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DNF Multiplayer  "why we dont get any infos about?"

User is offline   Sebastian 

#91

View PostStewox, on Mar 3 2011, 02:15 PM, said:

ofcourse xbox article is not talking about PC version

And what has that got to do with what you just quoted?
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#92

View PostSebastian, on Mar 4 2011, 12:03 AM, said:

And what has that got to do with what you just quoted?


I think he tries to say, that if the xbox has level system then its not sure if the PC will have that.

Ofcourse i am not sure ^^
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User is offline   Outtagum 

#93

View PostStewox, on Mar 3 2011, 04:15 PM, said:

ofcourse xbox article is not talking about PC version


PC version won't have MP. :P
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User is offline   z0mb1e 

#94

View PostSebastian, on Mar 3 2011, 06:03 PM, said:

And what has that got to do with what you just quoted?

Player limit for DNF, and DN3D for 360 had a leveling system.
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#95

View Postz0mb1e, on Mar 4 2011, 12:24 PM, said:

Player limit for DNF, and DN3D for 360 had a leveling system.


I love how you compare these two things >.>
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User is offline   Striker 

  • Auramancer

#96

View PostZor, on Mar 3 2011, 11:43 PM, said:

PC version won't have MP. :P


Yes, it will. Otherwise there wouldn't be much point in making DNF a SteamWorks title, now would there? LOGIC!
Otherwise, it would be a retail title with the option to get it on Steam, perhaps with some Achievements. That would be the end of it right there.

This post has been edited by StrikerMan780: 04 March 2011 - 04:50 AM

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User is offline   Outtagum 

#97

I'm just messing with Stewox. JOKE! :P
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User is offline   Trent 

#98

In my opinion, 8 player Dukematch is plenty. Any more and it would get far too hectic with all the over-the-top weapons in the game. 8 has always been the optimum amount of players for this kind of FPS game. Games like Battlefield are designed for lots of players and their gameplay and objectives are substantially different to a game like Duke, so 32 - 64 players is suitable. A fast paced, in your face, "hollywood" FPS like this will benefit from fewer players. Even something like Halo: Reach is most fun with around 8 players, at least in my opinion.

And what's to complain about with the ranking system? I was under the impression it was only for unlocking visual upgrades to the character model and not anything to do with the gameplay. It's not like there's tons of weapons and dozens of perks to unlock like in CoD. All it means is the top rank nerds will have top rank nerd accessories to deck their Duke out with, they won't have any gameplay advantage over brand new players. Remember: it's FPS Ranking, not RPG Levelling.

On the P2P vs Client/Server debate, what's the point in it? More and more games are using hybrid architectures where data best suited to P2P distribution (often stuff which isn't required to be 'secure' 100% of the time) uses P2P while data which requires a single authority determining whether it's valid or not uses a Client/Server architecture to guarentee a single authoritive data set. Neither types of networking is perfect for all parts of all games, both have failings and both have benefits while using a hybrid approach allows for all the benefits while negating most of the failings. It even makes it substantially easier to handle host migration to the next best client when the server is lost.

This is pretty much the reason less and less games have dedicated servers released too, there's simply no need for them for the average gamer. Sure there's corner cases which they would be useful, like for Clan servers and competitions, but realistically that's a tiny percentage of the overall player base and the games' standard methods of starting and joining online games is more than good enough for everyone else.

This post has been edited by Trent: 04 March 2011 - 08:12 AM

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User is offline   N64 

#99

DNF Multiplayer is not in good hands...

Quote

"There's no aim with a multiplayer game like Duke to try to be the next competitive platform – it's about entertainment, it's about fun, it's about getting together with your buddies to talk ****, and using these unique tools to be the best on the battlefield."


Randy Pitchford - eurogamer.net

Piranha Games:

- Need for Speed Undercover [2008 PSP] game rankings 58.00%
- Medal of Honor: Heroes 2 [2007 PSP] games ranking 69.55%
- EA Playground [2007 NDS] games ranking 58.90%
- Die Hard: Nakatomi Plaza [2002 PC] games ranking 58.00%

This post has been edited by angelo86: 05 March 2011 - 10:05 AM

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#100

Well the recent preview regarding multiplayer claims otherwise. Besides, if they were doing a shit job, Gearbox would have slapped their hands away from the keyboards and taken the multiplayer to a different company.
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#101

View PostBraveTriforcer, on Mar 5 2011, 09:37 AM, said:

Well the recent preview regarding multiplayer claims otherwise. Besides, if they were doing a shit job, Gearbox would have slapped their hands away from the keyboards and taken the multiplayer to a different company.

BS! The reason GBX chose Piranha to MP was clearly money. GBX won't slap thier hands away for the keybroad even if there doing a crap job. They aren't 3DR and acually budget games and have always cared about money. Unlike 3DR who didn't care until the end. 3DR wouldn't hesitate if Piranha was doing a bad job to take it away, but GBX won't.
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#102

View Postblackharted, on Mar 5 2011, 10:42 AM, said:

BS! The reason GBX chose Piranha to MP was clearly money. GBX won't slap thier hands away for the keybroad even if there doing a crap job. They aren't 3DR and acually budget games and have always cared about money. Unlike 3DR who didn't care until the end. 3DR wouldn't hesitate if Piranha was doing a bad job to take it away, but GBX won't.


And how exactly would you know that? Gearbox payed 20 Million dollars to have DNF. I don't think they'd just give the multiplayer to anyone and take whatever crap they produce. Randy is just as much of a Duke fanboy as any of us, and he knows that the multiplayer can't just be any a piece of poo big enough for 8 people. Besides, all the "Multiplayer will suck because of Pirhana" stuff is kind of moot because OXM has said that it's pretty fun.

This post has been edited by BraveTriforcer: 05 March 2011 - 09:14 AM

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User is offline   z0mb1e 

#103

View PostJhect, on Mar 4 2011, 07:42 AM, said:

I love how you compare these two things >.>

I wasn't the original one who posted it, and I'm saying he could be meaning either one with his post. Sorry I was unclear about that.
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#104

View PostBraveTriforcer, on Mar 5 2011, 10:14 AM, said:

And how exactly would you know that? Gearbox payed 20 Million dollars to have DNF. I don't think they'd just give the multiplayer to anyone and take whatever crap they produce. Randy is just as much of a Duke fanboy as any of us, and he knows that the multiplayer can't just be any a piece of poo big enough for 8 people. Besides, all the "Multiplayer will suck because of Pirhana" stuff is kind of moot because OXM has said that it's pretty fun.

How would I know that? Well its kinda obvious. Randy may be a Duke fanboy, but GBX is a business, and as such they are more interested in money than anything else. 3DR never made games to a budget, and never cared (until the end) about deadlines, time-frames or starting over again and again. Because of this GBX likely let the highest bidder do MP. The proof of this is that MP is no differant, or ground-breaking in DNF that any other game, i've seen loads of complaints and moaning about how crap MP in DNF will be. OXM's opinion means nothing. Pirhana is gonna ruin MP.
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User is offline   Sebastian 

#105

We'll know when we get our hands on it.
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User is offline   DavoX 

  • Honored Donor

#106

Also there isn't a single proof that the IP was sold at 20 million. It was just an example Randy or someone else was giving, that's all. No one from the public know any specifics about it.
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User is offline   Striker 

  • Auramancer

#107

View Postblackharted, on Mar 6 2011, 09:06 AM, said:

3DR never made games to a budget, and never cared (until the end) about deadlines, time-frames or starting over again and again.

And look where the fuck that got them.

This post has been edited by StrikerMan780: 06 March 2011 - 11:05 AM

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User is offline   You 

#108

View PostStrikerMan780, on Mar 6 2011, 12:02 PM, said:

And look where the fuck that got them.


Ha. While you're correct, it certainly was an honerable mission statement.
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#109

View PostYou, on Mar 6 2011, 01:23 PM, said:

Ha. While you're correct, it certainly was an honerable mission statement.


No, it was one that screwed 3D Realms over to the point of now being but a small publishing company and made DNF the biggest joke in the entire industry. "Not giving a fuck" isn't very honorable when all it did was fuck you in the end and the fans even harder. Sure they did it in the name of making a good game, but there are limits to this kind of thing. Limits that were reached in May 2 years ago.

And Davo, I could have sworn George said in an interview or two that he got paid 20 Million to give Gearbox Duke Nukem. I'll try and find the article.
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User is offline   DavoX 

  • Honored Donor

#110

I doubt George would disclose something confidential and show how much someone else spent on his IP without permission from GBX but I'll give you the benefit of the doubt and wait for your post about that article.
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User is offline   holy-inruB 

#111

Yeah some infos about MP finally :P
And the screens taken frome the magazin looks very impressive.
I ordered Collectors Edition yesterday, US Import :D
Looks like MP will be fun, I hope for good maps like in Duke 3D.
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User is offline   NUKEMDAVE 

#112

http://www.youtube.c...h?v=3xBOQl2wL8g

I told you I'd do it. :P
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#113

View PostDavoX, on Mar 6 2011, 05:48 PM, said:

I doubt George would disclose something confidential and show how much someone else spent on his IP without permission from GBX but I'll give you the benefit of the doubt and wait for your post about that article.


Sorry, I must have had a logic bomb of sorts. It's been said George lost 20-30 Million on DNF, a majority of what 3DR made over the years. But 3DR is still afloat, albeit as a small publishing company. George says that he is considering making new games eventually too. That and Gearbox "Paid" for the Duke Nukem copyright/franchise, most likely to George or maybe 2K/Take Two. All that must have added up to "George got payed 20 million to give Duke to Randy" in my brain. I mean it makes sense, doesn't it?
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User is offline   Outtagum 

#114

3DR sold the IP to Gearbox... :P
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User is offline   Person of Color 

  • Senior Unpaid Intern at Viceland

#115

View PostYou, on Mar 6 2011, 12:23 PM, said:

Ha. While you're correct, it certainly was an honerable mission statement.


Fuck no. Releasing an E3 trailer with mock up content to make the game look nearly complete, then failing to complete it, and then handing it off to another company, only to have it completed a full ten years later is NOT an honorable mission statement.

Forcing your fans to stalk twitter posts while actively fucking with them doesn't help either, especially when you only show thumbnails for years without any tangible media. It was like getting the worst lap dance of your life for ten years straight. You just wanted to go into the bathroom, play pocket billiards, and get it over with.

I've done business with drug dealers who are more reliable. I mean, seriously, some dickhead made me wait eight hours for ecstasy once, and then when I finally took the pills they were total crap! At least that guido douche bag gave me something. Can't say the same for George Broussard.

When you trust your drug dealer more than your developer, you know you've got problems.

This post has been edited by Descent: 06 March 2011 - 08:16 PM

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User is offline   Stabs 

#116

Hail to the drugs!
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#117

View PostDanM, on Mar 6 2011, 08:31 PM, said:

Hail to the drugs!

Sadly, Descent seems to be a complete fuckup irl...
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User is offline   Micky C 

  • Honored Donor

#118

View Postblackharted, on Mar 6 2011, 10:36 PM, said:

How would I know that? Well its kinda obvious. Randy may be a Duke fanboy, but GBX is a business, and as such they are more interested in money than anything else. 3DR never made games to a budget, and never cared (until the end) about deadlines, time-frames or starting over again and again. Because of this GBX likely let the highest bidder do MP. The proof of this is that MP is no differant, or ground-breaking in DNF that any other game, i've seen loads of complaints and moaning about how crap MP in DNF will be. OXM's opinion means nothing. Pirhana is gonna ruin MP.


Even if the company working on the DNF multiplayer is a 'bad' company, they know that DNF is going to be a big game, so they know that if they do the job well, other companies will come to them for work, which means more profit for them. It's in their best interests to make DNF MP great.

View PostDavoX, on Mar 7 2011, 03:30 AM, said:

Also there isn't a single proof that the IP was sold at 20 million. It was just an example Randy or someone else was giving, that's all. No one from the public know any specifics about it.


I think I remember George saying this as well.
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User is offline   Mad Max RW 

#119

8 player deathmatch on about 10 maps doesn't impress me. Unless this thing comes with a full SDK you can count DNF multiplayer dead on arrival.
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User is offline   Striker 

  • Auramancer

#120

View PostYou, on Mar 6 2011, 03:23 PM, said:

Ha. While you're correct, it certainly was an honerable mission statement.

Definitely. I'm not arguing that, and it's one of the reasons I liked 3DR as much as I did despite DNF. Though, it wasn't practical in today's environment, and It got them knee-deep in the shit, so to speak. It's kind of why I wish GB took more of Scott's advice, since he seemed to know what was needed... But then again, he kind of fucked-off and done his own thing with Radar Group, which I haven't seen anything from yet. It rather pisses me off that they sold Prey 2 to Zenimax as well.

They could have easily kept a good portion of their mission statement, making games primarily for fun, but, still be smart business-wise as well, which they didn't do. That's basically what the Gearbox/Triptych combo is, it's sort of like 3D Realms if it finally made that change in paradigm.

This post has been edited by StrikerMan780: 07 March 2011 - 07:21 AM

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