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DNF Multiplayer  "why we dont get any infos about?"

User is offline   DavoX 

  • Honored Donor

#61

My instinct tells me that they showed all Dukes because it's easier to interpret as Multiplayer. Whereas a screenshot with enemies could be mistaken for Single player media.
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#62

I like it all to be honest, but it would also be cool if you would get to look as aliens and stuff.
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User is offline   You 

#63

HA! You can play a fist only match!

No weapons, just punching :P.
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#64

Really good read. Love the Fettpack

This post has been edited by Sinisterambo: 02 March 2011 - 05:10 PM

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User is offline   DerickVonD 

#65

Mutators? That is good news for modders. I've always liked Unreals use of mutators. Hey guys if it doesn't support dedicated servers could someone make a mod for the game to add that support in?
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User is offline   z0mb1e 

#66

 You, on Mar 2 2011, 07:54 PM, said:

HA! You can play a fist only match!

No weapons, just punching :P.


I call starting making "fisting" maps ;D
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User is offline   Stabs 

#67

 DerickVonD, on Mar 2 2011, 06:30 PM, said:

Mutators? That is good news for modders. I've always liked Unreals use of mutators. Hey guys if it doesn't support dedicated servers could someone make a mod for the game to add that support in?


yer why do they use P2P, its not easier for a lot of people and adds further requirements, namley

* Multiplayer requires one person competent enough to open ports in their router.
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User is offline   DavoX 

  • Honored Donor

#68

You're stating that it uses P2P Yet that is never mentioned in the article. Please stop.
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User is offline   DerickVonD 

#69

Well I have to say that I'm very exited about multiplayer now, I was really hoping they would have mutators and they do. Now all we have to find out is if they are shipping the game with the level editor, which I guessing they will.
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User is offline   Stabs 

#70

considering its only 4 v 4 and boarderlands had p2p, the chance of having p2p is much higher than dedicated servers + multiplayer seems to be made last an excluisivley by gearbox/phirana, it does not bode well
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User is offline   Laokin 

#71

8 player servers aren't common. P2P should work fine in this game though..... Although, I'd like there to be a public dedicated file set, but -- if there isn't... Oh well. 8 Players is enough for deathmatch/team deathmatch. Works for Halo quite fine.... lag isn't terrible. This being a PC game, more people should be setup as DMZ, so I doubt it will be hard to find a game. The only par that sucks is host migration. If it's P2P(which it is.... it's not rocket science) they better have good HM.
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#72

I am so f*cking sure they will make the game moddable, they will also ship the game with the level editor.
This game will succeed.
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User is offline   Jojounin 

#73

Although the new scans are cool and all I really hope there will be a coop mode like in Duke3D.
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User is offline   Yatta 

  • Pizza Lawyer

  #74

Looks cool, but I would love to go beyond 8 players.
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User is offline   Stabs 

#75

best case scenario is we get p2p and deds, l4d2 and AvP had that so it is possible

8 people of a host in Aus where the average max upload is around 92kbs is really pushing it, and then you have to deal with mic chat aswell.
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#76

The new screens look fantastic.
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User is offline   ---- 

#77

I haven't read through the whole article yet* ... but the player limit might be due to the fact it is the Xbox magazine. Or is it mentioned in the article that the limit is also on PC?

*) Too early in the morning, I first need a coffee.
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User is offline   Micky C 

  • Honored Donor

#78

The capture the babe mode sounds hilarious! I'm not a big fan of leveling up though. I like it how it is in Duke 3D - everyone has equal attributes, it's down to the player's ability and the weapon.
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User is offline   randir14 

#79

The Duke with a blue tank top looks like he isn't wearing glasses. Maybe you can take them off when customizing your appearance.
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User is offline   Alithinos 

#80

Guys,there is something I don't get.
I've played lot's of online fpss until now but none of them featured xp points and levels like rpg games have.
How are levels and expirience points implemented at an FPS game ? :P
Does that mean that I will join a server while I am level 1 and I will have something like 100% maximum health,and I won't be able to kill anybody no matter some better skills I might have,just because the other player has a starting health of 200% or something ?

This post has been edited by Alithinos: 03 March 2011 - 01:43 AM

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User is offline   NUKEMDAVE 

#81

 Alithinos, on Mar 3 2011, 05:42 AM, said:

Guys,there is something I don't get.
I've played lot's of online fpss until now but none of them featured xp points and levels like rpg games have.
How are levels and expirience points implemented at an FPS game ? :P
Does that mean that I will join a server while I am level 1 and I will have something like 100% maximum health,and I won't be able to kill anybody no matter some better skills I might have,just because the other player has a starting health of 200% or something ?


I don't think the level advancement has anything to do with making you more powerful. It's just a number that shows up next to your username in the multiplayer lobby. For example, the 2010 AVP game has this. The number goes up the more XP you get, but can go back down based on how well you play. I'm not quite sure how it works. Even Duke3D XBLA has this. Well, in Duke3D XBLA I think it's just based on how well you play. It has no XP.
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User is offline   Sebastian 

#82

Well if it's anything like COD you get skill points for killing people and calling in things like airstrikes that you can use to unlock new weapons, perks (bullets go through walls, faster sprinting, better hip-shot accuracy) but you're still just as vulnerable as the lvl1 guy next to you.
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User is offline   Micky C 

  • Honored Donor

#83

Except that DNF is all shooting from the hip, SCORE!
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User is offline   Alithinos 

#84

 NUKEMDAVE, on Mar 3 2011, 12:02 PM, said:

I don't think the level advancement has anything to do with making you more powerful. It's just a number that shows up next to your username in the multiplayer lobby. For example, the 2010 AVP game has this. The number goes up the more XP you get, but can go back down based on how well you play. I'm not quite sure how it works. Even Duke3D XBLA has this. Well, in Duke3D XBLA I think it's just based on how well you play. It has no XP.

Oh so it's something like the Tiers ranking of Quake Live ?
O.K. then,I just hope there will not be any pros that noob farm like in Quake Live.
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User is offline   You 

#85

Warhawk for the ps3 has the best multiplayer setup that I'm away of.

Dedicated servers that can host 32 players, or you can host your own customized server and host something like 24.

It also has a levelling system, but it's just there to help seperate the noobs from the pros. Which works well in keeping all the matches fair and balanced.
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User is offline   Striker 

  • Auramancer

#86

 DanM, on Mar 2 2011, 07:40 PM, said:

8 players leaves me to think... p2p

fuck its ruined before it began

To quote Duke, saying to the claptrap:
Shut. The... Fuck...... UP!

But seriously, this was the XBox Version, so P2P is basically a given for the most part on XBox Live, because that's simply how that system works 99% of the time. The PC, is another question. I've seen plenty of games where 8 players were the limit on dedicated. L4D2 is a good example of this. Not to mention the fact that they said nothing of the nature of the game's multiplayer protocol in the article.

Then, there's a chance PC multiplayer will have far more slots. Perhaps even a theoretical 32 players. COD4 is a good example of this, as on Xbox it was P2P with a 12 player limit, but on the PC, COD4's player limit is 64 with a Client/Server protocol and dedicated servers.

Though, we don't know the nature of the interactivity/physics use in Multiplayer that will undoubtedly take up considerable chunks of bandwidth to handle, so 8 players might be the limitation simply for sanity's sake.

Either way, I'm happy... Because from the looks, and sounds of it, it's fucking fun as hell. I'm also happy EXP doesn't have any impact on gameplay, just visual unlocks like skins and models. That's the way it should be. Not like COD, but rather simply cosmetic like Halo: Reach's armors.

This post has been edited by StrikerMan780: 04 March 2011 - 06:33 AM

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User is offline   Mikko 

  • Honored Donor

#87

 Alithinos, on Mar 3 2011, 12:42 PM, said:

Oh so it's something like the Tiers ranking of Quake Live ?
O.K. then,I just hope there will not be any pros that noob farm like in Quake Live.


The skill system in Quake Live is more reflective of skill whileas the XP system in games like CoD is more reflective of time spent playing. You can get to a high rank simply by playing a lot.
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#88

 StrikerMan780, on Mar 3 2011, 01:36 PM, said:

To quote Duke:
Shut. The... Fuck...... UP!


I have to agree with this, don't be a fucking nayer
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User is offline   Stewox 

#89

 Micky C, on Mar 3 2011, 10:18 AM, said:

The capture the babe mode sounds hilarious! I'm not a big fan of leveling up though. I like it how it is in Duke 3D - everyone has equal attributes, it's down to the player's ability and the weapon.


ofcourse xbox article is not talking about PC version
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User is offline   ferran275 

#90

super excited about everything else but sad about only 8 players. The more players in an online game, the more fun I'm usually having, but I don't ever really play online anyway so whatevs, I'll survive :P
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