Duke Nukem 3D Dosbox Launcher - Frontend
#121 Posted 25 February 2014 - 06:57 PM
Would it be better if the Launchers be implemented w/ options that mirrors D-Fend Reloaded's?
#122 Posted 26 February 2014 - 08:51 AM
DustFalcon85, on 25 February 2014 - 06:57 PM, said:
Would it be better if the Launchers be implemented w/ options that mirrors D-Fend Reloaded's?
Make a list of settings for each.
#123 Posted 02 March 2014 - 08:15 AM
Skulldog, on 26 February 2014 - 08:51 AM, said:
Here's a list of proposed options.
- CPU: Could "Normal" & "Simple" be added or leave it as it is?
- Memory: Following are from D-Fend: Use XMS, Use EMS, Use UMB, Use Loadfix memory (xx KB), Use DOS32A (are these needed?).
- Graphics: Window Resolution=Original-through-1920x1080, Full Resolution= just like Window Resolution but add a "0x0" option in there. Is Frameskip needed?
Theoretically could there be an Ultimate DOSBox Build launcher that has all the Build games in there?
This post has been edited by DustFalcon85: 02 March 2014 - 08:24 AM
#124 Posted 02 March 2014 - 10:42 AM
I will add but these settings only slows down the game.
2.Memory: Following are from D-Fend: Use XMS, Use EMS, Use UMB, Use Loadfix memory (xx KB), Use DOS32A (are these needed?).
Not really needed. EMS,XMS,UMB are all set to true. DOS32A not needed.
3.Graphics: Window Resolution=Original-through-1920x1080, Full Resolution= just like Window Resolution but add a "0x0" option in there. Is Frameskip needed?
So just remove 0X0, and Desktop from Window Resolution?
#125 Posted 02 March 2014 - 11:12 AM
Skulldog, on 02 March 2014 - 10:42 AM, said:
I will add but these settings only slows down the game.
2.Memory: Following are from D-Fend: Use XMS, Use EMS, Use UMB, Use Loadfix memory (xx KB), Use DOS32A (are these needed?).
Not really needed. EMS,XMS,UMB are all set to true. DOS32A not needed.
3.Graphics: Window Resolution=Original-through-1920x1080, Full Resolution= just like Window Resolution but add a "0x0" option in there. Is Frameskip needed?
So just remove 0X0, and Desktop from Window Resolution?
Put the "Desktop" & "Original" options on both Window & Full. Move the "0x0" from the Window Resolution to the Full Resolution settings.
This post has been edited by DustFalcon85: 02 March 2014 - 01:07 PM
#126 Posted 26 March 2014 - 08:00 AM
V2.5 3-26-2014
Added Full resolution control in options menu.
Added support for Steam Duke Nukem 1 and 2.
Fix the error messages for Multiplayer menus.
Fix the Duke Nukem Megaton Edition steam install. The directory for addons changed.
V2.5 now ready for download.
http://buildgamedosb...x-launcher.html
This post has been edited by Skulldog: 26 March 2014 - 01:00 PM
#127 Posted 26 March 2014 - 02:49 PM
Skulldog, on 26 March 2014 - 08:00 AM, said:
V2.5 3-26-2014
Added Full resolution control in options menu.
Added support for Steam Duke Nukem 1 and 2.
Fix the error messages for Multiplayer menus.
Fix the Duke Nukem Megaton Edition steam install. The directory for addons changed.
V2.5 now ready for download.
http://buildgamedosb...x-launcher.html
Tried clicking the download link tabs and none work.
#128 Posted 26 March 2014 - 03:19 PM
DustFalcon85, on 26 March 2014 - 02:49 PM, said:
Working on that now. The ADrive links should work now. Mega links will be up in about an hour.
#129 Posted 26 March 2014 - 04:26 PM
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\GAMES\DUKE3D\VACATION\DUKE3D.EXE'. at Microsoft.VisualBasic.FileSystem.FileCopy(String Source, String Destination) at Duke3d_Launcher.Form2.Button1_Click(Object sender, EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Duke3d Launcher Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/GAMES/DUKE3D/Duke3d%20Launcher.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10. 0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/ System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/ System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0. 0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/ System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4. 0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0. 0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/ System.Xml.dll ---------------------------------------- System.Deployment Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/ System.Deployment.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
I also got an idea for users who don't have Duke 3D yet but have Duke 1 & 2. Can you include the "Install Duke 1 & 2" from either GOG.com or Steam version (also the same thing w/ WWII GI & NAM) in the "Start Game" tab from a fresh extraction of the launcher .zip?
Attached File(s)
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Duke3dNETerror.jpg (170.86K)
Number of downloads: 151
This post has been edited by DustFalcon85: 26 March 2014 - 04:39 PM
#130 Posted 26 March 2014 - 07:02 PM
http://buildgamedosb...x-launcher.html
V2.7 3-29-2014
Stop the application from minimizing and waiting for dosbox to close before going back to normal windows state. Game runs better this way.
fix 2 error bugs
V2.6 3-27-2014
Fix for addons installed from cd-rom.
V2.5 3-26-2014
Added Full resolution control in options menu.
Added support for Steam Duke Nukem 1 and 2.
Fix the error messages for Multiplayer menus.
Fix the Duke Nukem Megaton Edition steam install. The directory for addons changed.
This post has been edited by Skulldog: 29 March 2014 - 12:44 PM
#131 Posted 29 March 2014 - 07:21 PM
However, maybe it would be better to include slightly different default keys? You chose a setup very similar to EDuke32 standard (WASD with mouselook) but this creates certain conflicts. For example, the Spacebar is mapped to both jump and open. In Shadow Warrior it's even worse since there's an item that activates with the S key and whenever you push it to move backwards you activate the item as well.
#132 Posted 30 March 2014 - 06:06 AM
Skulldog, on 26 March 2014 - 07:02 PM, said:
Stop the application from minimizing and waiting for dosbox to close before going back to normal windows state. Game runs better this way.
fix 2 error bugs
Will these bug fixes apply to all launchers? Also whenever I click to install GOG or CD. Next the game starts, then I quit the game and the launcher closes. This is normal huh? This happens to all launchers I think.
This post has been edited by DustFalcon85: 30 March 2014 - 06:15 AM
#133 Posted 30 March 2014 - 07:22 AM
DustFalcon85, on 30 March 2014 - 06:06 AM, said:
Yes, on installs it needs to close so that. the new items show up in the menu the next time you startup.
Duke of Hazzard, what default keys would you like?
I check to see why I made Space bar and e as the open button. In duke Nukem 3D when you die is has a message to press space bar to restart Level.
This only works if you have Space bar as the Open key. In Shadow Warrior Space bar will restart level even if it is not setup as open key. So I will remove
Space Bar as the open key, and make e the open key only.
This post has been edited by Skulldog: 30 March 2014 - 10:26 AM
#134 Posted 31 March 2014 - 08:12 PM
Skulldog, on 30 March 2014 - 07:22 AM, said:
I check to see why I made Space bar and e as the open button. In duke Nukem 3D when you die is has a message to press space bar to restart Level.
This only works if you have Space bar as the Open key. In Shadow Warrior Space bar will restart level even if it is not setup as open key. So I will remove
Space Bar as the open key, and make e the open key only.
I have no idea of what would be most comfortable for Shadow Warrior, since the devs just used the keys labeled after the letter the name of the item starts with. "S" is used for Smoke Bomb, so maybe "B"?
#135 Posted 31 March 2014 - 10:02 PM
#136 Posted 01 April 2014 - 06:05 AM
Duke of Hazzard, on 31 March 2014 - 08:12 PM, said:
OK, I will remove S and add B for Smoke Bomb, and that should take care of the keys that are use twice.
Ten, The old dial up days, What was the cost for using ten service. I only played on lan back then.
This post has been edited by Skulldog: 01 April 2014 - 06:07 AM
#138 Posted 07 June 2014 - 02:20 PM
Comstock DeWitt, on 04 June 2014 - 02:05 PM, said:
I will look at and fix. Too busy right now.
This post has been edited by Skulldog: 07 June 2014 - 02:20 PM
#139 Posted 16 July 2014 - 03:06 PM
Skulldog, on 07 June 2014 - 02:20 PM, said:
Still waiting on that fix.
#140 Posted 16 July 2014 - 03:13 PM
Comstock DeWitt, on 16 July 2014 - 03:06 PM, said:
Sorry, I will take care of this over the weekend if I don't have to work.
#142 Posted 17 July 2014 - 06:00 PM
This post has been edited by Skulldog: 17 July 2014 - 06:02 PM
#143 Posted 29 September 2014 - 03:11 AM
Would you guys know how not to make it sound like shit? Apparently it's forced to using my win32 midi settings; so would there be a program or something that can make any midi on my computer sound better? Thanks.
What's weird is that midis sounded absolutely fine when playing Blood, SW, RR series and Powerslave in DOSbox...
This post has been edited by MetHy: 29 September 2014 - 03:16 AM
#144 Posted 29 September 2014 - 10:11 AM
http://www.kode54.net/bassmididrv/
http://coolsoft.alte...irtualmidisynth
+ a soundfont of your choice (check the above sites for more info)
#145 Posted 29 September 2014 - 12:44 PM
#146 Posted 25 October 2014 - 02:28 PM
This post has been edited by DustFalcon85: 25 October 2014 - 02:29 PM
#147 Posted 26 October 2014 - 07:33 AM
#148 Posted 23 November 2014 - 06:00 PM
#150 Posted 25 November 2014 - 07:41 AM
I'll keep an eye out on WWII GI coming to Steam. Also WWII GI and NAM coming to GOG.com
That'll add to the to-do list besides compatibility w/ the 3D Realms Anthology and the solo games from 3D Realms website.
This post has been edited by DustFalcon85: 25 November 2014 - 07:42 AM