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Duke Nukem 3D Dosbox Launcher - Frontend

User is offline   Skulldog 

#151

View PostDustFalcon85, on 25 November 2014 - 07:41 AM, said:

It appears that NAM is now on Steam: http://store.steampo...com/app/329650/

I'll keep an eye out on WWII GI coming to Steam. Also WWII GI and NAM coming to GOG.com

That'll add to the to-do list besides compatibility w/ the 3D Realms Anthology and the solo games from 3D Realms website.



Yes, I was holding out for WWII GI.
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#152

Skulldog. The GOG.com version of Duke Nukem 1 & 2 is now divided into two separate games. Info here: http://www.gog.com/f...ing_games/post1

The Duke Launcher is gonna need an update soon.

This post has been edited by DustFalcon85: 17 March 2015 - 10:19 AM

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User is offline   Skulldog 

#153

Yea, I saw that. Also got to add the GOG Galaxy client install paths.
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User is offline   Jack 

#154

Don't suppose you can add Lame Duke and Duke 3D beta to the launcher as well? You managed to do that for Blood.
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User is offline   Skulldog 

#155

View PostJack, on 16 May 2015 - 10:31 PM, said:

Don't suppose you can add Lame Duke and Duke 3D beta to the launcher as well? You managed to do that for Blood.


Yes, I can do that?
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User is offline   Jack 

#156

View PostSkulldog, on 17 May 2015 - 07:24 AM, said:

Yes, I can do that?


Sorry if I came off as stupid or something.
I can't get enough Duke 3D right now. It's also interesting to see how these games evolved over time.
Lame Duke was a completely different game in many ways and Duke 3D Beta 0.99 had subtle but changes but some features that didn't make it into the final cut.
Would be awesome if you can pair those into the main launch window for your launcher kinda like the way you had the Blood betas on the next update. If not, it's cool...
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User is offline   Skulldog 

#157

New V2.9 Download.

http://buildgamedosb...x-launcher.html



V2.9 5-24-2015

Added NAM Steam install.
Added 3D Realms Anthology Duke Nukem 1, Duke Nukem 2, and Duke Nukem 3D.
Added Steam 3D Realms Anthology Duke Nukem 1, Duke Nukem 2, and Duke Nukem 3D. As well as Steam Duke Nukem Kill-A-Ton 2015 Collection.
Added Duke!Zone 2, Duke Nuclear Winter, Duke it out in D.C., Duke Caribbean: Life's a Beach and made to install from Steam
first. Then, if Steam version not available it will ask for CD-ROM version.
Added GOG Galaxy Duke Nukem 1, Duke Nukem 2, and Duke Nukem 3D install locations.
Added LAMEDUKE, and Duke Nukem Beta 0.99.
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User is offline   Jack 

#158

Sweet, My Duke 3D collection feels very complete now. Thanks Skulldog!
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User is offline   Skulldog 

#159

View PostJack, on 31 May 2015 - 12:44 PM, said:

Sweet, My Duke 3D collection feels very complete now. Thanks Skulldog!


Your Welcome!
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#160

Question Skulldog: Will there be Mac & Linux version of your Build DOSBox Launchers? Although I don't own any machines w/ those OSes.
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User is offline   Skulldog 

#161

View PostDustFalcon85, on 04 June 2015 - 06:26 AM, said:

Question Skulldog: Will there be Mac & Linux version of your Build DOSBox Launchers? Although I don't own any machines w/ those OSes.


Don't even know how to make a Mac & Linux version.
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#162

Now that Windows 10 is out. Will all launchers work on it?
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User is offline   supergoofy 

#163

they should work ok

why don't you test them ?
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#164

View PostSkulldog, on 25 November 2014 - 02:04 PM, said:

Yes, I was holding out for WWII GI.


WWII GI is out now on Steam: http://store.steampo...com/app/376750/

Time for a Duke Launcher update w/ the SVM Daum DOSBox upgrade.

This post has been edited by DustFalcon85: 20 November 2015 - 08:31 PM

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User is online   Lunick 

#165

View PostDustFalcon85, on 20 November 2015 - 08:29 PM, said:

WWII GI is out now on Steam: http://store.steampo...com/app/376750/


Night Dive never not surprises me.
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User is offline   Skulldog 

#166

View PostDustFalcon85, on 20 November 2015 - 08:29 PM, said:

WWII GI is out now on Steam: http://store.steampo...com/app/376750/

Time for a Duke Launcher update w/ the SVM Daum DOSBox upgrade.


Yes it is. Wonder if NAM and, WWII GiI will get added to GOG.
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User is online   Hendricks266 

  • Weaponized Autism

  #167

View PostDustFalcon85, on 20 November 2015 - 08:29 PM, said:

WWII GI is out now on Steam: http://store.steampo...com/app/376750/

Autodetection support added to EDuke32, and I also combed through the EDuke 2.0 source code (which includes NAM and WWII GI) to set up any missing functionality. (Several weapons have different HUD display code that TX removed when he initially merged JFDuke3D and EDuke in 2004.)
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User is offline   Skulldog 

#168

View PostHendricks266, on 25 November 2015 - 04:21 AM, said:

Autodetection support added to EDuke32, and I also combed through the EDuke 2.0 source code (which includes NAM and WWII GI) to set up any missing functionality. (Several weapons have different HUD display code that TX removed when he initially merged JFDuke3D and EDuke in 2004.)


Good! I need to try the latest build out. It has been awhile.
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User is offline   Skulldog 

#169

Duke Nukem 3D DosBox Launcher v3.0 Ready for download.
http://buildgamedosb...x-launcher.html

Changelog for Duke Nukem 3D Dosbox Launcher.

V3.0 2-13-2016
Added World War II Steam install.
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#170

First off, love the launcher! It's been a joy to work with for the most part, which brings me to my question and a slight issue. I was wondering if there's a way to make the launcher not launch a game or add-on after it's initially been installed, and if not, would it be possible to get an option added for that? As to the issue, I've tried just about everything I can, setting the MIDI volume inside the game(s), setting the volume through the Duke Nukem Setup program, all that, but no matter what I do, when I launch the game, the MIDI volume is at full blast, and I can't make it turn down. I AM using Coolsoft's Virtual MIDI Controller software, so, I don't know if that has any bearing on the issue, or what, but I figured I'd ask the developer first, just on the off chance that there might be something you (or, indeed, the rest of the community, as well) might be able to help with.

Thanks for all of your hard work on this,
Stephen


Edit:
Coolsoft's VirtualMIDISynth did indeed have something to do with it. Apparently, the sound font's default volume overrides everything else. So, I fixed it. I set the sound font's volume to 50%, and it's now fully adjustable through Duke3D itself.

This post has been edited by StrangeCrunchy1: 09 May 2017 - 05:33 PM

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#171

Hey Skulldog. I tried to click the Setup button while World War II GI is selected and it will not take me to the setup.exe. Can you fix this please?
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#172

View PostDustFalcon85, on 27 September 2017 - 08:14 PM, said:

Hey Skulldog. I tried to click the Setup button while World War II GI is selected and it will not take me to the setup.exe. Can you fix this please?


BUMP
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