High Treason, on 18 January 2012 - 08:54 AM, said:
Yes it is. Not sure how you did it without TROR unless it's one of those weird sector inversion polymer tricks.
High Treason, on 18 January 2012 - 08:54 AM, said:
High Treason, on 19 January 2012 - 03:58 AM, said:
This post has been edited by Fox: 19 January 2012 - 05:53 AM
Zaxtor, on 20 January 2012 - 09:23 AM, said:
Mia Max, on 25 January 2012 - 03:58 AM, said:
DeeperThought, on 25 January 2012 - 08:17 AM, said:
Fox, on 19 January 2012 - 05:53 AM, said:
Mia Max, on 25 January 2012 - 03:58 AM, said:
for i allsectors, ifand sector[i].ceilingstat 1, sethighlightsector i 1
for i selsectors, ifand sector[i].ceilingstat 1 nullop, else sethighlightsector i 0
do gamevar i 0 0 do for i selsectors, ifand sector[i].ceilingstat 1 nullop, else sethighlightsector i 0
This post has been edited by sedition: 03 February 2012 - 04:38 PM
Micky C, on 03 February 2012 - 06:03 PM, said:
This post has been edited by sedition: 04 February 2012 - 03:02 AM
This post has been edited by Micky C: 04 February 2012 - 03:57 AM
Micky C, on 04 February 2012 - 03:56 AM, said:
sedition, on 04 February 2012 - 12:30 PM, said:
This post has been edited by Mia Max: 04 February 2012 - 03:14 PM
Micky C, on 04 February 2012 - 03:20 PM, said:
This post has been edited by MusicallyInspired: 19 March 2012 - 12:43 PM
Trooper Dan, on 26 January 2012 - 10:24 AM, said:
do gamevar i 0 0 do for i selsectors, ifand sector[i].ceilingstat 1 nullop, else sethighlightsector i 0
Helixhorned, on 24 March 2012 - 05:22 AM, said:
Mia Max, on 24 March 2012 - 01:46 PM, said: