What will be Triptych's future?
#1 Posted 15 June 2011 - 10:05 PM
This post has been edited by randir14: 15 June 2011 - 10:08 PM
#3 Posted 15 June 2011 - 10:39 PM
#4 Posted 15 June 2011 - 10:52 PM
If Gearbox is going to make a new Duke Nukem game in the future, I think they will be using the Borderlands or the Brother In arms or the Aliens Colonial Marines team so they can make sure that a future Duke Nukem game won't be similar to DNF at all.
I imagine that triptych is going to stay hired there until their job of patching DNF is up.
I might be wrong though but this is what I would do if I was Randy.
This post has been edited by Mr.Deviance: 15 June 2011 - 10:53 PM
#5 Posted 15 June 2011 - 11:17 PM
OR, move over to work on Duke Begins. If it even exists anymore.
#6 Posted 16 June 2011 - 12:58 AM
I agree though with Mr. Deviance that todays standards are pretentious... especially if all people care about is if a game plays like the most popular flavor of the moment (like CoD) and has the best graphics.
This post has been edited by Tetsuo: 16 June 2011 - 12:59 AM
#7 Posted 16 June 2011 - 01:13 AM
Tetsuo, on 16 June 2011 - 12:58 AM, said:
Well in the audio from the Gearbox community day you can hear Randy say that Allen Blum wants to bring back Dr. Proton, and that "it feels like it's going to happen". So I guess there's a chance.
This post has been edited by randir14: 16 June 2011 - 01:15 AM
#8 Posted 16 June 2011 - 03:18 AM
#10 Posted 16 June 2011 - 11:05 AM
Sinisterambo, on 16 June 2011 - 03:18 AM, said:
Check the Duke4 front page
This post has been edited by randir14: 16 June 2011 - 11:05 AM
#11 Posted 16 June 2011 - 11:13 AM
I mean can we blame triptych for the design choices in the game?
Its obvious they were implemented before they were even formed and when 3DR collapsed they just kept on finishing the game
They were working from a goddamn kitchen ffs and STILL managed to complete the game
so yeah i do hope GBX will integrate them
#12 Posted 16 June 2011 - 11:28 AM
randir14, on 16 June 2011 - 11:05 AM, said:
Thanks listening now. The triptych part is surreal for me to listen to since I more or less came up with the idea of working on it as a small team of die hards to finish it and the amount of time it would take 2 days after the news of ceasing development at 3DR. I want a cookie!!
#13 Posted 25 July 2014 - 04:07 PM
Quote
Thanks for shipping DNF, The Doctor Who Cloned Me, and the Borderlands dlc's, dudes! Shame that Fuzzy Slaughter was put on indefinite hold. It looked pretty neat.
This post has been edited by Mr. Tibbs: 25 July 2014 - 04:11 PM
#14 Posted 25 July 2014 - 06:22 PM
#15 Posted 10 August 2014 - 04:13 PM
NUKEMDAVE, on 25 July 2014 - 06:22 PM, said:
Considering how the condition of DNF was entirely George's fault, that'd be a good thing. This is what we have to blame George for:
- when he saw a Duke3D map where Duke visited the Hoover Dam, he got the idea to make a game where Duke visits the Hoover Dam
- he forced the development team to switch from Quake2 to Unreal because the Quake2 engine could not handle the open areas of the Hoover Dam
- he forced the development team to restart the development 2 more times
- in 2003, he insisted to shoehorn a SNOW LEVEL into DNF because he had played The Thing and he liked the snow effects (I bet a snow level did not appear in DNF only because "cutting is shipping", and absolutely NOT because someone convinced him that it would be dumb)
- he insisted to set half of the main campaign inside the Hoover Dam, because even after all those years, he was still obsessed with it
- he insisted to to make absolutely linear levels because "cutting is shipping"
- he scrapped health packs in favor of regenerating health
- he introduced the 2-weapon limit
- he scrapped ammo lying around the level in favor of infinite ammo caches
- he decided not to include the level editor, after reassuring us for years that it would be included
And yet, in the audio interview, former 3DRealms employees sounded so brainwashed that they still described him as an AMAZING "shit filter" who always knows what works and what doesn't work in a game, and he's so good at it, and nobody knows how he does it!
#16 Posted 10 August 2014 - 07:48 PM
Altered Reality, on 10 August 2014 - 04:13 PM, said:
- when he saw a Duke3D map where Duke visited the Hoover Dam, he got the idea to make a game where Duke visits the Hoover Dam
Sounds to me like we have to blame whoever the guy was that made the Hoover Dam map.
#17 Posted 11 August 2014 - 01:16 AM
http://dukerepositor...maps/Damned_Dam
I am pretty sure that is dam map with earliest time stamp (13th January 1998) I have ever seen. It is not bad map at all, very memorable for me as it was the very first dam I had chance to visit in pc game.
This post has been edited by t800: 11 August 2014 - 08:18 AM
#18 Posted 11 August 2014 - 05:37 AM
#19 Posted 11 August 2014 - 05:48 AM
t800, on 11 August 2014 - 01:16 AM, said:
dukerepository.com/maps/Damned_Dam
I am pretty sure that is dam map with earliest time stamp (13th January 1998) I have ever seen. It is not bad map at all, very memorable for me as it was the very first dam I had chance to visit in pc game.
Blood has a dam map. I could be wrong, but I think Blood did dam, boat and train levels before anyone else in the Build engine. I wonder what's the first plane level. Maybe Wieder's map for Wanton Destruction?
This post has been edited by MetHy: 11 August 2014 - 05:49 AM
#20 Posted 11 August 2014 - 08:30 AM
MetHy, on 11 August 2014 - 05:48 AM, said:
Well, if you want to get really nitpicky, then in terms of having boat map, Atomic Edition beats Blood by 9 months.
#22 Posted 11 August 2014 - 09:35 AM
gemeaux333, on 11 August 2014 - 05:37 AM, said:
You are forgetting the other part of the proverb: "PERSEVERARE AUTEM DIABOLICUM". To persevere (in one's mistakes) instead is diabolical. And George persevered A LOT in his mistakes. When he decided to stop and have Gearbox finish the game, it was already 7 years too late.
t800, on 11 August 2014 - 01:16 AM, said:
http://dukerepositor...maps/Damned_Dam
I am pretty sure that is dam map with earliest time stamp (13th January 1998) I have ever seen. It is not bad map at all, very memorable for me as it was the very first dam I had chance to visit in pc game.
According to Randy (BOS Limited Edition Guide, page 379) it was from when the Atomic Edition of Duke3D was still being worked on.
Randy Pitchford said:
This post has been edited by Altered Reality: 11 August 2014 - 09:43 AM
#23 Posted 11 August 2014 - 03:57 PM
#24 Posted 11 August 2014 - 05:36 PM
Jimmy, on 11 August 2014 - 03:57 PM, said:
A two-year-old is not legally responsible for his actions. George is an adult and he is not legally insane, so yeah, blame George.
This post has been edited by Altered Reality: 11 August 2014 - 05:43 PM
#25 Posted 11 August 2014 - 10:20 PM
It's when the technology race began to spike after 1996 that things were just going to go wrong no matter what. First 3DR lost a couple of key creative people, which hurt the company, then it stretched itself way too thin on three different projects. If it were me I would have put everyone on DNF first, because that's the game that's going to win the bread, had Max Payne put out by Remedy as it was, and then worked on Prey after DNF, before doing a sequel to DNF if one was felt viable. Maybe keeping a tertiary team in place to develop add ons/DLC for DNF. Had I been Scott Miller at the time, that's what I would have told George when his new ideas would crop up. We'll stay on point. DNF is about this, this, and this. All these other ideas can be folded into add ons, mission packs, and freebie downloads for the community. There's no reason, for example, that George's "snow map" stuff couldn't have been put into an add-on pack, like the DNF equivalent of "Nuclear Winter."
Although the engine changes were all risky, I think they were smart, until you hit the post 2001 stuff. DNF 01 should have pushed after that trailer blew everyone away and been on store shelves before E3 2002. Why? Because it would have found it's audience and been just like Duke3D, technically in the shadow of the Doom 3 visual revolution(Like Duke3D was to Quake in some eyes), but stood on it's own as an insanely well designed game. (Again going by all the information we have on that build from people like wieder, the interviews, trailers, and screenshots, etc...)
It's all academic at this point.
As far as Gearbox doing anything with Duke. I find the idea highly unlikely. If they ever bring Duke back, it's going to be in a very different form than what we knew. It's obvious to me that Randy and some of the people at Gearbox just did not understand the character.
#26 Posted 12 August 2014 - 04:47 AM
Altered Reality, on 11 August 2014 - 09:35 AM, said:
I can't think of any other dam level before that one though...
Oh and BTW - Suckin' Grits on Route 66 too has a pretty cool dam level (one of the best levels of the add-on). Though that was released after that 'Damned Dam' usermap, I wonder if it was made before... maybe Wieder remembers?
This post has been edited by MetHy: 12 August 2014 - 04:48 AM
#27 Posted 12 August 2014 - 04:58 PM
Altered Reality, on 11 August 2014 - 05:36 PM, said:
Scott Miller was responsible for George's actions. He was complicit in the failure of his company to deliver. George was a problem. If it had been my company, George would have been removed from his position and kept as nothing more than a consultant. Every failure 3D Realms has endured since 1996 has been because they have refused to evolve. Tramell Ray Isaac made this exceedingly clear when 3DR folded and the fate of DNF was up in the air. (I wish his old blogposts were available somewhere.) 3D Realms could not escape 1995.
This post has been edited by Jimmy: 12 August 2014 - 05:01 PM
#28 Posted 12 August 2014 - 08:23 PM
#29 Posted 13 August 2014 - 03:31 AM
Jimmy, on 12 August 2014 - 04:58 PM, said:
I wonder if he could legally remove George, though. When Scott founded Radar Group in 2008, to me it was almost as if he wanted to remove himself from 3DRealms (as I wrote in another post, "abandon the ship before it sinks"), leaving George on his own.
#30 Posted 13 August 2014 - 09:02 AM
MetHy, on 12 August 2014 - 04:47 AM, said:
Oh and BTW - Suckin' Grits on Route 66 too has a pretty cool dam level (one of the best levels of the add-on). Though that was released after that 'Damned Dam' usermap, I wonder if it was made before... maybe Wieder remembers?
Oh and that level is called Hoover Dam.