a.dream trilogy
#1 Posted 07 February 2011 - 02:39 AM
http://www.mediafire...udqkre1a7nxi84r
Note: play only in polymost, without HRP and polymer.
This post has been edited by zykov eddy: 07 February 2011 - 10:20 AM
#3 Posted 07 February 2011 - 10:04 AM
#4 Posted 07 February 2011 - 10:26 AM
However,i can't say something like that about "A Dream 3" - it was mistake to give player a gun.Shooting ruined the atmosphere - in result we got just a zombie-shooting range in locations,where you can't see a shit.Anyway,at the end of the map you woke up and surprised me with another creepy moment and awesome ending.
Anyway,it's worth trying out - especially remade of "A Dream 2". Good work
This post has been edited by Mister Sinister: 07 February 2011 - 11:26 AM
#5 Posted 07 February 2011 - 12:24 PM
Note for players: in the village on the second map you have to pick up the box and use it to help yourself.
This post has been edited by zykov eddy: 07 February 2011 - 12:29 PM
#6 Posted 07 February 2011 - 05:19 PM
A third map eh? I am looking forward to playing, I'll let you know what I think when I have played it.
#7 Posted 07 February 2011 - 07:31 PM
#8 Posted 08 February 2011 - 01:00 AM
NerdZilla, on Feb 7 2011, 08:31 PM, said:
Just unzip files in your eduke 32 folder and run a.dream.bat
#9 Posted 09 February 2011 - 06:58 PM
#10 Posted 09 February 2011 - 11:39 PM
Radar1013, on Feb 9 2011, 07:58 PM, said:
You have to find the pipebomb in the maze.
#11 Posted 12 February 2011 - 11:47 AM
Have you thought about making a survival horror mod?
#12 Posted 12 February 2011 - 04:51 PM
staffcarguy, on Feb 12 2011, 11:47 AM, said:
No yet.
#13 Posted 12 February 2011 - 07:18 PM
The first couple of levels are as good as they were before, the new level is awesome too, but I can't seem to get past the part where the walls shake and the loud noise starts, I ran to the end, but there was nothing there but a white circle that I ran through... Nothing happens and it seems impossible to leave this area.
#14 Posted 12 February 2011 - 07:45 PM
A little nitpicking:
The second map could really have used a story line for the player to follow since there wasn't much fighting action and based its game play on puzzle solving. I liked it, but I would have liked it more if there were more than a couple of notes to read. Highlights: being chased by that thing in the maze, and the sequence in the blue(?) locked building in town consisting of the baby crying audio and that weird ghost thing in the last room before the "blackout" and then leaving through the garage door.
The third map had a pretty cool scripted end. The map was generally alright, but it seemed like an extension of the second map, only with weaker puzzles. Fighting the zombies seemed a bit tedious and killing them could have been more enjoyable if they did more than just lay down and die. Replace the knife with an axe so the player can chop them up, or maybe when the player gets in a good head shot have them die instantly (splat brains on the walls when they do). (yea, I know that's too much to animate in, but I like the idea goring it up a bit).
Overall, well done, and an enjoyable experience.
#15 Posted 12 February 2011 - 10:15 PM
I jump down, hit the water, at this moment the mouse stops operating, and if I try to save the game, it will not get saved either. Any suggestions? I followed the instructions, and actually copied a fresh version of Atomic into a separate folder and filled it with the tripple map set only. Polymer is on and HRP is off. I play with an average laptop.
This post has been edited by Hank: 12 February 2011 - 10:16 PM
#16 Posted 13 February 2011 - 12:36 AM
High Treason, on Feb 12 2011, 07:18 PM, said:
That's pretty strange. Have you used cheats?
#17 Posted 13 February 2011 - 03:47 AM
But a lot of the horror stuffs were too cliché and predictable. Especially in level 3.
Going from full Duke3D stuff to almost no Duke3D stuff at all at the end makes it feel not consistent. Maybe you did that on purpose since it's very common for horror to slowly bring the unknown into the known, but here it just didn't work for me.
Also the zombies lacked growns. Enemy sounds are important for two things: make it scary when you hear something you don't know before seeing it, and make it less unfair when you get a hit by a quiet zombie hidden in a dark corner of the room.
So overall, it's decent but it has no originality (which is a huge problem for a horror game since by definition something horrifying stops being horrifying when you are already used to it) and it's got some flaws.
This post has been edited by MetHy: 13 February 2011 - 03:50 AM
#18 Posted 13 February 2011 - 09:14 AM
zykov eddy, on Feb 13 2011, 08:36 AM, said:
I think I used DNKROZ once because I died and I am too lazy to restart the level. I played through again on my workstation (I used my laptop before) and it worked fine - I really liked the ending - it is not unlikely that it was my laptop at fault.
#19 Posted 14 February 2011 - 03:50 AM
High Treason, on Feb 13 2011, 09:14 AM, said:
Btw, I had the same bug once. I think that's because I used cheats too much and missed some of the scripts.
#20 Posted 14 February 2011 - 08:36 AM
#21 Posted 14 February 2011 - 09:40 AM
EmericaSkater, on Feb 14 2011, 05:36 PM, said:
That's true. I even had a problem with one that remained stuck behind a door in a small room: the problem was that HE could hit me through the door and I coulnd't, and since the room was small I had to get hit to kill him.
#22 Posted 21 February 2011 - 10:11 PM
This post has been edited by wayskobfssae: 21 February 2011 - 11:44 PM
#23 Posted 22 February 2011 - 02:41 AM
wayskobfssae, on Feb 21 2011, 10:11 PM, said:
If you found it on the first map, don't mind about it.
#24 Posted 22 February 2011 - 10:20 AM
wayskobfssae, on Feb 21 2011, 10:11 PM, said:
I remember playing the first map a long time ago (when it was stand-alone) and I remember reading the note. So maybe try playing the original version.
#25 Posted 22 February 2011 - 02:15 PM
#26 Posted 23 February 2011 - 01:58 AM
#27 Posted 23 February 2011 - 01:59 AM
#28 Posted 23 February 2011 - 02:33 AM
#29 Posted 25 February 2011 - 04:30 PM
Second map... I don't know. Some brilliant ideas, but also some tedious puzzles. That ghost thing at the end is creepy, and went a bit too far with it.
Third map... the ending is pure fantastic. But the map itself, I don't know... it's not that ambitious. Why did you add new weapons and items instead of the original ones? It's like I played a different game. Those zombies were annoying and looked ugly.
#30 Posted 25 February 2011 - 05:38 PM
Nancsi, on Feb 26 2011, 02:30 AM, said:
I thought they were completely random.