 Radar1013, on 16 August 2011 - 12:40 PM, said:
Radar1013, on 16 August 2011 - 12:40 PM, said:
That's a good point, different people have different views on what's objectively a 'good' map. I found the map fun, so I rated it good, although I'll admit I turned a blind eye to some of the poor trimming because it's your first map. I also took into consideration that you hit the limit and how that was a reason for some things. I still think you did a good job of shading the walls considering you ran out of walls/sectors (although floor shading would of course make it much better.)
 Paul B, on 16 August 2011 - 03:18 PM, said:
Paul B, on 16 August 2011 - 03:18 PM, said:
If you're going to make another map, and want to use TROR, I'd be happy to help you out if you have any questions on how to use it/build a certain construction. It really is quite easy to use once you understand how it works, it's only the initial understanding that's the problem.
 Paul B, on 16 August 2011 - 03:18 PM, said:
Paul B, on 16 August 2011 - 03:18 PM, said:
That's understandable, but remember this: no one is going to boot up the original game in dos or an emulator just to play your map. EDuke32 is the heart, the soul, and the future of Duke Nukem 3D, and IMO the only reason the modding/mapping community has lasted so long. Use it and enjoy, knowing everyone on all platforms will always be able to play it
 
						
                                                
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			 first Im impressed about how many elements this map had
 first Im impressed about how many elements this map had 
 thanks for that very very hard work and for showing it here
 thanks for that very very hard work and for showing it here 
 (One is physical, as you can shoot through something in the middle of a wall; Maybe not a glitch at all. The other is visual, taking advantage of 3rd person view...
 (One is physical, as you can shoot through something in the middle of a wall; Maybe not a glitch at all. The other is visual, taking advantage of 3rd person view... 








