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Duke Nukem 3D Dosbox Launcher - Frontend

User is offline   DustFalcon85 

  • 524

#121

While I was looking into D-Fend Reloaded's Graphics Setup. I've noticed that 0x0 option is in the "Full Resolution" Tab. So Window Resolution doesn't have it, so it doesn't need it.

Would it be better if the Launchers be implemented w/ options that mirrors D-Fend Reloaded's?
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User is offline   Skulldog 

  • 102

#122

View PostDustFalcon85, on 25 February 2014 - 06:57 PM, said:

While I was looking into D-Fend Reloaded's Graphics Setup. I've noticed that 0x0 option is in the "Full Resolution" Tab. So Window Resolution doesn't have it, so it doesn't need it.

Would it be better if the Launchers be implemented w/ options that mirrors D-Fend Reloaded's?



Make a list of settings for each.
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User is offline   DustFalcon85 

  • 524

#123

View PostSkulldog, on 26 February 2014 - 08:51 AM, said:

Make a list of settings for each.


Here's a list of proposed options.
  • CPU: Could "Normal" & "Simple" be added or leave it as it is?
  • Memory: Following are from D-Fend: Use XMS, Use EMS, Use UMB, Use Loadfix memory (xx KB), Use DOS32A (are these needed?).
  • Graphics: Window Resolution=Original-through-1920x1080, Full Resolution= just like Window Resolution but add a "0x0" option in there. Is Frameskip needed?
Leave the rest of the settings (CPU, Memory, Graphics, Keyboard, Mouse, Sound, Dosbox 74.1 for Blood) from the current version of the DOS Build Launchers as is.

Theoretically could there be an Ultimate DOSBox Build launcher that has all the Build games in there?


This post has been edited by DustFalcon85: 02 March 2014 - 08:24 AM

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User is offline   Skulldog 

  • 102

#124

1.CPU: Could "Normal" & "Simple" be added or leave it as it is?
I will add but these settings only slows down the game.

2.Memory: Following are from D-Fend: Use XMS, Use EMS, Use UMB, Use Loadfix memory (xx KB), Use DOS32A (are these needed?).
Not really needed. EMS,XMS,UMB are all set to true. DOS32A not needed.

3.Graphics: Window Resolution=Original-through-1920x1080, Full Resolution= just like Window Resolution but add a "0x0" option in there. Is Frameskip needed?
So just remove 0X0, and Desktop from Window Resolution?
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User is offline   DustFalcon85 

  • 524

#125

View PostSkulldog, on 02 March 2014 - 10:42 AM, said:

1.CPU: Could "Normal" & "Simple" be added or leave it as it is?
I will add but these settings only slows down the game.

2.Memory: Following are from D-Fend: Use XMS, Use EMS, Use UMB, Use Loadfix memory (xx KB), Use DOS32A (are these needed?).
Not really needed. EMS,XMS,UMB are all set to true. DOS32A not needed.

3.Graphics: Window Resolution=Original-through-1920x1080, Full Resolution= just like Window Resolution but add a "0x0" option in there. Is Frameskip needed?
So just remove 0X0, and Desktop from Window Resolution?


Put the "Desktop" & "Original" options on both Window & Full. Move the "0x0" from the Window Resolution to the Full Resolution settings.


This post has been edited by DustFalcon85: 02 March 2014 - 01:07 PM

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User is offline   Skulldog 

  • 102

#126

Here is what I ready for next release.
V2.5 3-26-2014
Added Full resolution control in options menu.
Added support for Steam Duke Nukem 1 and 2.
Fix the error messages for Multiplayer menus.
Fix the Duke Nukem Megaton Edition steam install. The directory for addons changed.


V2.5 now ready for download.
http://buildgamedosb...x-launcher.html

This post has been edited by Skulldog: 26 March 2014 - 01:00 PM

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User is offline   DustFalcon85 

  • 524

#127

View PostSkulldog, on 26 March 2014 - 08:00 AM, said:

Here is what I ready for next release.
V2.5 3-26-2014
Added Full resolution control in options menu.
Added support for Steam Duke Nukem 1 and 2.
Fix the error messages for Multiplayer menus.
Fix the Duke Nukem Megaton Edition steam install. The directory for addons changed.


V2.5 now ready for download.
http://buildgamedosb...x-launcher.html


Tried clicking the download link tabs and none work.
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User is offline   Skulldog 

  • 102

#128

View PostDustFalcon85, on 26 March 2014 - 02:49 PM, said:

Tried clicking the download link tabs and none work.


Working on that now. The ADrive links should work now. Mega links will be up in about an hour.
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User is offline   DustFalcon85 

  • 524

#129

Encountered a problem w/ 2.5 Skulldog. After I install the CD version of Atomic Ed of Duke 3D. The Duke 3D game launches then I exit the game, then it closes the launcher, then I open the launcher back up and I pop in either the Duke DC, NWinter, or Caribbean CD and I get this Microsoft .NET Framework error. Here's the pic and copied the error message below. The closing the launcher after game installation needs to be fixed I think.

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\GAMES\DUKE3D\VACATION\DUKE3D.EXE'.
   at Microsoft.VisualBasic.FileSystem.FileCopy(String Source, String Destination)
   at Duke3d_Launcher.Form2.Button1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
	Assembly Version: 4.0.0.0
	Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
	CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Duke3d Launcher
	Assembly Version: 1.0.0.0
	Win32 Version: 1.0.0.0
	CodeBase: file:///C:/GAMES/DUKE3D/Duke3d%20Launcher.exe
----------------------------------------
Microsoft.VisualBasic
	Assembly Version: 10.0.0.0
	Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL
	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.
0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
	Assembly Version: 4.0.0.0
	Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/
System.dll
----------------------------------------
System.Core
	Assembly Version: 4.0.0.0
	Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/
System.Core.dll
----------------------------------------
System.Windows.Forms
	Assembly Version: 4.0.0.0
	Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.
0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
	Assembly Version: 4.0.0.0
	Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/
System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
	Assembly Version: 4.0.0.0
	Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.
0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
	Assembly Version: 4.0.0.0
	Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.
0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
	Assembly Version: 4.0.0.0
	Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/
System.Xml.dll
----------------------------------------
System.Deployment
	Assembly Version: 4.0.0.0
	Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/
System.Deployment.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
	<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


I also got an idea for users who don't have Duke 3D yet but have Duke 1 & 2. Can you include the "Install Duke 1 & 2" from either GOG.com or Steam version (also the same thing w/ WWII GI & NAM) in the "Start Game" tab from a fresh extraction of the launcher .zip?

Attached File(s)




This post has been edited by DustFalcon85: 26 March 2014 - 04:39 PM

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User is offline   Skulldog 

  • 102

#130

V2.7 fix is ready for Download.
http://buildgamedosb...x-launcher.html

V2.7 3-29-2014
Stop the application from minimizing and waiting for dosbox to close before going back to normal windows state. Game runs better this way.
fix 2 error bugs

V2.6 3-27-2014
Fix for addons installed from cd-rom.

V2.5 3-26-2014
Added Full resolution control in options menu.
Added support for Steam Duke Nukem 1 and 2.
Fix the error messages for Multiplayer menus.
Fix the Duke Nukem Megaton Edition steam install. The directory for addons changed.

This post has been edited by Skulldog: 29 March 2014 - 12:44 PM

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User is offline   Duke of Hazzard 

  • 165

#131

This is a great program. Thanks.

However, maybe it would be better to include slightly different default keys? You chose a setup very similar to EDuke32 standard (WASD with mouselook) but this creates certain conflicts. For example, the Spacebar is mapped to both jump and open. In Shadow Warrior it's even worse since there's an item that activates with the S key and whenever you push it to move backwards you activate the item as well.
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User is offline   DustFalcon85 

  • 524

#132

View PostSkulldog, on 26 March 2014 - 07:02 PM, said:

V2.7 3-29-2014
Stop the application from minimizing and waiting for dosbox to close before going back to normal windows state. Game runs better this way.
fix 2 error bugs


Will these bug fixes apply to all launchers? Also whenever I click to install GOG or CD. Next the game starts, then I quit the game and the launcher closes. This is normal huh? This happens to all launchers I think.


This post has been edited by DustFalcon85: 30 March 2014 - 06:15 AM

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User is offline   Skulldog 

  • 102

#133

View PostDustFalcon85, on 30 March 2014 - 06:06 AM, said:

Will these bug fixes apply to all launchers? Also whenever I click to install GOG or CD. Next the game starts, then I quit the game and the launcher closes. This is normal huh? This happens to all launchers I think.



Yes, on installs it needs to close so that. the new items show up in the menu the next time you startup.


Duke of Hazzard, what default keys would you like?

I check to see why I made Space bar and e as the open button. In duke Nukem 3D when you die is has a message to press space bar to restart Level.
This only works if you have Space bar as the Open key. In Shadow Warrior Space bar will restart level even if it is not setup as open key. So I will remove
Space Bar as the open key, and make e the open key only.

This post has been edited by Skulldog: 30 March 2014 - 10:26 AM

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User is offline   Duke of Hazzard 

  • 165

#134

View PostSkulldog, on 30 March 2014 - 07:22 AM, said:

Duke of Hazzard, what default keys would you like?

I check to see why I made Space bar and e as the open button. In duke Nukem 3D when you die is has a message to press space bar to restart Level.
This only works if you have Space bar as the Open key. In Shadow Warrior Space bar will restart level even if it is not setup as open key. So I will remove
Space Bar as the open key, and make e the open key only.


I have no idea of what would be most comfortable for Shadow Warrior, since the devs just used the keys labeled after the letter the name of the item starts with. "S" is used for Smoke Bomb, so maybe "B"?
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User is offline   Robman 

  • Asswhipe [sic]
  • 649

#135

Someone should revive the TEN software with working servers and bring that experience back. TEN was balls out awesome and the true home of build multiplayer.
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User is offline   Skulldog 

  • 102

#136

View PostDuke of Hazzard, on 31 March 2014 - 08:12 PM, said:

I have no idea of what would be most comfortable for Shadow Warrior, since the devs just used the keys labeled after the letter the name of the item starts with. "S" is used for Smoke Bomb, so maybe "B"?


OK, I will remove S and add B for Smoke Bomb, and that should take care of the keys that are use twice.


Ten, The old dial up days, What was the cost for using ten service. I only played on lan back then.

This post has been edited by Skulldog: 01 April 2014 - 06:07 AM

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User is offline   MrEWhite 

  • 1

#137

BMOUSE un-checks itself most of the time :/
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User is offline   Skulldog 

  • 102

#138

View PostComstock DeWitt, on 04 June 2014 - 02:05 PM, said:

BMOUSE un-checks itself most of the time :/


I will look at and fix. Too busy right now.

This post has been edited by Skulldog: 07 June 2014 - 02:20 PM

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User is offline   MrEWhite 

  • 1

#139

View PostSkulldog, on 07 June 2014 - 02:20 PM, said:

I will look at and fix. Too busy right now.

Still waiting on that fix.
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User is offline   Skulldog 

  • 102

#140

View PostComstock DeWitt, on 16 July 2014 - 03:06 PM, said:

Still waiting on that fix.


Sorry, I will take care of this over the weekend if I don't have to work.
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User is offline   DustFalcon85 

  • 524

#141

Does the other launchers have the BMouse un-check problem?
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User is offline   Skulldog 

  • 102

#142

Not any more. :whistling: Will check the others too.

http://buildgamedosb...x-launcher.html

This post has been edited by Skulldog: 17 July 2014 - 06:02 PM

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User is online   MetHy 

  • 1,587

#143

I've been playing a lot of DN3D in DOSbox lately, and I plan on using it everytime I can. However, the midis sound like shit, and no matter what I change, it always sound the same (I tried changing every DOSbox setting as well as game settings in setup.exe). It also doesn't matter whether I use the DOSbox version that comes with Megaton and the GOG one, both do the same.

Would you guys know how not to make it sound like shit? Apparently it's forced to using my win32 midi settings; so would there be a program or something that can make any midi on my computer sound better? Thanks.

What's weird is that midis sounded absolutely fine when playing Blood, SW, RR series and Powerslave in DOSbox...


This post has been edited by MetHy: 29 September 2014 - 03:16 AM

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User is offline   supergoofy 

  • 60

#144

With one of these drivers:

http://www.kode54.net/bassmididrv/

http://coolsoft.alte...irtualmidisynth

+ a soundfont of your choice (check the above sites for more info)
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User is offline   Skulldog 

  • 102

#145

What? No PC specifications. Are you running on a 386 or a 486?
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User is offline   DustFalcon85 

  • 524

#146

Time for an update for Duke 3D & Shadow Warrior launchers that'll work w/ the 3D Realms Anthology and the standalone 3D Realms digital games of Duke Nukem 1,2 & 3D and Shadow Warrior Skulldog. :)


This post has been edited by DustFalcon85: 25 October 2014 - 02:29 PM

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User is offline   Skulldog 

  • 102

#147

Yes indeed! I guess I will have to download the standalone games too. Thanks, I would have missed that.
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User is offline   RunningWild 

  • 65

#148

111MB for the .exe?!? Jesus christ on a popsicle stick! Release build. RELEASE BUILD! Either that or this thing is horrifically Trapper-Keeper bloated.
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User is offline   Skulldog 

  • 102

#149

http://www.newegg.co...N82E16822236604
-2

User is offline   DustFalcon85 

  • 524

#150

It appears that NAM is now on Steam: http://store.steampo...com/app/329650/

I'll keep an eye out on WWII GI coming to Steam. Also WWII GI and NAM coming to GOG.com

That'll add to the to-do list besides compatibility w/ the 3D Realms Anthology and the solo games from 3D Realms website.


This post has been edited by DustFalcon85: 25 November 2014 - 07:42 AM

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