vexerr, on Feb 20 2011, 01:21 PM, said:
Sorry for resurrecting a dead thread, but I am having the exact same problem, and this seems to be the only place I can find it mentioned.
I have Win7 trying to play the game through eduke, but every 10 seconds or so it randomly pauses. I've tried a few different versions of the game and still get the exact same problem.
Hey at least you actually looked around to see if a thread already existed on the topic, you have no idea how often people just come in here and post about an issue that's been solved to death in at least a dozen other threads
DeeperThought, on Jan 6 2011, 02:43 AM, said:
Do as they say and post the eduke32.log
The pausing or stuttering could be caused by a hardware issue. I had a similar problem once when I was using a fried video card. Check the temperature of the GPU and CPU(s) while running the game. Also check for hard disk access during the pauses in case it is a memory issue. Run the game in its most basic configuration without the HRP or any mods so you have a baseline.
The last line of that quote is a good place to start. Make sure there's no High Resolution Pack or mods, and when you first start the game, a startup window appears with various options like dropdown menus and check boxes. Make sure the 'polymer' checkbox is NOT ticked. (Polymer is the new, however currently unfinished and unoptimized renderer which runs slower than the other two renderers and has a few minor bugs and other problems). Then from this point run the game in 32-bit, and see if it still pauses every now and then, and if it does, try it again in 8-bit. If it lags in 8-bit you have a serious problem, because computers from 15 years ago would be able to run something that yours cannot
Edit: also do what Omni suggested.