![:D](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
PLAYTIME:
First of all, I really took my time with the game. Didn't rush through, started on "Piece of Cake", tried to get as many achievements/EGO as possible etc. According to Steam, that sums up to 15 hours. Deducting ingame breaks, passages where I died often and when I just looked for more things to get achievements, I guess we can say it was about 12-13 hours. People who did it in half the time most likely haven't seen everything. I think all in all, playtime duration was decent, even if I had expected a little more.
TECHNOLOGICAL STUFF (GRAPHICS/SOUND):
I knew the visuals wouldn't be the greatest, and actually I didn't care about that so much. OK, it has to be admitted the quality of the visuals is mixed, with some textures being highres, many others pretty blurry. There weren't many different NPC models, you could see clones of them quite often. Also, the DOF effect was a pain. On the other hand, the game had some really nice and/or impressive areas, e.g. the strip club, the underwater level or the dam destruction sequence. Guess it is fair to say the visuals do their job, and personally I can say while it could have been much better, I also know it could have been much worse if they had not switched from the Quake 2 engine to Unreal.
![:D](https://forums.duke4.net/public/style_emoticons/default/cool.gif)
![B)](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
Regarding sound, I thought the game didn't have 5.1 surround in the beginning. Really had to turn up my speaker volume and increase ingame volume as well to get the sound I needed. It somewhat got better later. Anyway, the Duke sayings were what really mattered to me, and they didn't disappoint. Still the same attitude, and excellently performed again by Jon St. John. ^^
EQUIPMENT:
The weapons are nice in general, even though I found myself using some more than others (Shotgun, Ripper, RPG), others less (Railgun, Shrinker, Freezer, Devastator --> not so often to be found, anyway) and some hardly at all (Trooper rifles, pistols). Trip bombs and pipe bombs only got rarely used by me, have to try them more often in the next playthrough. At least the important weapons look good, while the alien weapons are somewhat standard and IMHO not so needed. A great idea was to indicate thrown pipebombs, especially from enemies. In dark areas, it is hard to see them, and this helpful indicator surely saved my butt a few times by telling me it was indicated to run away.
Speaking of extras: The DukeVision was cool, especially since it is unlimited in usage (unlike in Duke3D where it ran out), the HoloDuke is a classic and fun to use, even though I just used it 2x in the whole game (could have done it more often, and will do next time), the Steroids are far more useful than before, while the Beer makes you stronger (but at the cost of blurred vision). These bonuses make sense and become more important on higher difficulty levels, they are certainly not pointless.
PLOT/ATMOSPHERE:
It was clear it was basically about Duke vs. aliens, so it's a miracle they bothered wrapping a story about this at all. After all, it serves its purpose, even though it is not really stuff for Hollywood.
![B)](https://forums.duke4.net/public/style_emoticons/default/cool.gif)
The level design is cool, completely ignoring the linearity and anything people complain about. There are lots of different places to see and many opportunities to interact with the environment. Speaking of which, I enjoyed finding the stuff with which you could boost your EGO. It was also a nice idea of the designers to actually give you the opportunity to get the EGO you had eventually missed earlier on once more in a later level. Good thinking! I also found the achievements motivating and contributing to the overall gameplay experience. Some things I probably would not have done without them.
Atmosphere is great, shifting between some dark, almost Doom 3-like areas (The Hive even reminded me a little of HL2: Ep.2 when you gotta go into the Ant Lion lair), bright and colorful ones (e.g. the Lady Killer sequence) and pure fun sequences (the Titty City passage and the Duke Burger shrinkage fun being the most memorable ones). When the game goes underwater, it feels underwater, when you are sitting in a truck, it feels like a truck. There is so much you can do, and it is always fun to do it. The turret gun fights are a bit overused maybe, but they are in there to bring some variation into the otherwise straight-forward shooter movement. I found the idea to take a break from the action about mid-game with the strip club absolutely ingenious, giving you the opportunity to boost EGO, check out more babes and have a look into Duke's somewhat simple mind. To sum it up, I liked the way the game is presented to you.
LIMITATIONS/PROBLEMS:
Many people say they are bothered by the two-weapon system and want to carry all weapons. Well, problem is the game wasn't designed that way. If you are able to carry everything, you can for example have the Shrinker ready at any time to fight off Assault Commanders easily. But if you have to conserve ammo or have to look for the Shrinker first to have it ready when you need it, that is much more rewarding. I didn't mind this limitation, and it is not like you are not given enough ammo. There is lots of it actually. The other thing, the lack of a proper saving system, also didn't bother me. Checkpoints are fairly set, you are usually not thrown back much after having died. There were only few passages where I died frequently at first, e.g. in Underground Pt.2 with all the little Octabrains coming at you in the underwater turbine. Took me quite some time to find out how to beat that, but once you realize how it's done, it's easy. Finding cover to recover health is sometimes difficult, especially in the heat of battle, but often it doesn't take you more than a few tries to figure it out.
VERDICT:
Personally, I cannot say I have been disappointed by the game. It delivered, even though in a different way than I expected. It has a slower pace than its predecessor, it is more straight-forward and less strategic (considering the lack of keycards for example). But as I wrote above, this is not Duke Nukem 3D any more. It is a new title, and it is supposed to do things differently - otherwise we wouldn't need it! And we do. Ignore the technical aspects and just enjoy this. I don't want to give a rating for this since that is ridiculous IMHO. Like all of you, I have been waiting for this for a very long time, and I was basically glad I got to play it after all! I love it, and you should do the same. Additionally, there is apparently coming up more Duke our way, so we can hope for more to enjoy.
![:dukecry:](https://forums.duke4.net/public/style_emoticons/default/ohmy.gif)