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Duke 3D console ports  "Best console version of the 90s?"

Poll: Duke 3D console ports (54 member(s) have cast votes)

Best console version of Duke Nukem 3D?

  1. Duke Nukem: Total Meltdown (PlayStation, September 30 1997) (12 votes [22.22%])

    Percentage of vote: 22.22%

  2. Duke Nukem 3D (Sega Saturn, October 31 1997) (8 votes [14.81%])

    Percentage of vote: 14.81%

  3. Duke Nukem 64 (Nintendo 64, November 16 1997) (34 votes [62.96%])

    Percentage of vote: 62.96%

Vote Guests cannot vote

User is offline   Jimmy 

  • Let's go Brandon!

#151

Fair enough. I'm probably looking at it from a different perspective as well, being a spriter.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#152

Looks better than the Genesis game.
-1

User is offline   Jinroh 

#153

 ReaperMan, on 10 February 2012 - 09:31 PM, said:

Do you have any more pictures of the Turok port for game.com? I'm slightly interested now.

Sadly no other info or screenshots have ever surfaced. I remember back in the day that same screenshot was used in quite a bit of gaming magazines and other publications. No other details besides basically, "Turok is in development" were ever announced. I was really looking forward to it back in the day too. So sad.

 thelegend4ever, on 11 February 2012 - 10:42 AM, said:

I can agree with that. For a Game.COM game, it looks as good as it can I guess, but still overall, besides the sprites, it just looks bleh. But maybe that's because I still have that bad taste of the Game.COM version of RE2 in my mouth.

Personally I don't have any problem with the Game.com port of RE2 it turned out a lot better than the recently dumped GBC version of Resident Evil 1. The GBC port was impressive as the preserved most cutscenes, but the overall execution was less stellar to play than the RE2 port of Leon's campaign for the Game.com in less time to develop as well for the .Com version to come out. Claire's campaign was also supposed to be released, but was cancelled as the console was not selling as well as they had hoped. Sad, it would have been rad to have them both. Sorry if I'm getting off topic. :D; Everyone's entitled to their opionins, I just like to think that the good Game.com games for what they are and the system they're running on are quite enjoyable. Considering most of the games on the system the bar isn't too high, but the ones that are actually decent to play are pretty good IMO. Like RE2, Duke3D, Frogger, Mortal Kombat Trilogy, Jurassic Park, and Batman. One thing that I loved about the Game.com as a kid was that the sprites were better animated and larger/more detailed than what you would have seen on the GBC at the time. ^^




This post has been edited by Jinroh: 12 February 2012 - 12:16 PM

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User is offline   Martin 

#154

That Game.com stuff is pretty cool. I'm gonna have to disagree and say GBC Resident Evil looks better than Game.com RE2. Sorry bro, I sense you have a lot of love for the Tiger handheld!

 Hendricks266, on 05 February 2012 - 05:24 PM, said:

Martin, your offer is appreciated, but it will not be necessary. Thanks!


Ah, I wasn't aware that someone (you) had already put up lossless rips of the Saturn music! I'm going to go out on a limb here and almost certainly sound stupid - what do you mean exactly when you said..

 Hendricks266, on 25 January 2012 - 05:01 PM, said:

I sourced the Saturn music from a verified perfect TOSEC rip of the game


and..

 Hendricks266, on 25 January 2012 - 09:21 PM, said:

TOSEC requires multiple dumps from different discs and drives to be deemed perfect "[!]", which is the case for the dump I have.


?

I've seen the "[!]" symbol you speak of in file names of ROMs that are 'verified'. Mind you, the ROMs with broken checksums always worked, too. Who are TOSEC? Why do they need multiple rips of the same disc? Why are your Saturn Duke musics rips better than mine if we both use FLAC? If I losslessly archive a song straight from the genuine original source, why are your uploads of TOSEC stuff better? Not that I mind or anything, I'm just curious! As far as I knew, if I rip an Audio CD to a bunch of FLACs and a CUE file, I can create an exact duplicate of the original source (sans CD+ media and what have you).
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User is offline   Jinroh 

#155

 Martin, on 13 February 2012 - 04:34 PM, said:

That Game.com stuff is pretty cool. I'm gonna have to disagree and say GBC Resident Evil looks better than Game.com RE2. Sorry bro, I sense you have a lot of love for the Tiger handheld!

Hehe I never said it didn't look better, though I think the sprites in the Game.com version look better personally. I just said that the RE2 Game.com port was more enjoyable to play, than the recent 90% proto dump of RE for the GBC. ^^ Granted it's still a proto, but it's 90% done, so it was close to being finished. The controls, movement, and some other things are much more clunky than the Game.com version. IIRC the version IGN got was done, but it looked just as clunky so I can see why Capcom gave it the thumbs down. V_V I was looking forward to that game when I was a kid.

This post has been edited by Jinroh: 13 February 2012 - 05:02 PM

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User is offline   Hendricks266 

  • Weaponized Autism

  #156

 Martin, on 13 February 2012 - 04:34 PM, said:

I've seen the "[!]" symbol you speak of in file names of ROMs that are 'verified'. Mind you, the ROMs with broken checksums always worked, too. Who are TOSEC? Why do they need multiple rips of the same disc? Why are your Saturn Duke musics rips better than mine if we both use FLAC? If I losslessly archive a song straight from the genuine original source, why are your uploads of TOSEC stuff better? Not that I mind or anything, I'm just curious! As far as I knew, if I rip an Audio CD to a bunch of FLACs and a CUE file, I can create an exact duplicate of the original source (sans CD+ media and what have you).

There are very specific steps you have to follow with ExactAudioCopy in order to be able to claim that you can duplicate the original, such as detecting gaps, saving to a certain format of cue file (called "noncompliant" because it technically does not follow the standard but is required to save the gaps accurately), then ripping with highest security (the one with five rows of red boxes instead of three) in Test & Copy mode where it essentially rips it twice and compares checksums. After all that it encodes the waves to FLAC and checks for AccurateRip and CTDB and that sort of thing.

It's a lot of effort, and TOSEC does this for you by listing and categorizing the dumps in their databases, and making sure that the whole process is done by two separate people, discs, and drives.

This post has been edited by Hendricks266: 13 February 2012 - 06:10 PM

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User is offline   Rebecca 

#157

n64 gets my vote , had so much fun playing 4 player split screen with my old duker friends back in the day , and i also find the exclusive weapons and changes are quite interesting and cool. the PLASMA gun and the updated RPG made LA rumble battles a war zone on duke match for me and my friends

This post has been edited by Rebecca: 16 February 2012 - 02:51 PM

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User is offline   Martin 

#158

Well, as we are now balls-deep into the thread I think we can safely say that the current results of this poll reflect the views of the active users of this board.

1. Duke Nukem 64

2. Duke Nukem: Total Meltdown

3. Duke Nukem 3D

And it was never spoken of again.
0

User is offline   Rebecca 

#159

i was more shocked that the mega drive actually had a port for this game, and that game.com thing did too . both look completely awful in all fairness, from what i've watched on youtube. the game.com does have impressive sprites for the creatures for such a limited piece of hardware, but that doesn't change the fact the game looks unplayable , if not just pure un-enjoyable i hadn't known about those ports until i saw this thread yesterday ,
0

User is offline   ReaperMan 

#160

 Martin, on 17 February 2012 - 05:24 AM, said:

Well, as we are now balls-deep into the thread I think we can safely say that the current results of this poll reflect the views of the active users of this board.

1. Duke Nukem 3D (PC)

2. Duke Nukem 64

3. Duke Nukem: Total Meltdown

4. Duke Nukem 3D (Sega Saturn)


Fixed. :lol:
0

User is offline   Martin 

#161

 ReaperMan, on 17 February 2012 - 03:39 PM, said:

Fixed. :lol:


Nope, broken. The title of the thread is "Duke 3D console ports". The PC original isn't a console port.
0

User is offline   ReaperMan 

#162

 Martin, on 17 February 2012 - 04:10 PM, said:

Nope, broken. The title of the thread is "Duke 3D console ports". The PC original isn't a console port.

You said active users of this board. So that would be everyone in the forum would it not?
0

User is offline   Martin 

#163

 Martin, on 17 February 2012 - 04:10 PM, said:

The title of the thread is "Duke 3D console ports". The PC original isn't a console port.

0

User is offline   ReaperMan 

#164

 Martin, on 17 February 2012 - 05:24 AM, said:

Well, as we are now balls-deep into the thread I think we can safely say that the current results of this poll reflect the views of the active users of this board.


This post has been edited by ReaperMan: 20 February 2012 - 03:12 PM

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User is offline   Martin 

#165

Hmm. Maybe it's me that's crossing wires, but I think it's you. I said..

Spoiler


.. Which referred to the fact that we are deep enough into the thread, that the current results of the poll probably represent the views of the active users of Duke4. The poll (and the thread) are concerned only with the console versions. Thus, when you 'fixed' my post putting the PC original in there, you actually broke it.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#166

It's quite hard to compare with the PC version.

The Sega Saturn version is a new game with the features of Duke 3D and some dynamic effects, however it drastically cut resources from the original, thus it doesn't compare to the original.

The Total Meltdown completely sucks in terms of engine, since it is pratically the DOS version of Duke 3D emulated in a console. If we ignore that, the difference is the episode Plug and Pray, and since The Birth is missing in the PSX version, everything comes down to a Plug and Pray x The Birth question. And The Birth is probably the winner, since it has much more content than Plug and Pray.

The 64 version is the hardest to tell, the engine is brillant and it is not a question of different levels, but (mostly) of the same levels from a different perspective. Overall I would say 64 version is better, however it may not be a fair comparison, since 75% of the content is from the PC version, so it is like comparing the 4 episodes in Duke 3D Atomic with the 3 episodes in Duke 3D.
0

User is offline   Martin 

#167

They emulated DOS on the PSone? As in, actual emulation? Pretty impressive! I always thought the game was ported to PSone, and just looks identical to the PC version because they didn't have to build anything new. You know, just convert the three main chapters, do your best to make sure they run as well as possible, then create their own fourth episode.
0

User is offline   nukemania 

#168

It is not DOS emulation, but still uses the Build engine for the game. Many aspects of the game, from a technical standpoint, differ from the DOS original. However, for the most part, Total Meltdown is the most accurate port of Duke Nukem 3D (which doesn't imply quality).
1

#169

Fuck you all, the Sega Genesis version was the best.
1

User is offline   EGW 

#170

I think the original PC version wit AWE32 audio is the best one of em all. some of the console ports have stiff movement. dont like it
-1

User is offline   nukemania 

#171

 EGW, on 07 May 2012 - 12:04 PM, said:

I think the original PC version wit AWE32 audio is the best one of em all. some of the console ports have stiff movement. dont like it


...

Did you read the thread title? This is about the console PORTS.
0

User is offline   bh1002 

#172

For all who played Plug and Pray. Did anyone else ever get lost in the secret level based on the multiplayer map on PC, Faces of Death?

Bad memories...


I though there was no exit until I watched this

This post has been edited by bh1002: 19 August 2012 - 11:52 AM

0

#173

I can't watch it? Oh got it working, pure ignorance from me lol.
In the PC version there is an exit on the map, you can see that in mapster, but if i remember correctly, i couldn't find it with search, might be wrong.

This post has been edited by rasmus thorup: 19 August 2012 - 11:57 AM

0

User is offline   Hendricks266 

  • Weaponized Autism

  #174

The PC version has an "exit"... it is a nukebutton way out in null space.
1

User is offline   Jimmy 

  • Let's go Brandon!

#175

Actually, it's not even way out if I remember right. It just doesn't appear due to a glitch in it's placement.
0

User is offline   TerminX 

  • el fundador

  #176

This poll should be edited to include EDuke32 on the Wii, as it's clearly the best console port ever. ;)
1

#177

 TerminX, on 21 August 2012 - 11:59 AM, said:

This poll should be edited to include EDuke32 on the Wii, as it's clearly the best console port ever. ;)


....wat?
0

User is offline   TerminX 

  • el fundador

  #178

What do you mean "wat?" EDuke32 runs on Wii and it's awesome. ;)
2

#179

I had no clue!
0

User is offline   MetHy 

#180

I can't find the info anywhere :

Does anybody know if the Saturn version of Duke3D is compatible with the keyboard and mouse of the Saturn?

And if so, how does it play? Can you play at the same time with keyboard and mouse or is it one or the other?

if you also knew about the other FPS on the systems that'd be nice...
0

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