
Duke 3D console ports "Best console version of the 90s?"
#151 Posted 11 February 2012 - 03:42 PM
#153 Posted 12 February 2012 - 12:10 PM
ReaperMan, on 10 February 2012 - 09:31 PM, said:
Sadly no other info or screenshots have ever surfaced. I remember back in the day that same screenshot was used in quite a bit of gaming magazines and other publications. No other details besides basically, "Turok is in development" were ever announced. I was really looking forward to it back in the day too. So sad.
thelegend4ever, on 11 February 2012 - 10:42 AM, said:
Personally I don't have any problem with the Game.com port of RE2 it turned out a lot better than the recently dumped GBC version of Resident Evil 1. The GBC port was impressive as the preserved most cutscenes, but the overall execution was less stellar to play than the RE2 port of Leon's campaign for the Game.com in less time to develop as well for the .Com version to come out. Claire's campaign was also supposed to be released, but was cancelled as the console was not selling as well as they had hoped. Sad, it would have been rad to have them both. Sorry if I'm getting off topic.

This post has been edited by Jinroh: 12 February 2012 - 12:16 PM
#154 Posted 13 February 2012 - 04:34 PM
Hendricks266, on 05 February 2012 - 05:24 PM, said:
Ah, I wasn't aware that someone (you) had already put up lossless rips of the Saturn music! I'm going to go out on a limb here and almost certainly sound stupid - what do you mean exactly when you said..
Hendricks266, on 25 January 2012 - 05:01 PM, said:
and..
Hendricks266, on 25 January 2012 - 09:21 PM, said:
?
I've seen the "[!]" symbol you speak of in file names of ROMs that are 'verified'. Mind you, the ROMs with broken checksums always worked, too. Who are TOSEC? Why do they need multiple rips of the same disc? Why are your Saturn Duke musics rips better than mine if we both use FLAC? If I losslessly archive a song straight from the genuine original source, why are your uploads of TOSEC stuff better? Not that I mind or anything, I'm just curious! As far as I knew, if I rip an Audio CD to a bunch of FLACs and a CUE file, I can create an exact duplicate of the original source (sans CD+ media and what have you).
#155 Posted 13 February 2012 - 05:00 PM
Martin, on 13 February 2012 - 04:34 PM, said:
Hehe I never said it didn't look better, though I think the sprites in the Game.com version look better personally. I just said that the RE2 Game.com port was more enjoyable to play, than the recent 90% proto dump of RE for the GBC. ^^ Granted it's still a proto, but it's 90% done, so it was close to being finished. The controls, movement, and some other things are much more clunky than the Game.com version. IIRC the version IGN got was done, but it looked just as clunky so I can see why Capcom gave it the thumbs down. V_V I was looking forward to that game when I was a kid.
This post has been edited by Jinroh: 13 February 2012 - 05:02 PM
#156 Posted 13 February 2012 - 06:09 PM
Martin, on 13 February 2012 - 04:34 PM, said:
There are very specific steps you have to follow with ExactAudioCopy in order to be able to claim that you can duplicate the original, such as detecting gaps, saving to a certain format of cue file (called "noncompliant" because it technically does not follow the standard but is required to save the gaps accurately), then ripping with highest security (the one with five rows of red boxes instead of three) in Test & Copy mode where it essentially rips it twice and compares checksums. After all that it encodes the waves to FLAC and checks for AccurateRip and CTDB and that sort of thing.
It's a lot of effort, and TOSEC does this for you by listing and categorizing the dumps in their databases, and making sure that the whole process is done by two separate people, discs, and drives.
This post has been edited by Hendricks266: 13 February 2012 - 06:10 PM
#157 Posted 16 February 2012 - 02:51 PM
This post has been edited by Rebecca: 16 February 2012 - 02:51 PM
#158 Posted 17 February 2012 - 05:24 AM
1. Duke Nukem 64
2. Duke Nukem: Total Meltdown
3. Duke Nukem 3D
And it was never spoken of again.
#159 Posted 17 February 2012 - 02:34 PM
#160 Posted 17 February 2012 - 03:39 PM
Martin, on 17 February 2012 - 05:24 AM, said:
1. Duke Nukem 3D (PC)
2. Duke Nukem 64
3. Duke Nukem: Total Meltdown
4. Duke Nukem 3D (Sega Saturn)
Fixed.

#161 Posted 17 February 2012 - 04:10 PM
ReaperMan, on 17 February 2012 - 03:39 PM, said:

Nope, broken. The title of the thread is "Duke 3D console ports". The PC original isn't a console port.
#162 Posted 17 February 2012 - 05:54 PM
Martin, on 17 February 2012 - 04:10 PM, said:
You said active users of this board. So that would be everyone in the forum would it not?
#163 Posted 20 February 2012 - 08:26 AM
Martin, on 17 February 2012 - 04:10 PM, said:
#164 Posted 20 February 2012 - 03:12 PM
Martin, on 17 February 2012 - 05:24 AM, said:
This post has been edited by ReaperMan: 20 February 2012 - 03:12 PM
#165 Posted 20 February 2012 - 09:44 PM
.. Which referred to the fact that we are deep enough into the thread, that the current results of the poll probably represent the views of the active users of Duke4. The poll (and the thread) are concerned only with the console versions. Thus, when you 'fixed' my post putting the PC original in there, you actually broke it.
#166 Posted 21 February 2012 - 12:39 AM
The Sega Saturn version is a new game with the features of Duke 3D and some dynamic effects, however it drastically cut resources from the original, thus it doesn't compare to the original.
The Total Meltdown completely sucks in terms of engine, since it is pratically the DOS version of Duke 3D emulated in a console. If we ignore that, the difference is the episode Plug and Pray, and since The Birth is missing in the PSX version, everything comes down to a Plug and Pray x The Birth question. And The Birth is probably the winner, since it has much more content than Plug and Pray.
The 64 version is the hardest to tell, the engine is brillant and it is not a question of different levels, but (mostly) of the same levels from a different perspective. Overall I would say 64 version is better, however it may not be a fair comparison, since 75% of the content is from the PC version, so it is like comparing the 4 episodes in Duke 3D Atomic with the 3 episodes in Duke 3D.
#167 Posted 21 February 2012 - 12:06 PM
#168 Posted 21 February 2012 - 01:04 PM
#170 Posted 07 May 2012 - 12:04 PM
#171 Posted 07 May 2012 - 02:21 PM
EGW, on 07 May 2012 - 12:04 PM, said:
...
Did you read the thread title? This is about the console PORTS.
#172 Posted 19 August 2012 - 11:49 AM
Bad memories...
I though there was no exit until I watched this
This post has been edited by bh1002: 19 August 2012 - 11:52 AM
#173 Posted 19 August 2012 - 11:53 AM
In the PC version there is an exit on the map, you can see that in mapster, but if i remember correctly, i couldn't find it with search, might be wrong.
This post has been edited by rasmus thorup: 19 August 2012 - 11:57 AM
#174 Posted 20 August 2012 - 05:52 PM
#175 Posted 21 August 2012 - 11:46 AM
#176 Posted 21 August 2012 - 11:59 AM

#177 Posted 21 August 2012 - 12:08 PM
TerminX, on 21 August 2012 - 11:59 AM, said:

....wat?
#180 Posted 22 August 2012 - 03:51 AM
Does anybody know if the Saturn version of Duke3D is compatible with the keyboard and mouse of the Saturn?
And if so, how does it play? Can you play at the same time with keyboard and mouse or is it one or the other?
if you also knew about the other FPS on the systems that'd be nice...