
Bulletstorm has been leaked
#1 Posted 18 February 2011 - 05:54 PM
#2 Posted 18 February 2011 - 06:04 PM
http://www.techspot.com/news/42487-bullets...rent-sites.html
Quote
This post has been edited by Mr. Green: 18 February 2011 - 06:05 PM
#3 Posted 18 February 2011 - 07:37 PM
http://marketplace.xbox.com/en-US/Product/...15-d802454188f0
This post has been edited by Hank: 18 February 2011 - 07:38 PM
#4 Posted 18 February 2011 - 08:50 PM
#5 Posted 19 February 2011 - 08:16 AM
#7 Posted 23 February 2011 - 06:02 PM
5 hour long single player campaign
no jump button
Multi is only co-op against waves
Made by epic and they havnt made a good game in years
This post has been edited by DanM: 23 February 2011 - 06:03 PM
#8 Posted 24 February 2011 - 04:02 PM
Yet again, Epic shaft up the PC user. Why don't they just not bother with a PC port in the first place and save everyone the heart-ache?
There is even the old save-game problem from GoW on the PC making an un-welcome second appearance.
Obviously it was an un-happy PC gamer at Epic who decided to save all us PC users the trouble of buying yet another Piece of shit Console port.
#9 Posted 25 February 2011 - 03:10 PM
DanM, on Feb 23 2011, 09:02 PM, said:
5 hour long single player campaign
no jump button
Multi is only co-op against waves
Made by epic and they havnt made a good game in years
You could at least get your details right.
I'm up to 7 hours and still not finished.
Yes, there's no jump button... but really is this that big a deal? You don't even miss it while playing, and in most FPS jumping just seems odd.
The game was developed as a single player experience, the MP was never intended to be "big"....
And the game was NOT made by Epic. It was developed by People Can Fly, the makers of Painkiller. Epic only produced it and helped with polish and testing.
Bulletstorm it's PCF's baby, the project they started after they had finished Painkiller.
And the game was developed on the PC, then scaled down to work on the consoles. The issues people are having with the game are typical driver incompatibilities and such. And really, the people having problems are a very small minority. Out of all the people I know and talk with that have the game, I've found one who had problems getting the game running.
And all he had to do to fix it was reinstall Windows LIVE.
This post has been edited by Damien_Azreal: 25 February 2011 - 03:12 PM
#10 Posted 03 March 2011 - 07:13 PM
Damien_Azreal, on Feb 25 2011, 06:10 PM, said:
I'm up to 7 hours and still not finished.
Yes, there's no jump button... but really is this that big a deal? You don't even miss it while playing, and in most FPS jumping just seems odd.
The game was developed as a single player experience, the MP was never intended to be "big"....
And the game was NOT made by Epic. It was developed by People Can Fly, the makers of Painkiller. Epic only produced it and helped with polish and testing.
Bulletstorm it's PCF's baby, the project they started after they had finished Painkiller.
And the game was developed on the PC, then scaled down to work on the consoles. The issues people are having with the game are typical driver incompatibilities and such. And really, the people having problems are a very small minority. Out of all the people I know and talk with that have the game, I've found one who had problems getting the game running.
And all he had to do to fix it was reinstall Windows LIVE.
Saw the commercial a few times on the TV. Each time, it only makes me think of DNF and how freakin epic it's gonna be to see that commercial. I'm gonna be like, "Look! There it is! Duke Nukem Forever!". Man I can't wait!
#11 Posted 03 March 2011 - 08:05 PM
Tea Monster, on Feb 24 2011, 05:02 PM, said:
Yet again, Epic shaft up the PC user. Why don't they just not bother with a PC port in the first place and save everyone the heart-ache?
There is even the old save-game problem from GoW on the PC making an un-welcome second appearance.
Obviously it was an un-happy PC gamer at Epic who decided to save all us PC users the trouble of buying yet another Piece of shit Console port.
I played through the game maxed out on PC without any issues. The graphics are fantastic, the game is fast paced and stupidly fun and there is plenty of gore.

You guys should check it out if you haven't already. It's well worth the money.

#12 Posted 03 March 2011 - 08:23 PM
Mr. Green, on Mar 3 2011, 11:05 PM, said:

You guys should check it out if you haven't already. It's well worth the money.

That's been in my thoughts since I saw the first trailer. What are the min/recommended sys requirements?
#13 Posted 03 March 2011 - 08:27 PM
Operating System Windows XP (SP3), Windows Vista (SP2), or Windows 7
Processor Intel Core 2 Duo, AMD Athlon X2, or equivalent, running at 1.6 GHz or greater
Memory (RAM) 1.5 GB
HDD Space 9 GB available
Video Card DirectX 9.0c compatible, 256 MB of VRAM; NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB, or greater
Soundcard DirectX 9.0c compatible, 16-bit
Disc Drive 16X CD/DVD Drive
Network Internet (TCP/IP) connection
The following configuration is recommended to run Bulletstorm:
Operating System Windows Vista (SP2), or Windows 7
Processor QuadCore 2.0 GHz
Memory (RAM) 2 GB
HDD Space 9 GB available
Video Card DirectX 9.0c compatible, 512MB of VRAM; NVIDIA GeForce GTX260, or ATI Radeon 4870
Soundcard DirectX 9.0c compatible, 16-bit
Disc Drive 16X CD/DVD Drive
Network Broadband Internet (TCP/IP) connection
#15 Posted 04 March 2011 - 07:10 PM
VinsaneOne, on Mar 3 2011, 08:46 PM, said:

You are joking right?
Do you actually intend to play DNF with a 6100, when it comes out?
If you do, then I can guarantee that you won't be playing it on your pc. Either it won't start at all or if it does, it will lag so much that it will simply be unplayable.
As for bulletstorm, don't even think about it...
This post has been edited by Mr.Deviance: 04 March 2011 - 07:12 PM
#16 Posted 04 March 2011 - 08:23 PM
Mr.Deviance, on Mar 4 2011, 10:10 PM, said:
Do you actually intend to play DNF with a 6100, when it comes out?
If you do, then I can guarantee that you won't be playing it on your pc. Either it won't start at all or if it does, it will lag so much that it will simply be unplayable.
As for bulletstorm, don't even think about it...
I wasn't joking about the graphic card my PC has. Note I did say my card would fail. So I do indeed know I must replace this on-board one with something a lot better.
#17 Posted 11 March 2011 - 09:57 AM
This post has been edited by Descent: 11 March 2011 - 09:57 AM
#18 Posted 11 March 2011 - 05:15 PM
Descent, on Mar 11 2011, 12:57 PM, said:
AMD Athlon 64 X2 Duel Core 4200+ 2.21Ghz/2GB ram
#19 Posted 03 May 2011 - 04:34 AM
So Bulletstorm is the closest game to Duke Nukem Forever coming out this year, or in the last few years IMO. Certain aspects of its gameplay were clearly inspired by DNF, and this is no secret, and even their engines are (very) distantly related.
I played the PC demo, and it seems ok. It's got attitude, the gameplay is unique, I'd even say fun, using the environment to your advantage like that. The problem is the demo for the PC at least was fairly short and it's difficult to tell if the gameplay would get repetitive after a while.
So if anyone here's played bulletstorm, what do you think of the game?
#20 Posted 03 May 2011 - 05:06 AM
#21 Posted 05 May 2011 - 11:12 AM
Micky C, on 03 May 2011 - 04:34 AM, said:
So Bulletstorm is the closest game to Duke Nukem Forever coming out this year, or in the last few years IMO. Certain aspects of its gameplay were clearly inspired by DNF, and this is no secret, and even their engines are (very) distantly related.
I played the PC demo, and it seems ok. It's got attitude, the gameplay is unique, I'd even say fun, using the environment to your advantage like that. The problem is the demo for the PC at least was fairly short and it's difficult to tell if the gameplay would get repetitive after a while.
So if anyone here's played bulletstorm, what do you think of the game?
I still keep thinking Bulletstorm is a walk in the park compared to DNF.
Yep, i've played it and i've finished it.
I do think it's a good game with great one-liners, action and uuhm monsters i guess, but i don't think it can compete with DNF's humor, action and babes.
#22 Posted 05 May 2011 - 11:31 AM
While the lines are funny from what I have seen, and the game play is interesting. I will probably buy it when I get my PS3, I still don't see it as anything like Duke Nukem Forever.
With the humorous "Shrinkage" video that came out this morning, I am now completely at ease with every aspect of Duke Nukem this far. Is is funny, it is sexy, it is a violent first person shooter... it is serious business in a comedy over the top world that IS Dukes world to me.
I can't wait...
MrBlackCat
#23 Posted 06 May 2011 - 02:00 AM
MrBlackCat, on 05 May 2011 - 11:31 AM, said:
While the lines are funny from what I have seen, and the game play is interesting. I will probably buy it when I get my PS3, I still don't see it as anything like Duke Nukem Forever.
With the humorous "Shrinkage" video that came out this morning, I am now completely at ease with every aspect of Duke Nukem this far. Is is funny, it is sexy, it is a violent first person shooter... it is serious business in a comedy over the top world that IS Dukes world to me.
I can't wait...
MrBlackCat
It's pretty good, the sweary lines can get a bit old and rather ridiculous at times. I enjoyed it though, there are some pretty interesting ways of killing your foe's and some fun weapons to boot. I recommend those who feel like getting it to wait until the price drops, GFWL is a pain in the arse on the PC version.