DNF Multiplayer "why we dont get any infos about?"
#61 Posted 02 March 2011 - 04:03 PM
#62 Posted 02 March 2011 - 04:39 PM
#64 Posted 02 March 2011 - 05:03 PM
This post has been edited by Sinisterambo: 02 March 2011 - 05:10 PM
#65 Posted 02 March 2011 - 06:30 PM
#66 Posted 02 March 2011 - 06:49 PM
You, on Mar 2 2011, 07:54 PM, said:
No weapons, just punching
I call starting making "fisting" maps ;D
#67 Posted 02 March 2011 - 06:54 PM
DerickVonD, on Mar 2 2011, 06:30 PM, said:
yer why do they use P2P, its not easier for a lot of people and adds further requirements, namley
* Multiplayer requires one person competent enough to open ports in their router.
#68 Posted 02 March 2011 - 06:57 PM
#69 Posted 02 March 2011 - 07:07 PM
#70 Posted 02 March 2011 - 07:19 PM
#71 Posted 02 March 2011 - 10:06 PM
#72 Posted 02 March 2011 - 10:58 PM
This game will succeed.
#73 Posted 02 March 2011 - 11:04 PM
#75 Posted 02 March 2011 - 11:31 PM
8 people of a host in Aus where the average max upload is around 92kbs is really pushing it, and then you have to deal with mic chat aswell.
#77 Posted 03 March 2011 - 12:27 AM
*) Too early in the morning, I first need a coffee.
#78 Posted 03 March 2011 - 01:18 AM
#79 Posted 03 March 2011 - 01:29 AM
#80 Posted 03 March 2011 - 01:42 AM
I've played lot's of online fpss until now but none of them featured xp points and levels like rpg games have.
How are levels and expirience points implemented at an FPS game ?
Does that mean that I will join a server while I am level 1 and I will have something like 100% maximum health,and I won't be able to kill anybody no matter some better skills I might have,just because the other player has a starting health of 200% or something ?
This post has been edited by Alithinos: 03 March 2011 - 01:43 AM
#81 Posted 03 March 2011 - 02:02 AM
Alithinos, on Mar 3 2011, 05:42 AM, said:
I've played lot's of online fpss until now but none of them featured xp points and levels like rpg games have.
How are levels and expirience points implemented at an FPS game ?
Does that mean that I will join a server while I am level 1 and I will have something like 100% maximum health,and I won't be able to kill anybody no matter some better skills I might have,just because the other player has a starting health of 200% or something ?
I don't think the level advancement has anything to do with making you more powerful. It's just a number that shows up next to your username in the multiplayer lobby. For example, the 2010 AVP game has this. The number goes up the more XP you get, but can go back down based on how well you play. I'm not quite sure how it works. Even Duke3D XBLA has this. Well, in Duke3D XBLA I think it's just based on how well you play. It has no XP.
#82 Posted 03 March 2011 - 02:11 AM
#84 Posted 03 March 2011 - 02:42 AM
NUKEMDAVE, on Mar 3 2011, 12:02 PM, said:
Oh so it's something like the Tiers ranking of Quake Live ?
O.K. then,I just hope there will not be any pros that noob farm like in Quake Live.
#85 Posted 03 March 2011 - 04:27 AM
Dedicated servers that can host 32 players, or you can host your own customized server and host something like 24.
It also has a levelling system, but it's just there to help seperate the noobs from the pros. Which works well in keeping all the matches fair and balanced.
#86 Posted 03 March 2011 - 04:36 AM
DanM, on Mar 2 2011, 07:40 PM, said:
fuck its ruined before it began
To quote Duke, saying to the claptrap:
Shut. The... Fuck...... UP!
But seriously, this was the XBox Version, so P2P is basically a given for the most part on XBox Live, because that's simply how that system works 99% of the time. The PC, is another question. I've seen plenty of games where 8 players were the limit on dedicated. L4D2 is a good example of this. Not to mention the fact that they said nothing of the nature of the game's multiplayer protocol in the article.
Then, there's a chance PC multiplayer will have far more slots. Perhaps even a theoretical 32 players. COD4 is a good example of this, as on Xbox it was P2P with a 12 player limit, but on the PC, COD4's player limit is 64 with a Client/Server protocol and dedicated servers.
Though, we don't know the nature of the interactivity/physics use in Multiplayer that will undoubtedly take up considerable chunks of bandwidth to handle, so 8 players might be the limitation simply for sanity's sake.
Either way, I'm happy... Because from the looks, and sounds of it, it's fucking fun as hell. I'm also happy EXP doesn't have any impact on gameplay, just visual unlocks like skins and models. That's the way it should be. Not like COD, but rather simply cosmetic like Halo: Reach's armors.
This post has been edited by StrikerMan780: 04 March 2011 - 06:33 AM
#87 Posted 03 March 2011 - 06:30 AM
Alithinos, on Mar 3 2011, 12:42 PM, said:
O.K. then,I just hope there will not be any pros that noob farm like in Quake Live.
The skill system in Quake Live is more reflective of skill whileas the XP system in games like CoD is more reflective of time spent playing. You can get to a high rank simply by playing a lot.
#88 Posted 03 March 2011 - 06:35 AM
StrikerMan780, on Mar 3 2011, 01:36 PM, said:
Shut. The... Fuck...... UP!
I have to agree with this, don't be a fucking nayer
#89 Posted 03 March 2011 - 01:15 PM
Micky C, on Mar 3 2011, 10:18 AM, said:
ofcourse xbox article is not talking about PC version

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