Duke 3D Voxel Pack
#92 Posted 10 February 2011 - 09:21 AM
#93 Posted 10 February 2011 - 04:45 PM
This post has been edited by Gambini: 10 February 2011 - 04:45 PM
#94 Posted 10 February 2011 - 06:39 PM
Gambini, on Feb 10 2011, 08:45 PM, said:
Same animations as the sprites.
#95 Posted 10 February 2011 - 06:50 PM
#97 Posted 12 February 2011 - 04:24 PM
#99 Posted 12 February 2011 - 05:30 PM
#100 Posted 12 February 2011 - 06:19 PM
Pistol: For some reason, it doesn't look like the pickup sprite. Try posting it from an angle where we can see more, and on a background that doesn't blend in.
This post has been edited by Hendricks266: 12 February 2011 - 06:20 PM
#101 Posted 12 February 2011 - 11:20 PM
Scott_AW, on Feb 12 2011, 10:30 PM, said:
Yeah never quite understood why.
Also ill try again on the pistol, its just a really hard one to do because of the angle the sprite is at.
#102 Posted 12 February 2011 - 11:33 PM
http://www.heckler-koch.de/HKWebText/detai...d/1925/116/4/21
Just a thought. If you need this model in 3D, it will be done in a month
#103 Posted 13 February 2011 - 09:30 AM
Hank, on Feb 13 2011, 04:33 AM, said:
Nah i'm fine, ill do some more sprite work and see what i can come up with.
#106 Posted 20 February 2011 - 04:55 PM
here: Megaupload got raped by the feds so new version of the pack will come out soon
This post has been edited by ReaperMan: 26 January 2012 - 03:06 PM
#107 Posted 20 February 2011 - 06:12 PM
#108 Posted 20 February 2011 - 08:20 PM
ReaperMan, on Feb 20 2011, 07:55 PM, said:
Here is my problem: How do you use it?
#109 Posted 20 February 2011 - 08:38 PM
Jhect, on Feb 20 2011, 08:12 PM, said:
The originals did not roll either, and the only way to get a rolling effect would be for the original art to use 2 or more frames, for animation tiles.
#110 Posted 20 February 2011 - 08:46 PM
Hank, on Feb 21 2011, 01:20 AM, said:
Make a folder called autoload, then stick the zip file in it (don't unzip it). Run eduke32 click enable "autoload" folder. Thats it.
This post has been edited by ReaperMan: 21 February 2011 - 10:23 AM
#111 Posted 21 February 2011 - 03:46 AM
Is it possible to make maphacks for voxel models (similiar way as they are done in HRP)?
BTW new folder for this file should be named autoload without "-"
#112 Posted 21 February 2011 - 04:59 AM
You don't have to make new animations, you could just make the 2 pictures switch faster.
What you do to get this work is that you extract all the files but the duke3d.def into the duke folder. Instead of extracting the duke3d.def you simply copy the text in it and paste it into your orignal duke3d.def. There should already be some text in it.
Now you have two lines. The first allows HRP. The second allows VOXELS. To ignore one of them simply put // before the text.
This post has been edited by Jhect: 21 February 2011 - 05:01 AM
#113 Posted 21 February 2011 - 07:45 AM
Jhect, on Feb 22 2011, 01:59 AM, said:
Jhect, do you even read before you post?
ReaperMan, on Feb 21 2011, 05:46 PM, said:
Your method Jhect makes no sense and wastes space. (stupid)
#114 Posted 21 February 2011 - 10:29 AM
t800, on Feb 21 2011, 07:46 AM, said:
I'm actually still not done with that yet, I've got to fix the x y and z axis on the voxel and fix some of the shading on it.
t800, on Feb 21 2011, 07:46 AM, said:
It could be done , but i'm going to focus on actually making the voxels first.
t800, on Feb 21 2011, 07:46 AM, said:
My bad your correct.
This post has been edited by ReaperMan: 21 February 2011 - 10:30 AM
#115 Posted 21 February 2011 - 10:32 AM
Do i see troll commander?
This post has been edited by Jhect: 21 February 2011 - 10:34 AM
#116 Posted 21 February 2011 - 10:35 AM
Jhect, on Feb 21 2011, 03:32 PM, said:
Thats not trolling, its the truth. It is a waste of space.
This post has been edited by ReaperMan: 21 February 2011 - 10:35 AM
#117 Posted 21 February 2011 - 10:39 AM
#118 Posted 21 February 2011 - 10:40 AM
Jhect, on Feb 21 2011, 02:39 PM, said:
I'll see what i can do.
This post has been edited by ReaperMan: 21 February 2011 - 10:40 AM
#119 Posted 21 February 2011 - 12:32 PM
I'm almost tempted to give the propane tanks a try.
#120 Posted 21 February 2011 - 02:36 PM
Scott_AW, on Feb 21 2011, 05:32 PM, said:
I'm almost tempted to give the propane tanks a try.
If you want you could, i could always use the help