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Prey 2 to be out in 2012

User is offline   MusicallyInspired 

  • 3,352

#31

This is a sure no buy for me.

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User is offline   Person of Color 

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#32

Ugh, this is more than a no buy, it's like someone taking a wet shit in my mailbox.

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This post has been edited by Descent: 26 March 2011 - 06:46 AM

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User is offline   Jhect 

  • -111

#33

haha, what a piece of shit xD
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User is online   Micky C 

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#34

Why do they even bother associating it with Prey...

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User is offline   LkMax 

  • 318

#35

View PostMicky C, on Mar 27 2011, 09:12 AM, said:

Why do they even bother associating it with Prey...


Good question, Prey wasn't that successful anyway.
I wonder if Human Head just wanted to work on a completely different game but Bethesda wanted them to make a Prey sequel...

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User is offline   LkMax 

  • 318

#36

News:
http://beefjack.com/...-a-puzzle-game/
Ok, now I'm sure I will NOT buy this sh*t!! If this game had other title I could think about it... But they are selling chickens and calling it hamburgers.

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User is offline   TerminX 

  • el fundador
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  #37

Wow, fuck that. What's the point of even making a Prey "sequel" if it has absolutely nothing in common with the first game?

This is going to flop like Deus Ex: Invisible War flopped, for what are essentially the same reasons. Someone should inform Human Head that April 1st isn't until tomorrow...

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User is offline   wayskobfssae 

  • 71

#38

You've gotta be kidding...

Who says portals even automatically denotes complex puzzles? The nearsightedness is just oozing all over the place. You'd think this is just the only kind of game they know how to make. Give them the Rainbow Brite IP, and they'll find a way to contort the concept into a Rainbow Six spinoff.

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User is offline   The Albino Ape 

  • 106

#39

View PostTX, on 31 March 2011 - 01:39 PM, said:

Wow, fuck that. What's the point of even making a Prey "sequel" if it has absolutely nothing in common with the first game?


Sounds just like Quake 2, except that game was good.
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User is offline   duke4everman 

  • 2

#40

View PostBam050196, on 31 March 2011 - 03:55 PM, said:

Sounds just like Quake 2, except that game was good.

harsh
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User is offline   TerminX 

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  #41

View PostBam050196, on 31 March 2011 - 03:55 PM, said:

Sounds just like Quake 2, except that game was good.

Yeah, except Quake didn't have an in-depth storyline that was cast aside when Quake 2 was made. Quake was about, er.. having everything made of polygons. Quake 2 also had polygons. :) It's not a very good comparison.

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User is offline   wayskobfssae 

  • 71

#42

View PostTX, on 31 March 2011 - 09:29 PM, said:

Yeah, except Quake didn't have an in-depth storyline that was cast aside when Quake 2 was made. Quake was about, er.. having everything made of polygons. Quake 2 also had polygons. :) It's not a very good comparison.


Aye... I don't think anyone was expecting Quake 2 to be a continuation of Quake 1. That really didn't make sense anyhow. There was really no plot to speak of, no character development to get attached to. Quake was the name of the engine, not the story. Same goes for Unreal.

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User is offline   Rellik 

  • 71

#43

Actually, Unreal 1&2 would be a good comparison. Unreal 1 had a distinct and memorable feel to it that was lost with Unreal 2.
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User is offline   Kathy 

  • 1,248

#44

Nice small article about ditching portals.
http://www.joystiq.c...avity-gameplay/

Windows incompatibility is a feature, not a bug.

This post has been edited by Lotan: 01 April 2011 - 10:20 AM

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User is online   Micky C 

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#45

Alright so we're guessing the reason why they're calling it "Prey 2" is because well Prey is kind of a cool name for a bounty hunter game, and the 2 makes it look like to noobs that there must have been a successful first game so this game could be successful too.

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User is offline   Alithinos 

  • 22

#46

Short Comment:

This game is going to have the gameplay of Fallout 3,at a universe that is a rip off of Mass Effect,and the only resemblence with the original will be that the bad aliens are the same.

Explanation:
The open world stracture,the traders,the armors and weapons you buy and upgrade,the side quests are all RPG elements coming from Fallout.
There are multiple alien races,not all of them bad,most humanoid and have human-like habits like going to bars to drink drinks etc.It's too Mass Effect for me.Even some of the races have physical attributes resembling Mass Effect races...

It looks and sounds more like a space-fantasy RPG than a horror-survival FPS.
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User is offline   Sebastian 

  • 59

#47

View PostTX, on 31 March 2011 - 01:39 PM, said:

Wow, fuck that. What's the point of even making a Prey "sequel" if it has absolutely nothing in common with the first game?


Worked for Quake. :P
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User is offline   LkMax 

  • 318

#48

View PostSebastian, on 03 April 2011 - 11:40 AM, said:

Worked for Quake. :P


Well, I personally disliked the fact that they made a Doom game with aliens and named it Quake. What I wanted was a true Quake sequel with the classic dark atmosphere and theme of the first game, or, even better, a remake of the first one with more detailed storyline and graphics, of course. The "space quakes" were good games at all but they should have created another ip.

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User is offline   wayskobfssae 

  • 71

#49

View PostSebastian, on 03 April 2011 - 11:40 AM, said:

Worked for Quake. :P


Yeah when the market wasn't completely flooded with FPS games...

I see absolutely nothing even remotely unique about Prey 2. Its as generic as they come now.

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User is offline   K100 

  • 129

#50

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Sorry for my bad english. ^^

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User is offline   wayskobfssae 

  • 71

#51

View PostK100, on 04 April 2011 - 08:41 AM, said:

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Ya know, come to think of it, maybe there might actually be some smidgen of originality here. Maybe I can just pretend that this is the Boba Fett game that Lucasarts never gave us. :P

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User is online   Micky C 

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#52

The text there is just small enough for me not to be able to read it, even zoomed in, and those shots don't display the game's graphics very well.. Posted Image

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
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User is offline   Green 

  • 359

  #53

http://bethblog.com/...peek-at-prey-2/
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User is offline   X-Vector 

  • 417

#54

That city concept art looks cool, sort of a mix between Blade Runner's L.A., Coruscant and Mega-City One.
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User is offline   Jhect 

  • -111

#55

Yea, the map design looks like it will be amazing.
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User is offline   blackharted 

  • -63

#56

View PostMicky C, on 27 March 2011 - 04:12 AM, said:

Why do they even bother associating it with Prey...

To boost sales, draw in PC "gamers" who love overrated crap and milk the franchise for every drop of money possible.

I don't want your blackhart I've countless billions of those.

The hardest part of ending is starting again!

Trolling's awesome.
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User is offline   wayskobfssae 

  • 71

#57

View Postblackharted, on 08 April 2011 - 06:25 AM, said:

To boost sales, draw in PC "gamers" who love overrated crap and milk the franchise for every drop of money possible.


I thought the whole reason consoles sell more now is because PC gamers are fussier, which means having to work harder to earn a profit.

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User is offline   Striker 

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#58

View Postblackharted, on 08 April 2011 - 06:25 AM, said:

To boost sales, draw in PC "gamers" who love overrated crap and milk the franchise for every drop of money possible.

Excuse me?
Spoiler



This post has been edited by StrikerMan780: 08 April 2011 - 12:34 PM

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User is offline   Jhect 

  • -111

#59

Haha, i guess you are the one thumbing him down strikerman xD

I wonder who the sadistic bastard is who keeps thumbing me down.

This post has been edited by Jhect: 08 April 2011 - 01:00 PM

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User is offline   wayskobfssae 

  • 71

#60

Heheh, I'm amazed my response to it wasn't more.. colorful. :dukegoof:

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