Story
The evil aliens decided after 15 years to take revenge against Duke,so they invade Earth and their first target is Duke his own self. At the same time they want to steal Earth's women to use them as breeding machines to give birth to new alien beings.
It's the classic story where an evil person from another race other than the Hero and the Princess,kidnaps the Princess (two princesses in DNF which are twins) and Super Mario.... Eh I mean Link... Ehhhh I mean Duke Nukem has to fight the evil Cycloid Emperor and save the day!
The game's story doesn't satisfy.
The story could have been less forced and the developers could take the 'arcade' way and add the statistics screen after the completion of each level,but instead they went for a 'serious' presentation of it.
The game's story is presented in very a lacking and bad way for those who would like to take it seriously,but it's too much of it and too forced for those that would like to ignore it.
The story is too stretched and there are many holes and unexplained things happening that you will find yourself wonder why you are going where you are going and you are doing what you are doing instead of going directly to the alien's base and devastating it.
It feels like after they had an amount of various levels that didn't stick together,they just had quick unoriginal thoughts of explaining what,how and why,that reminds of Hollywood movies.
Story is bad and cliched and it would be better if there wasn't any at all,instead of presenting it to us they way they did.
Graphics and Sound
It's obvious that the graphics aren't modern at all,but they could be far better since we know that this build of the game started being developed in 2007,and many games from that year had much better graphics.
Playing the game I realized that not all textures have the same amount of detail and clarity.
There are textures that are good for a 2007 game,textures that looks like they could have been on a wii or ps2 game,and textures that their pixels are so obvious and big like they came out from a ps1 game.
Model geometry is also bad. Models have lots of hard edges on surfaces supposed to be smooth or curvy,and the truck of the 18 wheeler is an ideal example as it's so edgy it seems exactly like a DN3D model.
There is an effect named "Duke Vision" which is a kind of night vision,but it's going to be hazardous with your health. The way the colors change,the lines moving downward on the screen,and the amount of BRIGHT LIGHT that your screen emits when you turn that thing on will cause you headaches. As you will regularly switch between Duke Vision and simple vision,the amount of light that gets in to your eyes might cause you blurry vision and a feel of nausea.
Physics range from bad to non existent.
You will find break-able boxes one on top of another.If you break the box beneath,the box over it will not fall down,but will stay in its mid-air place flying,like there is no gravity.
Lip Sync is bad,and reminds me of dubbed japanese cartoons.
There are some nice music themes in this game,but the game repeats them over and over at many levels they get quickly boring.The same can be said for the sound effects.The sound effects sound great,but they are few in number and they repeat again and again,thus they might get annoying after a while.
Gameplay
Gameplay is far away from 'classic' as we know it from Duke Nukem 3d,but it isn't like a modern game's either.
Duke's health (ego) auto regenerates,but that doesn't make the game easier at all.
The game uses a "trial and error" unforgiving system,and you are going to loose lots of lives because you didn't guessed correctly what will happen next.
The game demands from you to do what you must do very accurately,and what exactly you have to do is something you will discover yourself after dying numerous times and trying anything your mind can imagine.
Some aliens can kill you with a single hit,or two in most cases,and when the game throws 4 to 5 of them on you suddenly and they come from places you've already been before and you didn't so anybody,or it might just
spawn them right next to you,having you flanked and surrounded,and then dying.
The game will be throwing hordes of monsters again and again,and there will be times the next wave of aliens will come before your ego replenishes from the last fight.
There will be times you will die by a single hit,from an enemy not even visible on the screen.
There is a 1 weapon limit,and it's bad not only because it doesn't fit Duke's character,but also because it doesn't fit the rest of the gameplay.
There will be times like this:
* You have two weapons with ya,the ones ideal for the situation on the level you are in to.
*Suddenly and unexpectedly your screen goes black and you go to next level.
*You find a room full of enemies that you weren't prepared to fight,because you doesn't have the ideal weapons for them.
*You search around to find an ideal weapon,and there are no weapons at all before that room.
*You exit the game,and re-load the level you completed some moments ago so you will exit it with the right guns this time.
Playing DNF's campaign is going to get you frustrated and furious,and if you ever broke gamepads or keyboards while playing a game,I assure you that DNF isn't for you.
The game's interactivity doesn't excite.
There is less interactivity in DNF than in DN3D that came 14 years ago,and somebody would expect that a game 14 years later would have at least the same amount of interactivity if not more.
But it's not like that.
In DN3D you would shoot the toilets,and water would come out from the pipes,but not on DNF.
In DN3D you would shoot the pipes and natural gas would come out,but not on DNF.
In DN3D you would shoot a cash machine and money would pop out,but not in DNF.
The list could go on,but I guess you got my point.
Level design is linear on all levels,and there is only one route to go.
You won't get lost as you did on DN3D's complex levels.
In DNF there aren't secret rooms or entire secret levels either,and that limits replay value and vanishes the exploration feeling and factor that was dominant on DN3D.
If you try to explore around,the game will punish you with invisible walls.
There are many invisible walls and the developers could just remove them and let us go on some places,or
place physical hurdles,to make it at least reasonable.
There are too many QTE's and you will have to mash the buttons on your keyboard or controller as fast as you can,but they appear with such a frequency they get annoying IMHO.
There isn't variety on the game's puzzles.
You will have to redo the same the same type of puzzles again and again at different levels,and the most common is the
barrel type.This puzzle requires you to look around to find all the barrels and then place them to the right spot.
That's it. Repeat on next level.And on the one after.And again later.
Duke Nukem Forever is a game that won't keep you interested enough to finish it because of its story or its gameplay,but because of stubborness.
You have to be very patient and stubborn to keep playing it to the finish and tolerate its bad story,bad graphics,and its punitive gameplay.
Most likely it's a game won't play again after you finish it once,if you ever finish it.
But I have to admit that its multiplayer isn't that bad. Multiplayer can be fun to play,and I really enjoyed Capture the Babe mode because it requires team play.
It's hard to find somebody else to play online,but if you manage to do so,you will have fun time!
Last Words
Duke Nukem Forever was one of my most anticipated games for years.
There have been many promises,even more speculation and even more wait,that lead to very high expectations and too much hype.
When the game finally released,it wasn't "The best game of all time" as lead designer George Brussard once promised,but instead it didn't even catch up with its predecessor,and DNF fell much lower.
Lots of wrong design decisions,abstract and uncompleted ideas,and bad execution make this game not good enough to stand along the rest of the series. It made me believe that it would be better if it would never come out,so we could all stay with memories of a game that would be the best game of all time,even if we could never play it.I don't know if a future game on the series will make up for it,and I don't know Gearbox's plans for Duke's future,but I don't care.I have Duke Nukem 3D and they can't take it from me.I could keep writing about this game,but I have to finish a level on e-map32 for Duke Nukem 3d that I still play after 14 years.
Bye..
Yep,this pixelated texture is not from DN3D,but from DNF at PC and ULTRA texture setting.
The flying boxes I was telling you.. No gravity for them.