Jamesfff, on 10 October 2020 - 05:55 PM, said:
Again, HOW do I get the pack to run as a content folder? Just putting the contents of the voxel pack straight into autoload or into a folder in autoload doesn't work. Nor will putting that folder into the main Duke3D directory and trying to load it via "Custom Game Content Directory" in the EDuke32 launcher.
Here is how I do things:
Step 1: Go to Duke 3D Voxel Pack
Github and download the current master by clicking on the
green button that says "Code" then selecting "Download ZIP".
Step 2: Create a folder on your eduke32 folder. Call it whatever you want. For this mini guide I'm using the name "VOXEL MOD"
Step 3: Unpack the contents of the zip archive you just downloaded into its own folder and then move them to the folder you just created in your eduke32 folder (eg "VOXEL MOD").
Step 4: Run eduke32 executable, select the GRP you are playing with and then click on the content folder drop window. Select the mod content folder you just created (again, in this case "VOXEL MOD"). Finally press start.
Step 5: Marvel at the beauty of voxels the community has created.
Cry at the fact that Randy Pitchford is a piece of shit and the Duke Nukem franchise is effectively dead.
Extra steps if you are playing Duke Caribbean expansion:
Step 6: Open the content folder we created ("VOXEL MOD").
Open the file "duke3d_voxels.def" in the text editor of your choice.
Step 7: Look for the line " // include voxels/vacation.def ".
![Posted Image](https://i.imgur.com/fnSNRJt.png)
Remove the // so that it reads
" include voxels/vacation.def ". Save and exit.
Step 8. Run the game. Enjoy Caribbean voxels. Keep in mind that if you want to play Duke Nukem 3D and the other expansions you should add the " // " so that the lines reads again " // include voxels/vacation.def ".
ALSO COULD SOMEONE PLEASE TELL ME HOW TO ADD IMAGES TO A POST LIKE THE REST OF THE COOL KIDS DO!!!! For the life of me I can't figure out how.