360 Demo Leaked? Do not support piracy!
#391 Posted 17 May 2011 - 06:19 AM
This post has been edited by Mad Max RW: 17 May 2011 - 06:21 AM
#392 Posted 17 May 2011 - 06:36 AM
Ya know what i think is best?
the ol' trick of not checking up on anything.. I mean alot of games im into ive never followed the hype and been better off .. When i enter an EB store or Gametraders to see my game is already out there and whats this its cheap now too!!!
Beats being so close to a game like this to get knocked down by the very company who you intend to give your money to either way... i think the smart thing to do, that ill be doing for myself come the NEXT duke game.. ill just go 'ok that's fukn great but im keeping well away until i see it in the shops'... Why coz im one who isnt known for his patience, .. Im one of those 'quite people' .. nuff said....
#393 Posted 17 May 2011 - 06:38 AM
They pass someone speeding and shake their finger at them.
Another car speeds by and he say something "Damn, these people are in a race today."
Another car come by speeding substantially also...
So the cop says "Thats enough!" and turn on the radar and gets set... the next car gets the ticket.
(I used "car" intentionally because I notice a pattern of not focusing on the violation as "people" but objects)
This happens when the cop or moderator objectifies the bad behavior as the single object being dealt with... removing the individual from the equation. It is extremely common behavior... and very irritating.
Another metaphor might be, they have taken their tolerance and used it as a glass of water filled... each time someone takes a drink of water from the glass, the person who takes the last drink gets punished... not everyone who took away from it.
I handled this constantly at several of my jobs. One thing I have learned about it... pointing it out makes you the one that just took that last drink!
***edit***I would like to add that handling things this way doesn't work well on forums because we are too "separate" and the threads are usually too long for the bannings and infractions to teach us any lessons by example. "You can't give em all a ticket..." heard that too many times.
MrBlackCat
This post has been edited by MrBlackCat: 17 May 2011 - 06:42 AM
#394 Posted 17 May 2011 - 06:39 AM
#395 Posted 17 May 2011 - 09:43 AM
And I totally agree with TX.
Still, like MrBlackCat said, it's their forum, their rules. So I'll just be an inactive lurker over there until the real demo is released on June 3!
#397 Posted 17 May 2011 - 01:12 PM
Anyway, I wanted to add that the leaked demo has the OLD grabbag music, the one musicallyinspired hates So it's probably a really old version.
#398 Posted 17 May 2011 - 01:12 PM
#399 Posted 17 May 2011 - 02:09 PM
#400 Posted 18 May 2011 - 10:14 AM
This post has been edited by ReaperMan: 18 May 2011 - 10:14 AM
#401 Posted 18 May 2011 - 10:23 AM
ReaperMan, on 18 May 2011 - 10:14 AM, said:
It's strange, yes. GTAG users who tried this have reported graphical glitches and the 2nd (desert/mightyfoot) level being unplayable. That, and the same material has already been seen and heck, I even played it @ firstlook...
#402 Posted 18 May 2011 - 10:27 AM
Dukefan24, on 18 May 2011 - 10:23 AM, said:
It's odd, indeed. Although, some places that posted footage of the demo had a version that had no glitches whatsoever. Both levels loaded fine, no picture issues, and they said it was a blast to play even with occasional slight freezing and Pigs running into walls.
#403 Posted 18 May 2011 - 10:29 AM
ReaperMan, on 18 May 2011 - 10:14 AM, said:
Not at all... as a software company they don't need an incomplete product out there making their polished final look bad. I say stamp that crap out with an iron fist... but I am maybe a bit "lazy" in some ways so sometimes choose "violence" or absolutism in this case, for its efficiency, not its eloquence.
MrBlackCat
#404 Posted 18 May 2011 - 10:35 AM
I like Gearbox and all (especially since they saved the game I've been waiting on for more than half my life) but their forum staff seems to need an overhaul. Having some ideological community where everybody gets along and says nothing but things you want them to say is an impossible pipe dream, especially when your method of trying to achieve it is to just censor and remove anyone who doesn't fit the hive mindset. I understand that they want to maximize profits from the game and that they view everything that even slightly opposes their positions as a threat to that, but when was the last time trying to cover something up and pretend it didn't happen actually worked, especially when it's all over the Internet?
#405 Posted 18 May 2011 - 10:38 AM
MrBlackCat, on 18 May 2011 - 10:29 AM, said:
Then why not release the real demo now and show people what it is really like. Releasing the demo in June just seems stupid to me, you cant stop everyone from playing the leak and telling people what it was like.
#406 Posted 18 May 2011 - 10:45 AM
#407 Posted 18 May 2011 - 10:46 AM
ReaperMan, on 18 May 2011 - 10:38 AM, said:
I only speculate that they don't have a Demo complete... considering how close they cut it on the game itself, I don't think there even is a Demo.
The Demo they showed around the world was under lock and key... no one could take it and tamper with it etc. They will not have that luxury when they drop this Demo. It will be violated in every way in minutes. Securing a Demo is about 1/4 of the work in my opinion.
The other factor I think exists is that they want the public release of the Demo to be excellent... because this Demo will have epic level of historical value and is supposed to represent the final product... not like all the other Demo shown which were played with the understanding they were NOT complete, not representative of final product... not expected to be "perfect" or representative of 14 years... as unfair as that really is.
That is how I see it.
MrBlackCat
#408 Posted 18 May 2011 - 11:58 AM
Engel220, on 18 May 2011 - 10:45 AM, said:
Perfect.
#409 Posted 18 May 2011 - 12:20 PM
This post has been edited by Mad Max RW: 18 May 2011 - 12:22 PM
#410 Posted 18 May 2011 - 03:11 PM
DI-MeisterM, on 13 May 2011 - 10:39 PM, said:
WTF is up Gearbox?
Pretty much agreed, i do have my own experiences with the 3dr community guy - feels a whole different person once he works for GBX or it just seems , maybe i didn't knew him so well, but this doesn't prove anything in regards with bans so ... 'll leave it at this.
#411 Posted 18 May 2011 - 03:38 PM
TX, on 18 May 2011 - 10:35 AM, said:
I like Gearbox and all (especially since they saved the game I've been waiting on for more than half my life) but their forum staff seems to need an overhaul. Having some ideological community where everybody gets along and says nothing but things you want them to say is an impossible pipe dream, especially when your method of trying to achieve it is to just censor and remove anyone who doesn't fit the hive mindset. I understand that they want to maximize profits from the game and that they view everything that even slightly opposes their positions as a threat to that, but when was the last time trying to cover something up and pretend it didn't happen actually worked, especially when it's all over the Internet?
That's not fascism, that's communist dictatorship in it's purest form. I should know about it, I lived in it for a while until shit hit the fan in the 89...
#412 Posted 18 May 2011 - 03:42 PM
You, on 18 May 2011 - 11:58 AM, said:
They avoided making a speech about it to avoid acknowledging it all together, thus keeping the news spreading further.
#413 Posted 18 May 2011 - 03:47 PM
This could indicate using D3DBSP game mapping format , but they changed engines , D3DBSP is a format which John Carmack created = ID Software, but i guess EPIC uses it too ? , Well they do have very similar mapping tools (2D, perspecive views, kind of really hard to perfect , i like cryengine sandbox a ton lot of easier )
EDIT: yeah Epic has their own BSP format , it's called the same cause it's the "technology"(just a mathematical algorithm) which was known, but never before evolved to 3D visual space.. (quake)
this is not anything big so , incase someone finds something, plese don't post it for spoiler safeness! ... im just looking around pretty much doing nothing much, oh and i do not own an xbox360
This post has been edited by Stewox: 19 May 2011 - 06:02 AM
#414 Posted 18 May 2011 - 04:05 PM
Hmm - why doesn't the industry make fully customizable controls for Xbox
they just need to let the user open open a similar file to defuser.ini ... how hard is that
This post has been edited by Stewox: 19 May 2011 - 06:06 AM
#415 Posted 19 May 2011 - 05:49 AM
Stewox, on 18 May 2011 - 03:47 PM, said:
EDIT: yeah Epic has their own BSP format , it's called the same cause it's the "technology"(just a mathematical algorithm) which was known, but never before evolved to 3D visual space.. (quake)
this is not anything big so , incase someone finds something, plese don't post it for spoiler safeness! ... im just looking around pretty much doing nothing much, oh and i do not own an xbox360
"D3DBSP" is not a format John Carmack invented. Carmack popularised Binary Space Partition trees for use in videogames, yes, but the concept of using BSP to split 3D space dates back to 1980 by Henry Fuchs (building on work by Schumacker et al. from 1969) and is simply a term for a type of hierarchical spacial data structure which splits a volume of 3D space in two and then each of those two volumes into another two and so on. Virtually all 3D games use a similar method of dividing space into manageable blocks, though the "Binary" part isn't necessary as it's sometimes better to use quad-trees, oct-trees and so on depending on the type of area you are attempting to describe (e.g. large open terrain is often better handled with quad-trees than BSP trees.)
Yes, Epic makes use of BSP in their engine, they have done since UE1 and still does in UE3. For engines which use a lot of enclosed areas with a focus on corridors, BSP is perfect as it makes finding positions in space virtually free compared to doing a brute force search across the whole data set. If you want a visual example of what BSP is and how it helps performance, I've got a video of a very basic, unoptimized and, tbh, a rather shoddy implementation I made last year which highlights the performance increase which makes BSP so ideal:
As you can see, when BSP is turned off the whole thing grinds to a halt, taking far too long to calculate collisions in even such a simple world. In fact, with BSP turned on there is actually substantially more objects and polygons in the world than without and it still manages to cut processing time down by a factor of ten.
So, yes, while Carmack was the one to push the benefits of BSP to the games industry, the fact DNF and any other game uses it has little to nothing to do with Carmack. Also, just because BSP trees are used, it doesn't mean the level's file format is any thing near resembling Quake's .BSP file format.
This post has been edited by Trent: 19 May 2011 - 05:52 AM
#416 Posted 19 May 2011 - 06:07 AM
This post has been edited by Stewox: 21 May 2011 - 02:15 PM
#418 Posted 19 May 2011 - 09:38 AM
Fox Mulder, on 19 May 2011 - 06:47 AM, said:
Hahaha
Win
Why the heck they rated it down meh , They can't figure it out
This post has been edited by Stewox: 19 May 2011 - 09:49 AM
#419 Posted 19 May 2011 - 10:08 AM
coheed82, on 17 May 2011 - 06:07 AM, said:
Today, 11:35 AM #213
Makroskizhar
Hmmm, Gelfling!
Join Date: Feb 2011
Location: Brisbane, Queensland, Australia
Posts: 1,584 Re: Another Special Message About Duke Nukem Forever
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Quote:
Originally Posted by trustn0!
Do i need to bust out Lex Luthor again?
If necessary the mods can delete this post but here is what happened
A leaked internal build of a demo(pax one aparrently) got leaked for jtagged 360s
It is NOT the FAC demo
Oooh, so it really wasn't a proper leak, you needed Devkit 360s to even run it and it wasn't even the real demo?
Then I guess my previous statement stands... it wasn't really a demo leak.
__________________
I'll miss Frank...
... He's covered wars you know!
SEE THIS...............??? this is over at the gbx fac forums....
Yet, Yet i get a 5 point infraction for opening my mouth yet he doesnt????
see how they are picking people they wanna fuck with? being selective, letting some talk about the leak yet other not!!!
its all that **** over @ FAC forum mod....... KALKI..... just watch out for that guy. he's on the Banhammer bigtime!!!
http://gbxforums.gea...d.php?p=2318636
Apparently that post is still there after all this time. The leak is fully explained in detail in that post (including the quote) and even the words jtag and devkit are there. Well, at least we're all focussing ourselves on the FAC demo now, yet these actions on the GBX forums still give me the chills...
This post has been edited by Dukefan24: 19 May 2011 - 10:09 AM
#420 Posted 19 May 2011 - 01:15 PM
This post has been edited by Mad Max RW: 19 May 2011 - 01:20 PM