- No more vanishing TROR stacks if you move/look at it the wrong way
- Polymer lights now propagate correctly across TROR boundaries
- Masked floor/ceiling will now be drawn.
Of course there are probably more bugs, so please report anything that I might have missed; if your problem has to do with translucent mask blending problems, make sure you read the changelog for r1980 to make sure it's not a known problem first:
http://dukeworld.duk...2/ChangeLog.txt
Now since the system was originally designed with Polymer in mind, that means that all cases that didn't work right with Classic/Polymost should now work OK, such as mirrors or TROR links with holes in them: