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Serious Sam 3: BFE

User is offline   Micky C 

  • Honored Donor

#211

I think it might also be available with future DLC.
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User is offline   Lunick 

#212

This is not exactly relevant to SS3 but still, we could make this the Serious Sam thread:

Croteam Facebook

Legend of the Beast DLC pack for Serious Sam HD: The Second Encounter (PC): 3 new campaign missions, 3 new survival maps, 3 new versus maps AND free-to-play-FOREVER versus and survival multiplayer - all coming on May 15th on Steam!

Croteam and Devolver Digital have announced that fresh downloadable content for Serious Sam HD: The Second Encounter will hit the ol’ personal computer on May 15th. Grab a fistful of rockets and step into the blood-soaked shoes of Sam “Serious” Stone as he tracks down the mysterious ram-god of The Great Obelisk in an all-new chapter of the legendary series. The ‘Legend of the Beast’ DLC pack will cost a paltry US$4.99 and includes:

Three New Campaign Missions
Three New Brutal Survival Mode Maps
Three New Chaotic Versus Mode Maps

“Our team is very excited to extend the world of the classic Serious Sam: The Second Encounter and we think the fans will really enjoy the news areas and scenarios we’ve put into Legend of the Beast,” said Davor Hunski, Chief Creative Guy at developer Croteam.

In addition to the new content, Croteam and Devolver Digital will be making all Serious Sam HD: The Second Encounter’s versus and survivor multiplayer modes free-to-play via Steam and available to download at no charge permanently starting May 15th. These free modes include Capture the Flag, Deathmatch, Team Deathmatch, Instant Kill, Last Man Standing, My Burden, Survival and Team Survival.

“Just the thought of all that extra cash is making me download some content into my pants,” claimed Fork Parker, CFO of Devolver Digital, “Profit makes me horny.”
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User is offline   Micky C 

  • Honored Donor

#213

Btw the DLC is out now.
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User is offline   Lunick 

#214

http://www.devolverd...ost/26842155048

Didn't see this added to the thread anywhere. I really think Croteam should have more levels in their DLC's...
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User is offline   Micky C 

  • Honored Donor

#215

The link doesn't work.
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User is offline   Lunick 

#216

Posted Image

It does take a little bit to load.
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User is offline   Micky C 

  • Honored Donor

#217

I mean it doesn't work at all for me: "this webpage is not available". But I guess it's not a problem if it works for everyone else as I already knew about the DLC.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#218

Link worked for me.
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User is offline   ---- 

#219

View PostLunick, on 24 July 2012 - 10:36 PM, said:

I really think Croteam should have more levels in their DLC's...


I agree. But then they only charge $5 for a 90 to 120 minute campaign (3 levels each taking about 30 to 40 minutes) and add a few MP levels in the same pack. That's at least what the "Legend of the Beast" DLC for SS TSE was like.

This post has been edited by fuegerstef: 26 July 2012 - 02:50 AM

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User is offline   Lunick 

#220

View Postfuegerstef, on 26 July 2012 - 02:49 AM, said:

I agree. But then they only charge $5 for a 90 to 120 minute campaign (3 levels each taking about 30 to 40 minutes) and add a few MP levels in the same pack. That's at least what the "Legend of the Beast" DLC for SS TSE was like.


The first level in that dlc takes so long because you have to snipe with the weakest weapon. Not exactly fun.

But I do agree with your model of levels that belong in a DLC.
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User is offline   ---- 

#221

View PostLunick, on 26 July 2012 - 04:35 AM, said:

The first level in that dlc takes so long because you have to snipe with the weakest weapon. Not exactly fun.


Yeah. The first level was meh. It was like DNF. Shoot at very few enemies with a very weak weapon.


Speaking of that:

Has the Duke Nukem voicemod for SS3 been mentioned here?

It replaces Sam's one-liners with Duke's one liners (also in cutscenes), replaces most weapon sonds, gives Sam the Duke gloves and a Golden Eagle. Now wee need to provide the extracted DNF Duke model to the modder and also some extracted weapon models. :(

This post has been edited by fuegerstef: 26 July 2012 - 07:09 AM

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User is offline   xMobilemux 

#222

View Postfuegerstef, on 26 July 2012 - 07:09 AM, said:

Speaking of that:

Has the Duke Nukem voicemod for SS3 been mentioned here?

It replaces Sam's one-liners with Duke's one liners (also in cutscenes), replaces most weapon sonds, gives Sam the Duke gloves and a Golden Eagle. Now wee need to provide the extracted DNF Duke model to the modder and also some extracted weapon models. :(

I tested that out lol It's pretty cool :( I agree its not complete without a Duke player model, I offered to give the 2011 or 2007 Duke to the modder but he didnt get back to me.

Do you ever think that The Gnaar monster could be replaced with the DNF Pigcop model? The kinda move the same to me.
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User is offline   ---- 

#223

View PostWesker500, on 26 July 2012 - 12:30 PM, said:

Do you ever think that The Gnaar monster could be replaced with the DNF Pigcop model? The kinda move the same to me.


I think Pigcops could replace Gnaar and Kleer (the Pigcops have a jumping animation and jump at you). All headless soldiers could be replaced by the Terminators/Duke-Clones. Well, the Octabrains become Bipedal-Brains and replace the walkers. :( Octabrains also have similar bullets and attacks as the Harpy.
Headless Kamikaze will become ... headless strippers. And they need two big boombs.

Replace Egypt with some Urban maps and we are done. :(

This post has been edited by fuegerstef: 26 July 2012 - 02:23 PM

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User is offline   xMobilemux 

#224

View Postfuegerstef, on 26 July 2012 - 02:22 PM, said:

Headless Kamikaze will become ... headless strippers. And they need two big boombs.

That could have a twisted design lol A headless Stripper with her tits ripped out of her chest and 2 big bombs fill the holes, she runs screaming at Duke, Duke would be pissed at it too lol. Now that I think about it, that would be a cool original enemy for Duke Nukem 5 lol
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#225

This game is a great example for how to bring an old formula back with modernized features.
I played this on my pc with my little brother in split-screen and it was a blast !
The only thing i didn't like were the parts with the auto guns that kept shooting you down when you would pop your head around the corner, but after that it is all awesome.
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User is offline   xMobilemux 

#226

I've supplied a SS modder with the 2011 Duke Nukem model and SS3 is getting Duked out!!
Posted Image
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Its pretty bugged but it looks great for a v1.0 version

For the Serious Sam 3 players here who want some Duke in SS3.....

Come get some: http://forums.seriou...0569#post990569
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User is offline   Micky C 

  • Honored Donor

#227

Super cool! There are some minor clipping issues but with the model and the voices it'll feel like you're actually playing a Duke game!
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User is offline   Lunick 

#228

Totally trying that out later ;)
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User is offline   Lunick 

#229

Serious Sam 3: Jewel of the Nile DLC - October 16th

Croteam and Devolver Digital are excited to announce that the all-new campaign expansion pack Serious Sam 3: Jewel of the Nile will hit PC on October 16th!

Serious Sam 3: Jewel of the Nile follows the legendary hero to the mysterious Temple of Isis on the island of Philae where a monstrous temple guardian lies in wait. Set in the midst of the events in Serious Sam 3: BFE, Sam and his team will battle through three new campaign missions against the unrelenting hordes of Mental’s forces.

Serious Sam 3: Jewel of the Nile will be available on Steam, Get Games, and other fine digital retailers for $9.99.

* Three new massive missions set against a mysterious island, treacherous canyons, and ancient temples

* Battle against the powerful Aludran Reptiloid for the first time in Serious Sam 3 and face-off against an all-new gargantuan final boss

* More laser rifle? More sniper rifle? A new battle axe? You got it!

* New challenging Steam achievements

http://www.devolverdigital.com/
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User is offline   Lunick 

#230

The XBLA version of Serious Sam 3 is out on Oct 17th and contains the new DLC. Will also sell for 1200 MS Points.

http://www.devolverdigital.com/

I'm probably not going to pick up the DLC for PC anyway.
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User is offline   Micky C 

  • Honored Donor

#231

Yeah, I was disappointed by the lack of originality and generally below average design of the legend of the beast DLC for SS:HD. I'm aware they used cut levels from the original game as the base, but IMO that's not an excuse. The level design was bland (both architecture/detailing and somewhat the layout) as well as the gameplay (do I need to regurgitate the horrors of the incredibly slow start, the sniping, and lack of top tier weapons leading to basic, repetitive battles?)

The general consensus with Serious Sam is that the game's core gameplay has been done to death at this point (especially Egypt) and that the next game definitely needs something new. If anything the Legend of the Beast was a step backwards, and if it's any indication of what the new SS3 DLC is going to be like, then it just looks like it's going to be more of the same, and this is supported by all the screenshots they've released so far.

Hell, everything's become so same-ish that Croteam are pretty much making all of their "new" content by cross porting things like enemies back and forth between games instead of actually coming up with new ideas...
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User is offline   Lunick 

#232

They need to bring The Next Encounter back.
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User is offline   Micky C 

  • Honored Donor

#233

They are, some fans are porting Next Encounter to PC and doing an HD version as a mod for SS:HD.
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User is offline   Lunick 

#234

View PostMicky C, on 11 October 2012 - 03:25 AM, said:

They are, some fans are porting Next Encounter to PC and doing an HD version as a mod for SS:HD.


I know Micky but I'm just saying, that game had lots of different locations.
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User is offline   Jinroh 

#235

While we're all waiting for the new DLC, did anybody mention Serious Sam: The Retro Encounter TC that some guy is making for ZDoom? It's looking pretty cool so far I think. Captures the shoot 'em upness of SS mixed with the franticness of Doom pretty well I think.


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User is offline   Micky C 

  • Honored Donor

#236

Doom? Pfft, why use Doom when we can use eduke32? Posted Image

(Cheap, dirty, quickly built yet surprisingly fun map I made for WGRealms v2 with about 10 minutes of gameplay. Not sure if this will ever be released, the detail is minimal and shading is non-existant.)
Posted Image
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User is offline   Sangman 

#237

Haha cool!
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User is offline   Lunick 

#238

@Jinroh
I actually checked it out the other day and it was fun to play around with

@Micky C
I'd play it!
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User is offline   Jinroh 

#239

View PostMicky C, on 12 October 2012 - 02:50 PM, said:

Doom? Pfft, why use Doom when we can use eduke32? Posted Image

(Cheap, dirty, quickly built yet surprisingly fun map I made for WGRealms v2 with about 10 minutes of gameplay. Not sure if this will ever be released, the detail is minimal and shading is non-existant.)
Posted Image


Very cool as usual man, though how would I know about this? xD

@Lunick Awesome man, I'm glad it's as good to play as it looks in the videos.
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User is offline   Micky C 

  • Honored Donor

#240

Ok, I might go back on work on it. My sector based shading skills have improved considerably since I made that map so I can probably pull off some simple shadows. I also just fixed some huge visual bugs in polymost (apparently many of the walls were too long but it didn't show up until recent builds of mapster32). I've got an idea for another SS style area that I can extend the map with, and I might even splice some attempted-then-abandoned maps together if I have the time. Keep your expectations low and you'll be ok, don't expect another Siege Breaker here Posted Image

This post has been edited by Micky C: 13 October 2012 - 02:02 PM

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