posted 09 December 2011 - 08:18 AM
eternity had a ton of work put into it, but i always hated how the maps where made around an evolving tech rather than an established one.
#24 Posted 09 December 2011 - 03:19 PM
DanM, on 09 December 2011 - 02:10 AM, said:
That's easily fixable in CON. All you have to do is use orvar WEAPON1_FLAGS 256 (and the same for the other weapons).
#25 Posted 09 December 2011 - 04:47 PM
Fer, on 08 December 2011 - 01:01 PM, said:
... and another round of applause. , it's like Christmas a few days early.
This post has been edited by Hank: 09 December 2011 - 04:48 PM
#26 Posted 09 December 2011 - 06:22 PM
This post has been edited by rasmus thorup: 09 December 2011 - 06:22 PM
#27 Posted 10 December 2011 - 03:02 AM
I was cracking up at the coughing at the end. Sounded like a kid choked on something in the bathroom!
Some cool weapons to play with as well. I think you guys did a great job on this Ghetto thing though it don't
feel like Duke. It's something like a cross between ROTT and Doom maybe, with a twist. It has a lot of stuff
that will remind you of other games as you play. Can't say really how far into it I am, somewhere after the
train ride, but do want to continue it later. Oh, and the girly posters on the walls, nice!
The TC itself plays very well so far but it's EDuke that at times bails out, or wont shut down properly and
I'm using the latest one.
As Captain Awesome had said about an english version, that I think would be
the icing on the cake.
This post has been edited by VinsaneOne: 10 December 2011 - 03:06 AM
#28 Posted 10 December 2011 - 12:16 PM
VinsaneOne, on 10 December 2011 - 03:02 AM, said:
the icing on the cake.
Thanks a lot. I'll let you all know when the english patch is done.
#29 Posted 10 December 2011 - 06:22 PM
Fer, on 10 December 2011 - 12:16 PM, said:
You're welcome. But hey, nothing wrong with Duke being multilingual.
Weapons like this do all the talking!